Difference between revisions of "Underworld Ascendant"

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<p class="libre" style="font-size: 27.5px;text-align: center;font-weight: bold;margin-top: -60px;color: white;"><span class="l_en" style="display: inline;">ADAPT. EVOLVE. ASCEND.</span><span class="l_es" style="display: none;">Adáptate. Evoluciona. Asciende.</span><span class="l_fr" style="display: none;">Adaptez-vous. Evoluez. Elevez-vous.</span><span class="l_it" style="display: none;">Adattati. Evolvi. Trionfa.</span><span class="l_de" style="display: none;">Anpassung. Entwicklung. Aufstieg.</span><span class="l_ch" style="display: none;">Unknown</span><span class="l_ru" style="display: none;">ПРИСПОСАБЛИВАЙТЕСЬ. РАЗВИВАЙТЕСЬ. ИДИТЕ ВЫШЕ.</span><span class="l_jp" style="display: none;">Unknown</span></p>
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<span class="l_en" style="display: inline;">From the creative minds behind the acclaimed Ultima Underworld®, System Shock and Thief series, in Underworld Ascendant®, Paul Neurath and Warren Spector’s OtherSide Entertainment challenges you to think creatively in an interactive sandbox environment.<br><br>You are summoned by a mysterious figure to The Stygian Abyss, a dangerous and constantly evolving dungeon world imperiled by the looming threat of the beast Typhon. To save this world, and yours – you must overcome complex challenges, uncover lost secrets and gain favor with factions to maximize your knowledge and strength. Utilize your environment to stack the odds in your favor. Devise the ideal plan to overcome the challenges you face or dive in and think on your feet.<br><br>Each decision holds great opportunity and grave consequence. What you leave behind will be engraved on the lives of others. Assuming you survive…</span><span class="l_es" style="display: none;">Underworld Ascendant es la continuación de la aclamada franquicia Ultima Underworld, que se estrena en la nueva generación. Esta franquicia, que fue aclamada por la crítica en su momento, está considerada como la creadora del género de los «simuladores envolventes», al que pertenecen franquicias como Bioshock, Deus Ex, Dishonored, Elder Scrolls o incluso Minecraft. OtherSide Entertainment, un estudio que cuenta con varios de los creadores originales de la franquicia Ultima Underworld, está explorando nuevas maneras originales de innovar en la jugabilidad distintiva de la franquicia, en la que es el jugador quien crea su propia aventura.<br><br>Regresa al Abismo Estigio, un fascinante mundo de fantasía que está repleto de intrigas y peligros. Adéntrate en terrenos desconocidos. Da rienda suelta a tu potencial creativo. Aprovecha el entorno para desequilibrar la balanza a tu favor. Planifica de antemano el plan de batalla ideal o lánzate a la aventura e improvisa sobre la marcha.<br><br>Cada decisión acarrea grandes oportunidades… pero también graves consecuencias. Lo que hagas a tu paso tendrá repercusiones en las vidas de los demás, que no olvidarán tus acciones. Siempre y cuando sobrevivas…</span><span class="l_fr" style="display: none;">Underworld Ascendant est la suite dernière génération d’Ultima Underworld, la série reconnue pour avoir créé le genre « Simulation immersive » ayant influencé des séries de jeux telles que Bioshock, Deus Ex, Dishonored, Elder Scrolls et même Minecraft. OtherSide Entertainment, le studio des premiers créateurs de la série Ultima Underworld, nous propose une nouvelle approche innovante et audacieuse de son gameplay emblématique centré sur les décisions du joueur.