Difference between revisions of "Alpha"

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(Created page with "The Alpha of {{UA}} was released to backers at the Explorer tier and higher on posted_on::June 25 2018. '''''Spoiler Warning:''' This page contains spoilers for t...")
 
 
(2 intermediate revisions by the same user not shown)
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Several pieces of equipment are available in the alpha.
 
Several pieces of equipment are available in the alpha.
  
{{Under Construction}}
+
{| class="wikitable" border="1" cellpadding="0" cellspacing="0" width="60%"
 +
| Item Name
 +
| Description
 +
| Value
 +
|-
 +
| Flint Arrows
 +
| Deals damage. Tip can be lit on fire.
 +
|
 +
|-
 +
| Water Arrows
 +
| Extinguishes fires. Does not deal damage.
 +
|
 +
|-
 +
| Bind Spirit Wand
 +
| Locks Undead in place. Turns living creatues into allies for a short time.
 +
|
 +
|-
 +
| Sword
 +
|
 +
|
 +
|-
 +
| Jewel of Befuddlement
 +
| Throw it at an enemy and they will forget they saw you.
 +
|
 +
|-
 +
| Tripwire
 +
| Set them against a vertical surface. Enemies walking through will be hurt.
 +
|
 +
|-
 +
| Blast Arrow
 +
| Fires a blast of arrow. Deals knockback on nearby objects.
 +
|
 +
|-
 +
| Silver Sapling
 +
| A portable respawn checkpoint. Plant it in dirt.
 +
|
 +
|}
  
 
===Skills===
 
===Skills===
Line 27: Line 63:
 
|
 
|
 
{| class="wikitable collapsible leftalign"
 
{| class="wikitable collapsible leftalign"
   |Skill
+
  ! Skill Name
   |Description
+
  ! Description
 +
  ! Cost
 +
  |-
 +
  | Haste
 +
  | You swing weapons faster.
 +
  | 5
 +
  |-
 +
  | Mace and Axe Master
 +
  | Unlocks the basic Power Attack with axes and maces.
 +
  | 3
 +
  |-
 +
  | Strikes of the Rising Serpents
 +
  | Unlocks Combo Strikes with axes and maces.
 +
  | 3
 +
  |-
 +
  | Brutal Strikes (Mace and Axe)
 +
  | Unlocks left and right maneuvering Power Attacks with axes and maces.
 +
  | 5
 +
  |-
 +
  | Sword Master
 +
  | Unlocks the basic Power Attack with swords.
 +
  | 3
 +
  |-
 +
  | Strikes of the Rising Serpents (Sword)
 +
  | Unlocks Combo Strikes with swords.
 +
  | 3
 +
  |-
 +
  | Brutal Strikes (Sword)
 +
  | Unlocks left and right maneuvering Power Attacks with swords.
 +
  | 5
 +
  |-
 +
  | Parry
 +
  | You can block incoming attacks.
 +
  | 3
 +
  |-
 +
  | Unarmed Mastery
 +
  | Unlocks the Left and Right Power Attacks for unarmed.
 +
  | 3
 +
  |-
 +
  | Unarmed Mastery 2
 +
  | Unlocks the forward and back power attacks for unarmed.
 +
  | 3
 +
  |-
 +
  | Unarmed Mastery 3
 +
  | Unlocks the special attacks. Hold Block then Attack to execute.
 +
  | 3
 +
  |-
 +
  | Slide of the Serpent
 +
  | Slide Attack, has a chance of knockdown. Crouch while running down a hill.
 +
  | 3
 +
  |-
 +
  | Resilience
 +
  | You regain health whenever you eat food (on top of any other effects the food may normally have).
 +
  | 3
 +
  |-
 +
  | Second Wind
 +
  | When you have been at low health (less than n%) for some period of time (m seconds), you begin to quickly recover health over time. (The timer to start this effect resets when you are damaged).
 +
  | 3
 +
  |-
 +
  | Vitality
 +
  | Your maximum health increases.
 +
  | 3
 +
  |-
 +
  | Fast Recovery
 +
  | A percentage of all damage you take goes into a pool of health that quickly recovers over time.
 +
  | 3
 +
  |-
 +
  | Vitality 2
 +
  | Your maximum health further increases.
 +
  | 3
 +
  |-
 +
  | The Iron Shirt
 +
  | When damage would kill you, there is a small chance that you will not die and will gain health.
 +
  | 5
 +
  |-
 +
  | Sprint
 +
  | Running speed is markedly higher (with corresponding increase in jumping distance).
 +
  | 3
 +
  |-
 +
  | Pitch of the Pedro
 +
  | You can throw small objects with great speed and force.
 +
  | 3
 +
  |-
 +
  | Lift
 +
  | You can lift and carry objects in the world of greater weight than normal, and throw with greater force.
 +
  | 3
 +
  |-
 +
  | Avatar Smash!
 +
  | Like Lift/Heave, but you can exert even more unreasonable force.
 +
  | 5
 +
  |-
 +
  | Jump
 +
  | Allows heroic jumping height. Without this skill, the character's jump height is that a real-world athlete.
 +
  | 3
 +
  |-
 +
  | Feather Fall
 +
   | Fall damage is halfed.
 +
  | 3
 +
  |-
 +
  | Wall Run
 +
  | You can move laterally along the surface of walls. The fighter can jump from nearby surfaces even if that surface is not currently supporting him/her.
 +
  | 3
 +
  |-
 +
  | Float Like a Butterfly
 +
  | You are only effected by half of gravity while descending in air an dholding the jump button.
 +
  | 5
 +
  |-
 +
  | Leaf on the Wind
 +
  | Double jump.
 +
   | 5
 
