Difference between revisions of "Lizardman"

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These tribal creatures hunt in groups across the [[Underswamp]]. They are cunning, and speak a strange tongue of clicks and clacks. Perhaps you can befriend them and learn their ways?
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These tribal creatures hunt in groups across the [[Underswamp]]. They are cunning, and speak a [[Lizardman Language|strange tongue of clicks and clacks]]. Perhaps you can befriend them and learn their ways?
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==Subspecies==
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===Green Lizardmen===
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{{Infobox
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| name=Green Lizardmen
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| image=Ca_03.png
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}}
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Green Lizardman are the friendlier of the types you'll encounter. A group of Green Lizardmen reside in the neutral city of [[Marcaul]], a central trading point for The [[Stygian Abyss]].
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===Red Lizardmen===
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{{Infobox
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| name=Red Lizardmen
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| image=Ca_05.jpg
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}}
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Red Lizardmen are slightly more bulkly, and have some easy-to-see attachments that Green Lizardmen don't have. You'll notice the frills on the Red's head and face, which some call a "head sail" or a "scalp tongue". Their equipment is also distinctive, featuring sharp feather-like prongs.
  
 
==Lore==
 
==Lore==

Latest revision as of 09:36, 21 January 2017

Lizardmen
Underworld Ascendant-Lizardman.png

These tribal creatures hunt in groups across the Underswamp. They are cunning, and speak a strange tongue of clicks and clacks. Perhaps you can befriend them and learn their ways?

Subspecies[edit]

Green Lizardmen[edit]

Green Lizardmen
Ca 03.png

Green Lizardman are the friendlier of the types you'll encounter. A group of Green Lizardmen reside in the neutral city of Marcaul, a central trading point for The Stygian Abyss.

Red Lizardmen[edit]

Red Lizardmen
Ca 05.jpg

Red Lizardmen are slightly more bulkly, and have some easy-to-see attachments that Green Lizardmen don't have. You'll notice the frills on the Red's head and face, which some call a "head sail" or a "scalp tongue". Their equipment is also distinctive, featuring sharp feather-like prongs.

Lore[edit]

The Dark Ages" is the name given to that long-ago time when the Triad of Evil stalked the lands. In those same years when Lord British first arrived upon our shores, a young mage named Mondain was perfecting his skills in the arcane arts. The wizard slew his own father in order to seize a gem with mystic powers. Mondain subverted the jewel to evil purposes, and began a campaign of unrest and dismay against all of the world. In his most foul experiments, Mondain dissected his own servitors as well as the great reptiles which then dwelt in the southern swamps. Reuniting the body parts through magical means, he created a variety of strange sauran forms. One strain proved successful, and thus came the Lizard men into our world. After Mondain was slain, the Lizard men were hunted down one by one until none remained. Or so it was thought, until our colonists came to settle the Abyss! Here we found the last clan of the reptilians living in the grottos. Inspired by Compassion, we forbore slaying the monsters and taught them of the Path of the Avatar. To our delight, the Lizard men can understand the common tongue, but not speak it. Goblins and Lizard men intermingle in the wetter portions of the Abyss, and have a friendly rivalry with the Mountain-Folk (the mountain-men hate dampness, and would build channels and drain the Abyss if left to themselves!).

- from Memoirs of Sir Cabirus (Ultima Underworld)

Previous Appearances[edit]

  • The Lizard Men, who call themselves the "Thepa", could be found in early Sosaria but were thought to be extinct, until Sir Cabirus' expendition into the Abyss.

Stretch Goal[edit]

Lizardmen were added to the Stygian Abyss when the $750,000 stretch goal was met.