Difference between revisions of "Steam/Achievements"

From UnderWiki
Jump to navigation Jump to search
m (Moved the infoboxes up so they don't block the table on narrow screens.)
(Removed percentage, as it will never be correct. Split feats and achievements.)
Line 1: Line 1:
 
{{Infobox
 
{{Infobox
 
|image=UA_Steam_Achievement_Pending.jpg
 
|image=UA_Steam_Achievement_Pending.jpg
 +
|imagewidth=125
 
|name=Steam Achievement Pending
 
|name=Steam Achievement Pending
 
}}
 
}}
 
{{Infobox
 
{{Infobox
 
|image=UA_Steam_Achievement.jpg
 
|image=UA_Steam_Achievement.jpg
 +
|imagewidth=125
 
|name=Steam Achievement Obtained
 
|name=Steam Achievement Obtained
 
}}
 
}}
Line 14: Line 16:
 
For additional information about trading cards, badges and rewards, check out the [https://support.steampowered.com/kb_article.php?ref=4462-UIOB-0425 Game Stats and Achievements in Steam] KB article.
 
For additional information about trading cards, badges and rewards, check out the [https://support.steampowered.com/kb_article.php?ref=4462-UIOB-0425 Game Stats and Achievements in Steam] KB article.
  
Feats are similar, but rather than activating anything in Steam, they give you memora points that may be used with [[Characters|Resherak]] to buy skills.
+
There is considerable overlap between [[Feats]] and Achievements, and the differing descriptions and names of one can give insight into how to complete the other.
  
There is considerable overlap between Feats and Achievements, and the differing descriptions and names of one can give insight into how to complete the other.
+
==Achievements==
 
 
==Achievements and Feats==
 
 
 
The following Achievements and Feats are available:<ref name="ach">[https://steamcommunity.com/stats/692840/achievements/ Global stats], [[Steam]] Underworld Ascendant Achievements, [[Release|November 15, 2018]]</ref><ref>resources.assets:FeatDesc/*</ref><ref>resources.assets:Feats/*</ref>
 
 
 
Those Achievements listed with a 0% of players who have completed the achievement may be bugged, or may simply not be fully understood yet. This percentage is likely to be out of date -- by its very existence, this page is likely to make some of those numbers change! Please do check and update the percentages. If a percentage is not listed, then the entry is a Feat, but not an Achievement.
 
  
 +
The following Achievements are available:<ref name="ach">[https://steamcommunity.com/stats/692840/achievements/ Global stats], [[Steam]] Underworld Ascendant Achievements, November 15, 2018</ref>
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|+  
 
|+  
! Steam% !! Feat? !! Name !! Achievement Description !! Feat Description !! Notes
+
! Name !! Description !! Notes
|-
 
| 0.0% || || Arcane Regeneration || Regained a massive amount of health using Arcane Regeneration. || (Not a Feat) || Unknown spell. May require Vitality2 and very low current health: consider poison for a controlled damage rate.
 
|-
 
| 0.0% || Feat || Balancing Act || Balanced on a plank. || Balanced on a plank. || Balanced like a see-saw, or balancing on its end? Unknown.
 
|-
 
| 0.5% || Feat || Bark & Bite || Defeated a Ripper. || Defeated a Ripper. || Has not triggered when slaying them with swords, fire, missiles...
 
|-
 
| || Feat || Big Spender || (Not an Achievement) || Made a huge purchase from Aelita. || TradeBuyBig
 
|-
 
| 0.0% || || Bound Time || Dispatched an enemy who was bound while time was slowed. || (Not a Feat) ||
 
|-
 
| || Feat || Bound Trap Kill || (Not an Achievement) || Killed an enemy with a trap that had been blocked. || BoundTrapKill
 
|-
 
| 0.0% || Feat || Box Master || Jumped on a levitated box || Jumped on a levitated box || Does not seem to trigger when using ᚾᛃ (Bind wood) or ᛖᛃ (Move Wood).
 
 
|-
 
|-
| || Feat || Cash In || (Not an Achievement) || Made a big sale to Aelita. || TradeSaleMed
+
| Arcane Regeneration || Regained a massive amount of health using Arcane Regeneration. || Unknown spell. May require Vitality2 and very low current health: consider poison for a controlled damage rate.  
 