   |-
 
   |-
   |Skill
+
   | Wall Jump
   |Description
+
   | The fighter can jump from nearby surfaces even if that surface is not currently supporting him.
 +
  | 3
 
   |}
 
   |}
 
|-
 
|-
! Thief
+
! Magic
 
|-
 
|-
 
|
 
|
 
{| class="wikitable collapsible leftalign"
 
{| class="wikitable collapsible leftalign"
   |Skill
+
  ! Skill Name
   |Description
+
  ! Description
 +
  ! Cost
 +
  |-
 +
  | Mage Sight
 +
  | Allows the wizard to see magical energy (mana) in the world that is not visible to ordinary people. He can gather this mana merely by touching it.
 +
  | 5
 +
  |-
 +
  | Mana
 +
  | This skill increases the wizard's maximum pool of available mana.
 +
  | 3
 +
  |-
 +
  | Mana 2
 +
  | More than one level of mana skill is available, increasing the size of the player's mana pool successively.
 +
   | 3
 +
  |-
 +
  | Mana 3
 +
  | Yet more mana pool.
 +
   | 3
 
   |-
 
   |-
   |Skill
+
   | Mana 4
   |Description
+
   | Yet more mana pool.
 +
  | 4
 +
  |-
 +
  | Mana 5
 +
  | Yet more mana pool.
 +
  | 5
 +
  |-
 +
  | Mana Attractor
 +
  | You can collect mana motes without touching them, you just need to get near them.
 +
  | 5
 +
  |-
 +
  | Ceremonial Garb
 +
  | When you wear equipment that manipulates mana, its effects are doubled.
 +
  | 5
 +
  |-
 +
  | Blood Magic
 +
  | You gain some mana when you take damage.
 +
  | 5
 +
  |-
 +
  | Battle Magic
 +
  | Spells that do damage get a bonus to damage dealt.
 +
  | 5
 +
  |-
 +
  | White Magic
 +
  | Spells that heal or protect get a bonus to damage healed/prevented.
 +
  | 3
 +
  |-
 +
  | Mystic Benison
 +
  | You heal some damage whenever you cast a spell.
 +
  | 3
 +
  |-
 +
  | Arcane Regeneration
 +
  | You heal somewhat whenever you collect a mana mote.
 +
  | 3
 +
  |-
 +
  | Time Magic
 +
  | Spells with a duration get a bonus to duration.
 +
  | 3
 +
  |-
 +
  | Casting 1
 +
  | This skill eliminates the risk of Afflictions when casting first-level spells, and qualifies the wizard to cast second-level spells by rishing Afflictions.
 +
  | 3
 +
  |-
 +
  | Casting 2
 +
  | Qualifies the wizard to cast spells of one level higher without risking Afflictions.
 +
  | 3
 +
  |-
 +
  | Casting 3
 +
  | Qualifies the wizard to cast spells of one level higher without risking Afflictions.
 +
  | 3
 +
  |-
 +
  | Casting 4
 +
  | Qualifies the wizard to cast spells of one level higher without risking Afflictions.
 +
  | 3
 +
  |-
 +
  | Casting 5
 +
  | Qualifies the wizard to cast spells of one level higher without risking Afflictions.
 +
  | 3
 +
  |-
 +
  | Gesture Mastery
 +
  | You can execute spell casting gestures faster.
 +
  | 5
 +
  |-
 +
  | Syntactic Mastery
 +
  | The wizard can now add determiners to syntactic spells.
 +
  | 3
 +
  |-
 +
  | Power Words
 +
  | Any spell you have named (in the UI for giving custom names to spells) enjoys increased potency.
 +
  | 1
 +
  |-
 +
  | Focus Mastery
 +
  | In addition to his personal rune rack, the wizard can rack a different set of runes for each wand and/or staff he holds. He can then switch among them by switching weapons. This replaces the normal function of the item (which can be restored by clearing its runes again).
 +
  | 5
 
   |}
 
   |}
 
|-
 
|-
! Wizard
+
! Stalth
 
|-
 
|-
 
|
 
|
 
{| class="wikitable collapsible leftalign"
 