<br><br>Retournez à Stygian Abyss, un royaume fantastique époustouflant, mystérieux et regorgeant de dangers. Parcourez un monde fait d’inconnu. Libérez votre potentiel créatif. Tirez parti de votre environnement pour mettre toutes les chances de votre côté. Échafaudez le plan de bataille idéal ou lancez-vous en comptant sur votre réactivité.<br><br>Ici, chaque décision offre une formidable opportunité mais peut avoir de graves conséquences. Ce que vous laisserez derrière vous affectera la vie des autres. Si vous parvenez à survivre…</span><span class="l_it" style="display: none;">Underworld Ascendant è il seguito di nuova generazione dell’apprezzata serie Ultima Underworld, alla quale si attribuisce la nascita del genere di “simulazione immersiva” e famosa anche per aver influenzato altri capolavori, come Bioshock, Deus Ex, Dishonored, Elder Scrolls e persino Minecraft. OtherSide Entertainment, che include gli autori originali della serieUltima Underworld, sta innovando in modo rivoluzionario il gameplay tipico della serie, incentrato sulla libertà del giocatore.<br><br>Torna nello Stygian Abyss, un bellissimo regno fantasy colmo di pericoli e pieno di misteri. Viaggia in un mondo ignoto. Scopri il tuo potenziale creativo. Sfrutta l’ambiente a tuo vantaggio. Studia il piano di battaglia perfetto o lanciati e agisci sul momento.<br><br>Ogni scelta presenta grandi opportunità e gravi conseguenze. Ciò che ti lasci alle spalle inciderà sulle vite degli altri. Sempre che tu riesca a sopravvivere…</span><span class="l_de" style="display: none;">Underworld Ascendant ist der Next-Generation-Nachfolger von Ultima Underworld, die von der Kritik begeistert aufgenommene Serie und Erfinderin des „Immersive-Sim“-Genres, das ganze Spielserien wie Bioshock, Deus Ex, Dishonored, Elder Scrolls und sogar Minecraft beeinflusst hat. OtherSide Entertainment, darunter Schöpfer der ursprünglichen Ultima-Underworld-Serie, führt das charakteristische, vom Spieler geführte Gameplay auf mutig neue Weise fort.<br><br>Kehre zurück in den Stygian Abyss, ein atemberaubendes Fantasiereich voller Gefahren und Intrigen. Erlebe eine Reise durch eine unbekannte Welt. Entdecke dein kreatives Potenzial. Nutze die Umwelt, um dein Schicksal selbst in die Hand zu nehmen. Entwickele besonnen den perfekten Schlachtplan oder stürze dich schnell und entschlossen in den Kampf.<br><br>Jede Entscheidung birgt große Chancen und Risiken. Was von dir zurückbleibt, bestimmt das Leben derer, die nach dir kommen. Vorausgesetzt, du überlebst …</span><span class="l_ch" style="display: none;">Unknown</span><span class="l_ru" style="display: none;">Команда авторов, подарившая миру незабвенную серию Ultima Underworld, представляет Underworld Ascendant: OtherSide Entertainment, основываясь на каноническом подходе к игровому процессу, где главный автор — сам игрок, развивают жанр «игр с эффектом присутствия» и предлагают вам погрузиться в завораживающий фэнтезийный мир, полный опасностей и интриг.<br><br>Вернитесь в The Stygian Abyss в Underworld Ascendant — ролевой игре с ориентацией на экшен, где во главе угла стоит богатство возможностей. Найдите путь через неизведанное. Раскройте свой творческий потенциал. Поставьте себе на службу все, что находится вокруг вас. Проработайте безупречный план — или ворвитесь в гущу событий и действуйте по обстоятельствам.<br><br>Ваши решения откроют новые возможности и приведут к необратимым последствиям. Ваши действия оставят отпечаток на жизнях многих. Если, конечно, вы выживете…</span><span class="l_jp" style="display: none;">Unknown</span>
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==Developer Commentatary==
 