|-
 
|-
| 5.3% || Feat || Cat Burglar || Gathered a key item without being detected. || Gathered a key item without being detected. || Triggers even if you don't have the side bounty to do so.
+
| Balancing Act || Balanced on a plank. || Balanced like a see-saw, or balancing on its end? Unknown.
 
|-
 
|-
| 46.4% || Feat || Cautious First Steps || Snuck by initial foes without being detected. || Snuck by initial foes without being detected. || You can start a new game just to do this!
+
| Bark & Bite || Defeated a Ripper. || Has not triggered when slaying them with swords, fire, missiles...
 
|-
 
|-
| 0.4% || || Cheated Death || Used "Merciful Fate" to cheat death. || (Not a Feat) || Unknown spell.
+
| Bound Time || Dispatched an enemy who was bound while time was slowed. ||  
 
|-
 
|-
| 0.0% || Feat || Combo Attack || Performed a combo attack with a sword, axe, or without a weapon. || Successfully performed a combo attack. || Possibly not skill dependent after Patch 1, but may require skills such as Bloody Barrage or Fighter's Fury.
+
| Box Master || Jumped on a levitated box || Does not seem to trigger when using ᚾᛃ (Bind wood) or ᛖᛃ (Move Wood).
 
|-
 
|-
| 10.9% || Feat || Crawstuck || Jammed a trap with an object. || Jammed a trap with an object || Levers which disable traps can trigger this, as can using physics objects. The Trap Impairment skill may help.
+
| Cat Burglar || Gathered a key item without being detected. || Triggers even if you don't have the side bounty to do so.
 
|-
 
|-
| 0.4% || || Deadly Sorcerer || Killed an enemy with spells. || (Not a Feat) || Requires ᚦ?-series spells.
+
| Cautious First Steps || Snuck by initial foes without being detected. || You can start a new game just to do this!
 
|-
 
|-
| 0.0% || Feat || Diverting Behavior || Caused an enemy to investigate a sound. || Caused an enemy to investigate a sound. || Does not seem to trigger with thrown or carried physics objects. If not bugged, may require a glass vial for distraction.
+
| Cheated Death || Used "Merciful Fate" to cheat death. || Unknown spell.
 
|-
 
|-
| 22.0% || Feat || Dual Caster || Successfully casted a spell with two runestones. || Cast your first spell. || All spells are two or more runes. "ᚢᛗ" (Heal Person) is the first spell you can cast.
+
| Combo Attack || Performed a combo attack with a sword, axe, or without a weapon. || Possibly not skill dependent after Patch 1, but may require skills such as Bloody Barrage or Fighter's Fury.
 
|-
 
|-
| 0.0% || Feat || Dynamics of Reversal || Reflected projectile. || Reflected projectile. || Unknown spell. Reflect spell MAY be ᛒᛉᛖ. Rune wand is marked as "REMOVED". Internal feat name: ReflectedAnArrowOrMindBlast.
+
| Crawstuck || Jammed a trap with an object. || Levers which disable traps can trigger this, as can using physics objects. The Trap Impairment skill may help.
 
|-
 
|-
| 1.9% || || Environment Master || Caused multiple enemies to be killed by physics damage. || (Not a Feat) || Triggers on its own in some levels, just by loading the level.
+
| Deadly Sorcerer || Killed an enemy with spells. || Requires ᚦ?-series spells.
 
|-
 
|-
| || Feat || Explorer  || (Not an Achievement) || Collected many Compendium entries. || CompendiumA
+
| Diverting Behavior || Caused an enemy to investigate a sound. || Does not seem to trigger with thrown or carried physics objects. If not bugged, may require a glass vial for distraction.
 
|-
 
|-
| 4.7% || || Fire Kill || Caused an enemy to be killed by Fire. || (Not a Feat) || Triggers on its own in some levels. Igniting the building around them seems to work. Merely holding a burning thing to their face until they die is apparently not enough.
+
| Dual Caster || Successfully casted a spell with two runestones. || All spells are two or more runes. "ᚢᛗ" (Heal Person) is the first spell you can cast.
 
|-
 
|-
| 2.7% || || Flawless Victory || Resolved a combat encounter against multiple opponents who detected me without taking damage. || (Not a Feat) || Ranged weapons help, as does terrain to prevent more than one attacking you at once.
+
| Dynamics of Reversal || Reflected projectile. || Unknown spell. Reflect spell MAY be ᛒᛉᛖ. Rune wand is marked as "REMOVED". Internal feat name: ReflectedAnArrowOrMindBlast.
 