{| class="wikitable collapsible leftalign"
   |Skill
+
  ! Skill Name
   |Description
+
  ! Description
 +
  ! Cost
 +
  |-
 +
  | Stealth Sense
 +
  | You can now see how exposed to detection you are.
 +
  | 5
 +
  |-
 +
  | Evade Traps
 +
  | Traps do the thief less damage.
 +
  | 3
 +
  |-
 +
  | Sabotage Traps
 +
  | Traps do less damage to objects placed by the thief.
 +
  | 3
 +
  |-
 +
  | Traps 3
 +
  | Objects placed by you resist being dislodged by traps.
 +
  | 3
 +
  |-
 +
  | Traps 4
 +
  | Objects placed by you drain energy from traps that hit them.
 +
  | 5
 +
  |-
 +
  | Lock Artist
 +
  | You can open some locked doors without the proper key.
 +
  | 3
 +
  |-
 +
  | Set Traps 1
 +
  | You can string a Tripwire twice as far as normal.
 +
  | 3
 +
  |-
 +
  | Set Traps 2
 +
  | Tripwires you set do more damage, and stun the victim.
 +
  | 3
 +
  |-
 +
  | Set Traps 3
 +
  | Tripwires you set do even more damage, and also bind the victim (reducing movement).
 +
  | 3
 +
  |-
 +
  | Night Vision
 +
  | The thief has enhanced night vision while crouched
 +
  | 3
 +
  |-
 +
  | Concealment
 +
  | You get a permanent reduction in your exposure while crouching.
 +
  | 3
 +
  |-
 +
  | Hit And Run
 +
  | Light recedes from the thief when they kill a foe in melee, making them less exposed for a period of time.
 +
  | 3
 +
  |-
 +
  | Mastermind's Escape
 +
  | A blow in combat that would normally kill you will instead hide you, making all foes lose track and forcing exposure to zero for a brief period.
 +
  | 3
 +
  |-
 +
  | Scouting
 +
  | Movement no longer increases exposure.
 +
  | 3
 +
  |-
 +
  | Scouting 2
 +
  | Standing up no longer increases exposure, for the first few seconds after doing so.
 +
  | 3
 +
  |-
 +
  | Climb Mantle
 +
  | You can mantel now.
 +
  | 3
 +
  |-
 +
  | Climb Ropes
 +
  | Movement speed on ropes is increased.
 +
  | 3
 +
  |-
 +
  | Dash
 +
  | When crouched, you can target a nearby location and move there quickly and invisibly by sprinting.
 +
  | 3
 +
  |-
 +
  | Dash 2
 +
  | You can dash across gaps.
 +
  | 3
 +
  |-
 +
  | Lightning Dash
 +
  | When you are hidden from all foes and execute a Dash towards one, time all but stops for a few seconds fo your own subjective time.
 +
  | 5
 +
  |-
 +
  | Surprise
 +
  | Foes may be stunned when they become quite suddenly aware of your presence.
 +
  | 3
 +
  |-
 +
  | Backstab
 +
  | Melee attacks do bonus damage when the foe is facing away from the attacker.
