Difference between revisions of "Steve Pearsall"

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|forumprofile=[http://www.othersideentertainment.com/forum/index.php?action=profile;u=3 Other-Steve]
 
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Other-Steve is a developer for [[Underworld Ascendant]].
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Steve Pearsall has worked in the computer games industry since 1995. He worked at Looking Glass Studios as a Project Director, QA Manager, AV Department Manager, and Webmaster. Subsequently, he co-founded Golden Age Software before joining Floodgate Entertainment as a game designer, QA lead and IT support. Before joining OtherSide, he managed a team of developers producing educational content for the Ohio Performance Assessment Project.
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Steve is an IT technician, webmaster, social media liason, and game designer for [[Underworld Ascendant]].
  
 
:''I can tell you a little about my background. I come from a number of game companies big and small. I started with Wizards of the Coast on Trading Card Games and then Dungeons & Dragons. After that, I worked for a few start-ups. Recently I was part of the team to help start the ID@Xbox program at Microsoft. I love RPG games and I'm beyond thrilled and honored to be a part of this team.<br><br>I started at Looking Glass as a playtester on Flight Unlimited in 1995 (working in the TV industry prior to that).  Then also work on Terra Nova, British Open Championship Golf, Thief, Thief Gold, Thief 2.  I worked my way up the chain at LG and as I was working on the above titles, I managed the QA and Tech Support departments, was the LGS webmaster and eventually because the project director on Thief Gold and Thief 2.  Then after LGS shut down in May 2000, I worked for a THQ owned studio called Genetic Anomalies  where I produced an online, mulitplayer baseball game that wasn't ever released and then THQ shut the studio down.  Next I moved on to Paul's new company Floodgate where I worked from 2004 until 2011.  We mostly did a bunch of mobile games but did a few PC titles too. Then I did a brief stint out of games working for an educational testing company where I managed the production end of a project to computerize all the assessment testing and put it online for a pilot project associated with the common core stuff and now I am back where I belong at Otherside woohoo!''<ref>[http://www.othersideentertainment.com/forum/index.php?topic=13.msg799#msg799 What can you tell us about OtherSide?] on the [http://www.othersideentertainment.com/forum/index.php Otherside Entertainment User Community]</ref>
 
:''I can tell you a little about my background. I come from a number of game companies big and small. I started with Wizards of the Coast on Trading Card Games and then Dungeons & Dragons. After that, I worked for a few start-ups. Recently I was part of the team to help start the ID@Xbox program at Microsoft. I love RPG games and I'm beyond thrilled and honored to be a part of this team.<br><br>I started at Looking Glass as a playtester on Flight Unlimited in 1995 (working in the TV industry prior to that).  Then also work on Terra Nova, British Open Championship Golf, Thief, Thief Gold, Thief 2.  I worked my way up the chain at LG and as I was working on the above titles, I managed the QA and Tech Support departments, was the LGS webmaster and eventually because the project director on Thief Gold and Thief 2.  Then after LGS shut down in May 2000, I worked for a THQ owned studio called Genetic Anomalies  where I produced an online, mulitplayer baseball game that wasn't ever released and then THQ shut the studio down.  Next I moved on to Paul's new company Floodgate where I worked from 2004 until 2011.  We mostly did a bunch of mobile games but did a few PC titles too. Then I did a brief stint out of games working for an educational testing company where I managed the production end of a project to computerize all the assessment testing and put it online for a pilot project associated with the common core stuff and now I am back where I belong at Otherside woohoo!''<ref>[http://www.othersideentertainment.com/forum/index.php?topic=13.msg799#msg799 What can you tell us about OtherSide?] on the [http://www.othersideentertainment.com/forum/index.php Otherside Entertainment User Community]</ref>

Latest revision as of 15:23, 4 February 2015


Steve Pearsall
Steve-pearsall.jpg
Position: Jack-of-All-Trades

Steve Pearsall has worked in the computer games industry since 1995. He worked at Looking Glass Studios as a Project Director, QA Manager, AV Department Manager, and Webmaster. Subsequently, he co-founded Golden Age Software before joining Floodgate Entertainment as a game designer, QA lead and IT support. Before joining OtherSide, he managed a team of developers producing educational content for the Ohio Performance Assessment Project.

Steve is an IT technician, webmaster, social media liason, and game designer for Underworld Ascendant.

I can tell you a little about my background. I come from a number of game companies big and small. I started with Wizards of the Coast on Trading Card Games and then Dungeons & Dragons. After that, I worked for a few start-ups. Recently I was part of the team to help start the ID@Xbox program at Microsoft. I love RPG games and I'm beyond thrilled and honored to be a part of this team.

I started at Looking Glass as a playtester on Flight Unlimited in 1995 (working in the TV industry prior to that). Then also work on Terra Nova, British Open Championship Golf, Thief, Thief Gold, Thief 2. I worked my way up the chain at LG and as I was working on the above titles, I managed the QA and Tech Support departments, was the LGS webmaster and eventually because the project director on Thief Gold and Thief 2. Then after LGS shut down in May 2000, I worked for a THQ owned studio called Genetic Anomalies where I produced an online, mulitplayer baseball game that wasn't ever released and then THQ shut the studio down. Next I moved on to Paul's new company Floodgate where I worked from 2004 until 2011. We mostly did a bunch of mobile games but did a few PC titles too. Then I did a brief stint out of games working for an educational testing company where I managed the production end of a project to computerize all the assessment testing and put it online for a pilot project associated with the common core stuff and now I am back where I belong at Otherside woohoo!
[1]

References[edit]


Underworld Ascendant Developers
Carl Ahlund · Jim Berry · Terri Brosius · Parker Davis · Joe Fielder · Dave Flamburis · Sara Girard · Austin Grossman · Tracy Hickman · Jeff Kesselman · Scott Kimball · JT Kucera · Brandon Laurino · Denis Loubet · Sam Luangkhot · Chris Maire · Paul Neurath · Liam O’Brien · Justin Pappas · Steve Pearsall · Dax Procissi · Toby Ragaini · Stephen L. Russell · Shaddy Safadi · Thomas Schlapp · Chris Siegel · Walter Somol · Warren Spector · Tim Stellmach · Will Teixeira · Jed Wahl · Robb Waters · Nate Wells · Other-Ellen