|-
 
|-
| 0.2% || || Formulaic Expert || Successfully casted a spell with four runestones. || (Not a Feat) || Requires enough runes, but can be done without any casting skill: ᛉᛒᚱ? where ? is any rune from the right of the wheel, is a level-1 spell to fire that thing as a missile. However, this use of the ᛉᛒ combination is considered a bug, and may be fixed.
+
| Environment Master || Caused multiple enemies to be killed by physics damage. || Triggers on its own in some levels, just by loading the level.
 
|-
 
|-
| 3.7% || || Friend of Deep Slugs || Feed a Deep Slug one of it's favorite foods. || (Not a Feat) || Eyeless Nether Fish can trigger this. Ensure that they fully consume the fish.
+
| Fire Kill || Caused an enemy to be killed by Fire. || Triggers on its own in some levels. Igniting the building around them seems to work. Merely holding a burning thing to their face until they die is apparently not enough.
 
|-
 
|-
| 67.8% || Feat || Hard To Reach || Switched a lever without touching it || Switched a lever without touching it || You will almost certainly get this in the training level, throwing an object at the lever, though you can obtain it in the very first room.
+
| Flawless Victory || Resolved a combat encounter against multiple opponents who detected me without taking damage. || Ranged weapons help, as does terrain to prevent more than one attacking you at once.
 
|-
 
|-
| 10.8% || Feat || Incite Commotion || Enemies convinced to turn on each other. || Enemies convinced to turn on each other. || Outcasts attacking monsters does not trigger this. Standing so that a foe is between yourself and a bowman or magic user seems to be the simplest path. Angering a reaper while others are close to it may also trigger it.
+
| Formulaic Expert || Successfully casted a spell with four runestones. || Requires enough runes, but can be done without any casting skill: ᛉᛒᚱ? where ? is any rune from the right of the wheel, is a level-1 spell to fire that thing as a missile. However, this use of the ᛉᛒ combination is considered a bug, and may be fixed.
 
|-
 
|-
| 8.5% || Feat || Long Jump || Leap Boldly Ascendant. || [None] || Jumping from a height allows greater distance, especially with various jumping skills. A blow from a Ripper can also throw you far enough to achieve this. This feat seems to lack a feat description.
+
| Friend of Deep Slugs || Feed a Deep Slug one of it's favorite foods. || Eyeless Nether Fish can trigger this. Ensure that they fully consume the fish.
 
|-
 
|-
| 1.1% || || Long Wall Run || The world is your playground. || (Not a Feat) || Requires the Wall Run skill and a long enough wall.
+
| Hard To Reach || Switched a lever without touching it You will almost certainly get this in the training level, throwing an object at the lever, though you can obtain it in the very first room.
 
|-
 
|-
| 0.0% || Feat || Meteoric Demise || Killed an enemy with a burning crate. || Killed an enemy with a burning crate. || Does not trigger from holding or placing burning crates against foes. May have to beat them to death with the flaming crate?
+
| Incite Commotion || Enemies convinced to turn on each other. || Outcasts attacking monsters does not trigger this. Standing so that a foe is between yourself and a bowman or magic user seems to be the simplest path. Angering a reaper while others are close to it may also trigger it.
 
|-
 
|-
| 0.2% || Feat || Mind Killer || A Mind Crippler was killed indirectly. || A Mind Crippler was killed indirectly. || Internal feat name is MindCripplerDiedWithoutPlayerDamagingIt.
+
| Long Jump || Leap Boldly Ascendant. || Jumping from a height allows greater distance, especially with various jumping skills. A blow from a Ripper can also throw you far enough to achieve this. This feat seems to lack a feat description.
 
|-
 
|-
| 2.0% || Feat || Night Vision || Because the darkness should fear you. || Used Night Vision || Requires the Night Vision skill. Crouch in darkness after obtaining the skill.
+
| Long Wall Run || The world is your playground. || Requires the Wall Run skill and a long enough wall.
 
|-
 
|-
| 1.8% || Feat || Parry || A good fighter knows when to Parry. || Successfully parried an attack. || Has not triggered when parrying.
+
| Meteoric Demise || Killed an enemy with a burning crate. || Does not trigger from holding or placing burning crates against foes. May have to beat them to death with the flaming crate?
 