 +
  | 3
 +
  |-
 +
  | Ambush
 +
  | Attacks do backstab damage vs. foes who are unaware of the thief.
 +
  | 3
 +
  |-
 +
  | Ambush 2
 +
  | Attacks do backstab damage vs. stunned or bound foes.
 +
  | 5
 +
  |-
 +
  | Dagger Flurry
 +
  | You can perform a combo flurry of attacks with daggers.
 +
  | 3
 +
  |-
 +
  | Dagger Feint
 +
  | When you attack with daggers, nearby foes may flinch as if hit.
 +
  | 3
 +
  |-
 +
  | Pounce
 +
  | The thief does damage and possible knockdown when he/she lands on a foe from above.
 +
  | 3
 +
  |-
 +
  | Waylay
 +
  | The thief's attacks have a small chance to critically hit (dealing double damage) whenever their exposure is low.
 +
  | 3
 +
  |-
 +
  | Lucky Shot
 +
   | When crouched with a ranged weapon, you can sense the most auspicious moment to attack.
 +
  | 3
 +
  |-
 +
  | Sniping
 +
  | Headshots with arrows deal double sneak attack damage.
 +
  | 3
 +
  |-
 +
  | Ninja Rule
 +
  | When you backstab a foe, all other foes will hesitate to attack you for a few seconds.
 +
   | 3
 
   |-
 
   |-
   |Skill
+
   | Ninja Rule 2
   |Description
+
   | The Ninja Rule applies even to attacks that are not backstabs.
 +
  | 5
 
   |}
 
   |}
 
|}
 
|}
Line 70: Line 432:
 
===Gallery===
 
===Gallery===
 
<gallery>
 
<gallery>
 +
File:pGdXaHz.png|Keyboard Shortcuts
 +
File:FKevjvy.png|E3 Kit Guide
 
</gallery>
 
</gallery>
  

Latest revision as of 20:55, 16 July 2018

The Alpha of Underworld Ascendant was released to backers at the Explorer tier and higher on June 25 2018.

Spoiler Warning: This page contains spoilers for the playable alpha.

The Alpha is divided into two sections, each accessible from the main menu: Pluto's Gate and Upper Erebus.

Pluto's Gate[edit]

Enter out post-intro "un-training level," where the player is introduced to the game's immersive sim elements & the basics of magic, stealth, & combat. Escape a series of rooms, each with multiple, logical solutions.

UnderConstruction.png
This article is currently under construction.
You are welcome to help in its construction by editing it as well.

Upper Erebus[edit]

Jump into a mission several hours into the game, armed with weapons, equipment, skills, & magic that you may have acrued by this point. Explore your options & gain reward from the followers of Ishtass, who trade in survival knowledge. Focus less on completing the objective, than HOW you do it.

Gameplay[edit]

Gear[edit]

Several pieces of equipment are available in the alpha.