[[Underworld Ascendant]] is a return to the Underworld series, last visited in [[ultima:Ultima Underworld II: Labyrinth of Worlds|Ultima Underworld II: Labyrinth of Worlds]] over 22 years ago.
 
[[Underworld Ascendant]] is a return to the Underworld series, last visited in [[ultima:Ultima Underworld II: Labyrinth of Worlds|Ultima Underworld II: Labyrinth of Worlds]] over 22 years ago.
  
 
:''When we completed Ultima Underworld II in 1993, I never imagined that this classic fantasy RPG franchise would go dark for the two decades.<br><br>The Underworld’s were arguably the first immersive 1st person games. Not only were they the first to create a real-time 3D texture-mapped world, they also pioneered player-driven sandbox gameplay. They influenced a whole generation of games: Doom, Thief, Deus Ex, Skyrim, BioShock and more. Today, leading game designers view the Underworlds as still astonishingly modern in design.<br><br>But when released, the games were years ahead of their time and didn't fit into the established genres of that era. This contributed to the franchise falling between the cracks and becoming lost in the publisher’s labyrinth depths. Over the years I’ve tried without success to raise the Underworld series back up. Just now have the stars aligned so this can happen.<br><br>I started OtherSide Entertainment an indie studio to rekindle this classic. Joining me is an incredible team of developers, who will be introducing themselves over the coming weeks.  Some worked with me on the original Underworlds, along with Looking Glass favorites like System Shock and Thief. Others contributed to more recent classics including Deus Ex and BioShock Infinite. We have deep understanding of the genre, and share a passion for bringing Underworld back.<br><br>The newest incarnation of the franchise, Underworld Ascendant, will retain the distinctive fantasy RPG gameplay of the originals. We already have an early prototype running on the PC.  At that same time we will be pushing forward with new innovations --- I can’t wait to tell you more about what we have planned!<br><br>But this can only happen with your help. As an indie studio, we are looking to our fans to fund a significant portion of the development through our upcoming Kickstarter campaign, which begins on February 4th. We aren't shy about our ambitions to make a great game, but that takes serious resources and effort.<br><br>Beyond funding, we are inviting you in on the making of Underworld Ascendant. Rarely have fans been able to participate in the often unpredictable, sometimes messy creative process that gives birth to innovative games. We hope you’ll join us on this adventure!<br><br>[[Paul Neurath]]<br>Founder | [[OtherSide Entertainment]]''
 
:''When we completed Ultima Underworld II in 1993, I never imagined that this classic fantasy RPG franchise would go dark for the two decades.<br><br>The Underworld’s were arguably the first immersive 1st person games. Not only were they the first to create a real-time 3D texture-mapped world, they also pioneered player-driven sandbox gameplay. They influenced a whole generation of games: Doom, Thief, Deus Ex, Skyrim, BioShock and more. Today, leading game designers view the Underworlds as still astonishingly modern in design.<br><br>But when released, the games were years ahead of their time and didn't fit into the established genres of that era. This contributed to the franchise falling between the cracks and becoming lost in the publisher’s labyrinth depths. Over the years I’ve tried without success to raise the Underworld series back up. Just now have the stars aligned so this can happen.<br><br>I started OtherSide Entertainment an indie studio to rekindle this classic. Joining me is an incredible team of developers, who will be introducing themselves over the coming weeks.  Some worked with me on the original Underworlds, along with Looking Glass favorites like System Shock and Thief. Others contributed to more recent classics including Deus Ex and BioShock Infinite. We have deep understanding of the genre, and share a passion for bringing Underworld back.<br><br>The newest incarnation of the franchise, Underworld Ascendant, will retain the distinctive fantasy RPG gameplay of the originals. We already have an early prototype running on the PC.  At that same time we will be pushing forward with new innovations --- I can’t wait to tell you more about what we have planned!<br><br>But this can only happen with your help. As an indie studio, we are looking to our fans to fund a significant portion of the development through our upcoming Kickstarter campaign, which begins on February 4th. We aren't shy about our ambitions to make a great game, but that takes serious resources and effort.<br><br>Beyond funding, we are inviting you in on the making of Underworld Ascendant. Rarely have fans been able to participate in the often unpredictable, sometimes messy creative process that gives birth to innovative games. We hope you’ll join us on this adventure!<br><br>[[Paul Neurath]]<br>Founder | [[OtherSide Entertainment]]''
  