|-
 
|-
| 17.3% || || Physics Kill || Caused an enemy to be killed by physics damage. || (Not a Feat) || Throwing things at monsters achieves this. It can also trigger on its own, if they're killed elsewhere in the level by collisions, falls, etc.
+
| Mind Killer || A Mind Crippler was killed indirectly. || Internal feat name is MindCripplerDiedWithoutPlayerDamagingIt.
 
|-
 
|-
| 1.5% || Feat || Pit Fallen || Killed an enemy with a trap. || Killed an enemy with a trap. || Has not triggered with mechanical traps. Perhaps requires a pit trap?
+
| Night Vision || Because the darkness should fear you. || Requires the Night Vision skill. Crouch in darkness after obtaining the skill.
 
|-
 
|-
| 0.6% || Feat || Pounce || Pounced on an enemy. || Pounced on an enemy. || Requires the Pounce skill. Jump onto their head, Mario-style, from a ledge, or just from the ground if you have good enough jump skills. Can be a 1-hit kill, in combination with other passives like Ambush.
+
| Parry || A good fighter knows when to Parry. || Has not triggered when parrying.
 
|-
 
|-
| 0.4% || || Pyromaniac || Caused multiple enemies to be killed by Fire. || (Not a Feat) || Triggers on its own in some levels. Igniting the building around them seems to work. Merely holding a burning thing to their face until they die is apparently not enough.
+
| Physics Kill || Caused an enemy to be killed by physics damage. || Throwing things at monsters achieves this. It can also trigger on its own, if they're killed elsewhere in the level by collisions, falls, etc.
 
|-
 
|-
| || Feat || Researcher || (Not an Achievement) || Collected a remarkable amount of Compendium entries. || CompendiumB
+
| Pit Fallen || Killed an enemy with a trap. || Has not triggered with mechanical traps. Perhaps requires a pit trap?
 
|-
 
|-
| || Feat || Resherak || (Not an Achievement) || Speak with Resherak to learn new skills || Triggered the first time you meet Resherak: perhaps also when new skills are unlocked.
+
| Pounce || Pounced on an enemy. || Requires the Pounce skill. Jump onto their head, Mario-style, from a ledge, or just from the ground if you have good enough jump skills. Can be a 1-hit kill, in combination with other passives like Ambush.
 
|-
 
|-
| 0.1% || || Saurian Slide || The Saurians passed this technique down for generations. || (Not a Feat) || Requires the Saurean Slide skill.
+
| Pyromaniac || Caused multiple enemies to be killed by Fire. || Triggers on its own in some levels. Igniting the building around them seems to work. Merely holding a burning thing to their face until they die is apparently not enough.
 
|-
 
|-
| || Feat || Scholar || (Not an Achievement) || Collected an impressive amount of Compendium entries. || CompendiumC
+
| Saurian Slide || The Saurians passed this technique down for generations. || Requires the Saurean Slide skill.
 
|-
 
|-
| 0.4% || || Seasoned Silent Assassin || Killed several enemies without being detected. || (Not a Feat) || You can one-shot people from stealth with damage-boosting skills and weapons. Otherwise, attacking them in darkness can work, as can shooting them from cover.
+
| Seasoned Silent Assassin || Killed several enemies without being detected. || You can one-shot people from stealth with damage-boosting skills and weapons. Otherwise, attacking them in darkness can work, as can shooting them from cover.
 
|-
 
|-
| 7.8% || || Secrets of the Deep Slugs || Hid in a Deep Slug smoke trail. || (Not a Feat) || Crouch any time the slug-trails are smoky. Feeding them Nether Fish, Nether Caps, and Bounty of the Depths are claimed to make them secrete smoky trails.
+
| Secrets of the Deep Slugs || Hid in a Deep Slug smoke trail. || Crouch any time the slug-trails are smoky. Feeding them Nether Fish, Nether Caps, and Bounty of the Depths are claimed to make them secrete smoky trails.
 
|-
 
|-
| 1.3% || || Secrets of Wall Running || Used Wall Run off a free object. || (Not a Feat) || Requires the Wall Run skill and some convenient furniture such as a table, bookcase, coffin, or crates.
+
| Secrets of Wall Running || Used Wall Run off a free object. || Requires the Wall Run skill and some convenient furniture such as a table, bookcase, coffin, or crates.
 