Item Name Description Value
Flint Arrows Deals damage. Tip can be lit on fire.
Water Arrows Extinguishes fires. Does not deal damage.
Bind Spirit Wand Locks Undead in place. Turns living creatues into allies for a short time.
Sword
Jewel of Befuddlement Throw it at an enemy and they will forget they saw you.
Tripwire Set them against a vertical surface. Enemies walking through will be hurt.
Blast Arrow Fires a blast of arrow. Deals knockback on nearby objects.
Silver Sapling A portable respawn checkpoint. Plant it in dirt.

Skills[edit]

The following skills are available in the prototype:

Fighter
Skill Name Description Cost
Haste You swing weapons faster. 5
Mace and Axe Master Unlocks the basic Power Attack with axes and maces. 3
Strikes of the Rising Serpents Unlocks Combo Strikes with axes and maces. 3
Brutal Strikes (Mace and Axe) Unlocks left and right maneuvering Power Attacks with axes and maces. 5
Sword Master Unlocks the basic Power Attack with swords. 3
Strikes of the Rising Serpents (Sword) Unlocks Combo Strikes with swords. 3
Brutal Strikes (Sword) Unlocks left and right maneuvering Power Attacks with swords. 5
Parry You can block incoming attacks. 3
Unarmed Mastery Unlocks the Left and Right Power Attacks for unarmed. 3
Unarmed Mastery 2 Unlocks the forward and back power attacks for unarmed. 3
Unarmed Mastery 3 Unlocks the special attacks. Hold Block then Attack to execute. 3
Slide of the Serpent Slide Attack, has a chance of knockdown. Crouch while running down a hill. 3
Resilience You regain health whenever you eat food (on top of any other effects the food may normally have). 3
Second Wind When you have been at low health (less than n%) for some period of time (m seconds), you begin to quickly recover health over time. (The timer to start this effect resets when you are damaged). 3
Vitality Your maximum health increases. 3
Fast Recovery A percentage of all damage you take goes into a pool of health that quickly recovers over time. 3
Vitality 2 Your maximum health further increases. 3
The Iron Shirt When damage would kill you, there is a small chance that you will not die and will gain health. 5
Sprint Running speed is markedly higher (with corresponding increase in jumping distance). 3
Pitch of the Pedro You can throw small objects with great speed and force. 3
Lift You can lift and carry objects in the world of greater weight than normal, and throw with greater force. 3
Avatar Smash! Like Lift/Heave, but you can exert even more unreasonable force. 5
Jump Allows heroic jumping height. Without this skill, the character's jump height is that a real-world athlete. 3
Feather Fall Fall damage is halfed. 3
Wall Run You can move laterally along the surface of walls. The fighter can jump from nearby surfaces even if that surface is not currently supporting him/her. 3
Float Like a Butterfly You are only effected by half of gravity while descending in air an dholding the jump button. 5
Leaf on the Wind Double jump. 5
Wall Jump The fighter can jump from nearby surfaces even if that surface is not currently supporting him. 3
Magic
Skill Name Description Cost
Mage Sight Allows the wizard to see magical energy (mana) in the world that is not visible to ordinary people. He can gather this mana merely by touching it. 5
Mana This skill increases the wizard's maximum pool of available mana. 3
Mana 2 More than one level of mana skill is available, increasing the size of the player's mana pool successively. 3
Mana 3 Yet more mana pool. 3
Mana 4 Yet more mana pool. 4
Mana 5 Yet more mana pool. 5
Mana Attractor You can collect mana motes without touching them, you just need to get near them. 5
Ceremonial Garb When you wear equipment that manipulates mana, its effects are doubled. 5
Blood Magic You gain some mana when you take damage. 5
Battle Magic Spells that do damage get a bonus to damage dealt. 5
White Magic Spells that heal or protect get a bonus to damage healed/prevented. 3
Mystic Benison You heal some damage whenever you cast a spell. 3
Arcane Regeneration You heal somewhat whenever you collect a mana mote. 3