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==Trivia==
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{{Infobox
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|name=Original Logo
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|image=Underworld_ascendant.png
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}}
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* The original logo, used during the Kickstarter and prototypes prior to release, uses the traditional Ultima font.
 +
* The runic below the title spelled out the tagline, "Depths Awaken".
 +
<br style="clear:both">
 
==External Links==
 
==External Links==
 
* [http://www.othersideentertainment.com/ OtherSide Entertainment] home page
 
* [http://www.othersideentertainment.com/ OtherSide Entertainment] home page
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==References==
 
==References==
 
<references/>
 
<references/>
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[[Category:Underworld Ascendant]]

Latest revision as of 11:55, 8 April 2019

UA Logo.png

ADAPT. EVOLVE. ASCEND.

From the creative minds behind the acclaimed Ultima Underworld®, System Shock and Thief series, in Underworld Ascendant®, Paul Neurath and Warren Spector’s OtherSide Entertainment challenges you to think creatively in an interactive sandbox environment.

You are summoned by a mysterious figure to The Stygian Abyss, a dangerous and constantly evolving dungeon world imperiled by the looming threat of the beast Typhon. To save this world, and yours – you must overcome complex challenges, uncover lost secrets and gain favor with factions to maximize your knowledge and strength. Utilize your environment to stack the odds in your favor. Devise the ideal plan to overcome the challenges you face or dive in and think on your feet.

Each decision holds great opportunity and grave consequence. What you leave behind will be engraved on the lives of others. Assuming you survive…

Developer Commentatary[edit]

Underworld Ascendant is a return to the Underworld series, last visited in Ultima Underworld II: Labyrinth of Worlds over 22 years ago.

When we completed Ultima Underworld II in 1993, I never imagined that this classic fantasy RPG franchise would go dark for the two decades.

The Underworld’s were arguably the first immersive 1st person games. Not only were they the first to create a real-time 3D texture-mapped world, they also pioneered player-driven sandbox gameplay. They influenced a whole generation of games: Doom, Thief, Deus Ex, Skyrim, BioShock and more. Today, leading game designers view the Underworlds as still astonishingly modern in design.

But when released, the games were years ahead of their time and didn't fit into the established genres of that era. This contributed to the franchise falling between the cracks and becoming lost in the publisher’s labyrinth depths. Over the years I’ve tried without success to raise the Underworld series back up. Just now have the stars aligned so this can happen.

I started OtherSide Entertainment an indie studio to rekindle this classic. Joining me is an incredible team of developers, who will be introducing themselves over the coming weeks. Some worked with me on the original Underworlds, along with Looking Glass favorites like System Shock and Thief. Others contributed to more recent classics including Deus Ex and BioShock Infinite. We have deep understanding of the genre, and share a passion for bringing Underworld back.

The newest incarnation of the franchise, Underworld Ascendant, will retain the distinctive fantasy RPG gameplay of the originals. We already have an early prototype running on the PC. At that same time we will be pushing forward with new innovations --- I can’t wait to tell you more about what we have planned!

But this can only happen with your help. As an indie studio, we are looking to our fans to fund a significant portion of the development through our upcoming Kickstarter campaign, which begins on February 4th. We aren't shy about our ambitions to make a great game, but that takes serious resources and effort.

Beyond funding, we are inviting you in on the making of Underworld Ascendant. Rarely have fans been able to participate in the often unpredictable, sometimes messy creative process that gives birth to innovative games. We hope you’ll join us on this adventure!

Paul Neurath
Founder | OtherSide Entertainment

Trivia[edit]

Original Logo
Underworld ascendant.png
  • The original logo, used during the Kickstarter and prototypes prior to release, uses the traditional Ultima font.
  • The runic below the title spelled out the tagline, "Depths Awaken".


External Links[edit]

References[edit]