|-
 
|-
| 4.3% || Feat || Silent Assassin || Killed an enemy without being detected. || Killed an enemy without being detected. || You can one-shot people from stealth with damage-boosting skills and weapons. Otherwise, attacking them in darkness can work, as can shooting them from cover.
+
| Silent Assassin || Killed an enemy without being detected. || You can one-shot people from stealth with damage-boosting skills and weapons. Otherwise, attacking them in darkness can work, as can shooting them from cover.
 
|-
 
|-
| || Feat || Slide Kick Attack || (Not an Achievement) || Slide Kicked an enemy. || May require Saurean Slide skill, in which case this is the same as "Saurian Slide" Achievement.
+
| Trapper || Killed multiple enemies with traps. ||  
 
|-
 
|-
| 0.2% || || Trapper || Killed multiple enemies with traps. || (Not a Feat) ||  
+
| Trapper Keeper || Bound or stuck in place a creature, who was then dispatched by a trap device. ||  
 
|-
 
|-
| 0.0% || || Trapper Keeper || Bound or stuck in place a creature, who was then dispatched by a trap device. || (Not a Feat) ||
+
| Tripwire Expert || Killed an enemy with a tripwire. || Requires a tripwire.
 
|-
 
|-
| 0.1% || || Tripwire Expert || Killed an enemy with a tripwire. || (Not a Feat) || Requires a tripwire.
+
| Uncompromising Obstruction || Blocked an arrow with a held object. || Hold a crate while you're being shot at. Since this blocks their sight, maybe peek over it until they fire.
 
|-
 
|-
| 1.1% || Feat || Uncompromising Obstruction || Blocked an arrow with a held object. || Blocked an arrow with a held object. || Hold a crate while you're being shot at. Since this blocks their sight, maybe peek over it until they fire.
+
| Undetected Distraction || Caused a creature to investigate a sound, but was undetected. || Does not seem to trigger with thrown or carried physics objects. If not bugged, may require a glass vial for distraction.
 
|-
 
|-
| 0.0% || || Undetected Distraction || Caused a creature to investigate a sound, but was undetected. || (Not a Feat) || Does not seem to trigger with thrown or carried physics objects. If not bugged, may require a glass vial for distraction.
+
| Unseen Ascendant || Resolved multiple quest objectives undetected. || Triggers even if you don't have the side bounty to do so.
 
|-
 
|-
| 1.7% || || Unseen Ascendant || Resolved multiple quest objectives undetected. || (Not a Feat) || Triggers even if you don't have the side bounty to do so.
+
| Untouchable Assassin || Defeated an enemy without being damaged. || Sneaking up behind low-level enemies with a decent weapon can one-hit them, particularly with skills that increase Adept or weapon damage. Ranged attacks also help.
 
|-
 
|-
| 21.7% || Feat || Untouchable Assassin || Defeated an enemy without being damaged. || Defeated an enemy without being damaged. || Sneaking up behind low-level enemies with a decent weapon can one-hit them, particularly with skills that increase Adept or weapon damage. Ranged attacks also help.
+
| Weaponized Slug || Killed an enemy using a Deep Slug trail. ||  
 
|-
 
|-
| || Feat || Water Arrow || (Not an Achievement) || A well-aimed water arrow can quench a torch. || DouseTorches
+
| What Wizards Know and Others Don't || Rebranded a wand with a new spell. || Requires the Focus Mastery skill. Right-click while holding a wand, select a spell, and right-click again. Avoid doing with a wand that uses runes you don't have, or you can't put its original spell back!
|-
 
| 0.0% || Feat || Weaponized Slug || Killed an enemy using a Deep Slug trail. || Killed an enemy using a Deep Slug trail. ||
 
|-
 
| 0.9% || || What Wizards Know and Others Don't || Rebranded a wand with a new spell. || (Not a Feat) || Requires the Focus Mastery skill. Right-click while holding a wand, select a spell, and right-click again. Avoid doing with a wand that uses runes you don't have, or you can't put its original spell back!
 