Time Magic Spells with a duration get a bonus to duration. 3
Casting 1 This skill eliminates the risk of Afflictions when casting first-level spells, and qualifies the wizard to cast second-level spells by rishing Afflictions. 3
Casting 2 Qualifies the wizard to cast spells of one level higher without risking Afflictions. 3
Casting 3 Qualifies the wizard to cast spells of one level higher without risking Afflictions. 3
Casting 4 Qualifies the wizard to cast spells of one level higher without risking Afflictions. 3
Casting 5 Qualifies the wizard to cast spells of one level higher without risking Afflictions. 3
Gesture Mastery You can execute spell casting gestures faster. 5
Syntactic Mastery The wizard can now add determiners to syntactic spells. 3
Power Words Any spell you have named (in the UI for giving custom names to spells) enjoys increased potency. 1
Focus Mastery In addition to his personal rune rack, the wizard can rack a different set of runes for each wand and/or staff he holds. He can then switch among them by switching weapons. This replaces the normal function of the item (which can be restored by clearing its runes again). 5
Stalth
Skill Name Description Cost
Stealth Sense You can now see how exposed to detection you are. 5
Evade Traps Traps do the thief less damage. 3
Sabotage Traps Traps do less damage to objects placed by the thief. 3
Traps 3 Objects placed by you resist being dislodged by traps. 3
Traps 4 Objects placed by you drain energy from traps that hit them. 5
Lock Artist You can open some locked doors without the proper key. 3
Set Traps 1 You can string a Tripwire twice as far as normal. 3
Set Traps 2 Tripwires you set do more damage, and stun the victim. 3
Set Traps 3 Tripwires you set do even more damage, and also bind the victim (reducing movement). 3
Night Vision The thief has enhanced night vision while crouched 3
Concealment You get a permanent reduction in your exposure while crouching. 3
Hit And Run Light recedes from the thief when they kill a foe in melee, making them less exposed for a period of time. 3
Mastermind's Escape A blow in combat that would normally kill you will instead hide you, making all foes lose track and forcing exposure to zero for a brief period. 3
Scouting Movement no longer increases exposure. 3
Scouting 2 Standing up no longer increases exposure, for the first few seconds after doing so. 3
Climb Mantle You can mantel now. 3
Climb Ropes Movement speed on ropes is increased. 3
Dash When crouched, you can target a nearby location and move there quickly and invisibly by sprinting. 3
Dash 2 You can dash across gaps. 3
Lightning Dash When you are hidden from all foes and execute a Dash towards one, time all but stops for a few seconds fo your own subjective time. 5
Surprise Foes may be stunned when they become quite suddenly aware of your presence. 3
Backstab Melee attacks do bonus damage when the foe is facing away from the attacker. 3
Ambush Attacks do backstab damage vs. foes who are unaware of the thief. 3
Ambush 2 Attacks do backstab damage vs. stunned or bound foes. 5
Dagger Flurry You can perform a combo flurry of attacks with daggers. 3
Dagger Feint When you attack with daggers, nearby foes may flinch as if hit. 3
Pounce The thief does damage and possible knockdown when he/she lands on a foe from above. 3
Waylay The thief's attacks have a small chance to critically hit (dealing double damage) whenever their exposure is low. 3
Lucky Shot When crouched with a ranged weapon, you can sense the most auspicious moment to attack. 3
Sniping Headshots with arrows deal double sneak attack damage. 3
Ninja Rule When you backstab a foe, all other foes will hesitate to attack you for a few seconds. 3
Ninja Rule 2 The Ninja Rule applies even to attacks that are not backstabs. 5

Spells[edit]

The following spells are available in the prototype:

Spell Description
Spell Description

Gallery[edit]

Video[edit]

OtherSide played through the alpha after it was released:


Versions[edit]

0.3.-30955 06-25-2018 Initial version provided to backers at Explorer and above