|-
 
| || Feat || Windfall || (Not an Achievement) || Made a huge sale to Aelita. || TradeSaleBig
 
|-
 
| || Feat || Wrap It Up || (Not an Achievement) || Made a big purchase from Aelita. || TradeBuyMed
 
|-
 
| || Feat || ▲ Abyssal Key || (Not an Achievement) || Acquired the ▲ Abyssal Key. || KeyTriangle
 
|-
 
| || Feat || ★ Abyssal Key || (Not an Achievement) || Acquired the ★ Abyssal Key. || KeyStar
 
|-
 
| || Feat || ☼ Abyssal Key || (Not an Achievement) || Acquired the ☼ Abyssal Key. || KeySun
 
|-
 
| || Feat || ♣ Abyssal Key || (Not an Achievement) || Acquired the ♣ Abyssal Key. || KeyClub
 
|-
 
| || Feat || ♥ Abyssal Key || (Not an Achievement) || Acquired the ♥ Abyssal Key. || KeyHeart
 
|-
 
| || Feat || ♦ Abyssal Key || (Not an Achievement) || Acquired the ♦ Abyssal Key. || KeyDiamond
 
|-
 
| || Feat || ✠ Abyssal Key || (Not an Achievement) || Acquired the ✠ Abyssal Key. || KeyCross
 
|-
 
| || Feat || • Abyssal Key || (Not an Achievement) || Acquired the • Abyssal Key. || KeyCircle
 
 
|}
 
|}
 +
 +
==See Also==
 +
*[[Feats]]
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
[[Category:Steam]]
 
[[Category:Steam]]

Revision as of 08:52, 8 January 2019

Steam Achievement Pending
UA Steam Achievement Pending.jpg


Steam Achievement Obtained
UA Steam Achievement.jpg


Steam Achievements are rewards for completing game objectives or performing pre-determined actions in a game.

You can get Underworld Ascendant achievements simply by playing the game. As you perform certain actions in the game, you'll occasionally earn an achievement. Your achievements can be viewed through the stats in the Steam Community, or ingame using the Steam overlay (usually viewable with Shift-Tab). All Underworld Ascendant Achievements have the same two icons for "Completed" and "Pending", shown here on the right.

For additional information about trading cards, badges and rewards, check out the Game Stats and Achievements in Steam KB article.

There is considerable overlap between Feats and Achievements, and the differing descriptions and names of one can give insight into how to complete the other.

Achievements

The following Achievements are available:[1]

Name Description Notes
Arcane Regeneration Regained a massive amount of health using Arcane Regeneration. Unknown spell. May require Vitality2 and very low current health: consider poison for a controlled damage rate.
Balancing Act Balanced on a plank. Balanced like a see-saw, or balancing on its end? Unknown.
Bark & Bite Defeated a Ripper. Has not triggered when slaying them with swords, fire, missiles...
Bound Time Dispatched an enemy who was bound while time was slowed.
Box Master Jumped on a levitated box Does not seem to trigger when using ᚾᛃ (Bind wood) or ᛖᛃ (Move Wood).
Cat Burglar Gathered a key item without being detected. Triggers even if you don't have the side bounty to do so.
Cautious First Steps Snuck by initial foes without being detected. You can start a new game just to do this!
Cheated Death Used "Merciful Fate" to cheat death. Unknown spell.
Combo Attack Performed a combo attack with a sword, axe, or without a weapon. Possibly not skill dependent after Patch 1, but may require skills such as Bloody Barrage or Fighter's Fury.
Crawstuck Jammed a trap with an object. Levers which disable traps can trigger this, as can using physics objects. The Trap Impairment skill may help.
Deadly Sorcerer Killed an enemy with spells. Requires ᚦ?-series spells.
Diverting Behavior Caused an enemy to investigate a sound. Does not seem to trigger with thrown or carried physics objects. If not bugged, may require a glass vial for distraction.
Dual Caster Successfully casted a spell with two runestones. All spells are two or more runes. "ᚢᛗ" (Heal Person) is the first spell you can cast.
Dynamics of Reversal Reflected projectile. Unknown spell. Reflect spell MAY be ᛒᛉᛖ. Rune wand is marked as "REMOVED". Internal feat name: ReflectedAnArrowOrMindBlast.
Environment Master Caused multiple enemies to be killed by physics damage. Triggers on its own in some levels, just by loading the level.
Fire Kill Caused an enemy to be killed by Fire. Triggers on its own in some levels. Igniting the building around them seems to work. Merely holding a burning thing to their face until they die is apparently not enough.
Flawless Victory Resolved a combat encounter against multiple opponents who detected me without taking damage. Ranged weapons help, as does terrain to prevent more than one attacking you at once.
Formulaic Expert Successfully casted a spell with four runestones. Requires enough runes, but can be done without any casting skill: ᛉᛒᚱ? where ? is any rune from the right of the wheel, is a level-1 spell to fire that thing as a missile. However, this use of the ᛉᛒ combination is considered a bug, and may be fixed.
Friend of Deep Slugs Feed a Deep Slug one of it's favorite foods. Eyeless Nether Fish can trigger this. Ensure that they fully consume the fish.
Hard To Reach Switched a lever without touching it You will almost certainly get this in the training level, throwing an object at the lever, though you can obtain it in the very first room.
Incite Commotion Enemies convinced to turn on each other. Outcasts attacking monsters does not trigger this. Standing so that a foe is between yourself and a bowman or magic user seems to be the simplest path. Angering a reaper while others are close to it may also trigger it.
Long Jump Leap Boldly Ascendant. Jumping from a height allows greater distance, especially with various jumping skills. A blow from a Ripper can also throw you far enough to achieve this. This feat seems to lack a feat description.
Long Wall Run The world is your playground. Requires the Wall Run skill and a long enough wall.
Meteoric Demise Killed an enemy with a burning crate. Does not trigger from holding or placing burning crates against foes. May have to beat them to death with the flaming crate?
Mind Killer A Mind Crippler was killed indirectly. Internal feat name is MindCripplerDiedWithoutPlayerDamagingIt.
Night Vision Because the darkness should fear you. Requires the Night Vision skill. Crouch in darkness after obtaining the skill.
Parry A good fighter knows when to Parry. Has not triggered when parrying.
Physics Kill Caused an enemy to be killed by physics damage. Throwing things at monsters achieves this. It can also trigger on its own, if they're killed elsewhere in the level by collisions, falls, etc.
Pit Fallen Killed an enemy with a trap. Has not triggered with mechanical traps. Perhaps requires a pit trap?
Pounce Pounced on an enemy. Requires the Pounce skill. Jump onto their head, Mario-style, from a ledge, or just from the ground if you have good enough jump skills. Can be a 1-hit kill, in combination with other passives like Ambush.
Pyromaniac Caused multiple enemies to be killed by Fire. Triggers on its own in some levels. Igniting the building around them seems to work. Merely holding a burning thing to their face until they die is apparently not enough.
Saurian Slide The Saurians passed this technique down for generations. Requires the Saurean Slide skill.
Seasoned Silent Assassin Killed several enemies without being detected. You can one-shot people from stealth with damage-boosting skills and weapons. Otherwise, attacking them in darkness can work, as can shooting them from cover.
Secrets of the Deep Slugs Hid in a Deep Slug smoke trail. Crouch any time the slug-trails are smoky. Feeding them Nether Fish, Nether Caps, and Bounty of the Depths are claimed to make them secrete smoky trails.
Secrets of Wall Running Used Wall Run off a free object. Requires the Wall Run skill and some convenient furniture such as a table, bookcase, coffin, or crates.
Silent Assassin Killed an enemy without being detected. You can one-shot people from stealth with damage-boosting skills and weapons. Otherwise, attacking them in darkness can work, as can shooting them from cover.
Trapper Killed multiple enemies with traps.
Trapper Keeper Bound or stuck in place a creature, who was then dispatched by a trap device.
Tripwire Expert Killed an enemy with a tripwire. Requires a tripwire.
Uncompromising Obstruction Blocked an arrow with a held object. Hold a crate while you're being shot at. Since this blocks their sight, maybe peek over it until they fire.
Undetected Distraction Caused a creature to investigate a sound, but was undetected. Does not seem to trigger with thrown or carried physics objects. If not bugged, may require a glass vial for distraction.
Unseen Ascendant Resolved multiple quest objectives undetected. Triggers even if you don't have the side bounty to do so.
Untouchable Assassin Defeated an enemy without being damaged. Sneaking up behind low-level enemies with a decent weapon can one-hit them, particularly with skills that increase Adept or weapon damage. Ranged attacks also help.
Weaponized Slug Killed an enemy using a Deep Slug trail.
What Wizards Know and Others Don't Rebranded a wand with a new spell. Requires the Focus Mastery skill. Right-click while holding a wand, select a spell, and right-click again. Avoid doing with a wand that uses runes you don't have, or you can't put its original spell back!

See Also

References

  1. Global stats, Steam Underworld Ascendant Achievements, November 15, 2018