Difference between revisions of "Steam/Achievements"
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There is considerable overlap between [[Feats]] and Achievements, and the differing descriptions and names of one can give insight into how to complete the other. | There is considerable overlap between [[Feats]] and Achievements, and the differing descriptions and names of one can give insight into how to complete the other. | ||
+ | |||
+ | Some achievements may be bugged. In the "Works" column, those confirmed working are marked "Yes". Those which have more than 0% steam completion, so were working at least at some point in the past, are marked "Yes?". Those with 0% Steam completion are marked "No?" | ||
==Achievements== | ==Achievements== | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ | ||
− | ! Name !! Description !! Notes | + | ! Name !! Works !! Description !! Notes |
|- | |- | ||
− | | Arcane Regeneration || Regained a massive amount of health using Arcane Regeneration. || Requires Arcane Regeneration skill. | + | | Arcane Regeneration || No? || Regained a massive amount of health using Arcane Regeneration. || Requires Arcane Regeneration skill. |
|- | |- | ||
− | | Balancing Act || Balanced on a plank. || Balanced like a see-saw, or balancing on its end? Unknown. | + | | Balancing Act || No? || Balanced on a plank. || Balanced like a see-saw, or balancing on its end? Unknown. |
|- | |- | ||
− | | Bark & Bite || Defeated a Ripper. || Has not triggered when slaying them with swords, fire, missiles... | + | | Bark & Bite || Yes? || Defeated a Ripper. || Has not triggered when slaying them with swords, fire, missiles... |
|- | |- | ||
− | | Bound Time || Dispatched an enemy who was bound while time was slowed. || | + | | Bound Time || No? || Dispatched an enemy who was bound while time was slowed. || |
|- | |- | ||
− | | Box Master || Jumped on a levitated box || Does not seem to trigger when using ᚾᛃ (Bind wood) or ᛖᛃ (Move Wood). | + | | Box Master || No? || Jumped on a levitated box || Does not seem to trigger when using ᚾᛃ (Bind wood) or ᛖᛃ (Move Wood). |
|- | |- | ||
− | | Cat Burglar || Gathered a key item without being detected. || Triggers even if you don't have the side bounty to do so. | + | | Cat Burglar || Yes || Gathered a key item without being detected. || Triggers even if you don't have the side bounty to do so. |
|- | |- | ||
− | | Cautious First Steps || Snuck by initial foes without being detected. || Sneak past the first three skeletons of Pluto's Gate (the "sneaking" part of the intro tutorial). If starting a new game just to do this, use "New Game" as "New Game +" mode skips the tutorial levels, so won't work. | + | | Cautious First Steps || Yes || Snuck by initial foes without being detected. || Sneak past the first three skeletons of Pluto's Gate (the "sneaking" part of the intro tutorial). If starting a new game just to do this, use "New Game" as "New Game +" mode skips the tutorial levels, so won't work. |
|- | |- | ||
− | | Cheated Death || Used "Merciful Fate" to cheat death. || Requires Merciful Fate skill. | + | | Cheated Death || Yes || Used "Merciful Fate" to cheat death. || Requires Merciful Fate skill. Easiest way to get this is to plant a tree near creatures and let them kill you several times, until this triggers. |
|- | |- | ||
− | | Combo Attack || Performed a combo attack with a sword, axe, or without a weapon. || Possibly not skill dependent after Patch 1, but may require skills such as Bloody Barrage or Fighter's Fury. | + | | Combo Attack || No? || Performed a combo attack with a sword, axe, or without a weapon. || Possibly not skill dependent after Patch 1, but may require skills such as Bloody Barrage or Fighter's Fury. |
|- | |- | ||
− | | Crawstuck || Jammed a trap with an object. || Levers which disable traps can trigger this, as can using physics objects. The Trap Impairment skill may help. | + | | Crawstuck || Yes || Jammed a trap with an object. || Levers which disable traps can trigger this, as can using physics objects. The Trap Impairment skill may help. |
|- | |- | ||
− | | Deadly Sorcerer || Killed an enemy with spells. || Requires ᚦ?-series spells. | + | | Deadly Sorcerer || Yes || Killed an enemy with spells. || Requires ᚦ?-series spells. |
|- | |- | ||
− | | Diverting Behavior || Caused an enemy to investigate a sound. || Does not seem to trigger with thrown or carried physics objects. If not bugged, may require a glass vial for distraction. | + | | Diverting Behavior || No? || Caused an enemy to investigate a sound. || Does not seem to trigger with thrown or carried physics objects. If not bugged, may require a glass vial for distraction. |
|- | |- | ||
− | | Dual Caster || Successfully casted a spell with two runestones. || All spells are two or more runes. "ᚢᛗ" (Heal Person) is the first spell you can cast. | + | | Dual Caster || Yes || Successfully casted a spell with two runestones. || All spells are two or more runes. "ᚢᛗ" (Heal Person) is the first spell you can cast. |
|- | |- | ||
− | | Dynamics of Reversal || Reflected projectile. || Unknown spell. Reflect spell MAY be ᛒᛉᛖ. Rune wand is marked as "REMOVED". Internal feat name: ReflectedAnArrowOrMindBlast. | + | | Dynamics of Reversal || No? || Reflected projectile. || Unknown spell. Reflect spell MAY be ᛒᛉᛖ. Rune wand is marked as "REMOVED". Internal feat name: ReflectedAnArrowOrMindBlast. |
|- | |- | ||
− | | Environment Master || Caused multiple enemies to be killed by physics damage. || Triggers on its own in some levels, just by loading the level. | + | | Environment Master || Yes || Caused multiple enemies to be killed by physics damage. || Triggers on its own in some levels, just by loading the level. |
|- | |- | ||
− | | Fire Kill || Caused an enemy to be killed by Fire. || Triggers on its own in some levels. Igniting the building around them seems to work. Merely holding a burning thing to their face until they die is apparently not enough. | + | | Fire Kill || Yes || Caused an enemy to be killed by Fire. || Triggers on its own in some levels. Igniting the building around them seems to work. Merely holding a burning thing to their face until they die is apparently not enough. |
|- | |- | ||
− | | Flawless Victory || Resolved a combat encounter against multiple opponents who detected me without taking damage. || Ranged weapons help, as does terrain to prevent more than one attacking you at once. | + | | Flawless Victory || Yes || Resolved a combat encounter against multiple opponents who detected me without taking damage. || Ranged weapons help, as does terrain to prevent more than one attacking you at once. |
|- | |- | ||
− | | Formulaic Expert || Successfully casted a spell with four runestones. || Requires enough runes, but can be done without any casting skill: ᛉᛒᚱ? where ? is any rune from the right of the wheel, is a level-1 spell to fire that thing as a missile. However, this use of the ᛉᛒ combination is considered a bug, and may be fixed. | + | | Formulaic Expert || Yes || Successfully casted a spell with four runestones. || Requires enough runes, but can be done without any casting skill: ᛉᛒᚱ? where ? is any rune from the right of the wheel, is a level-1 spell to fire that thing as a missile. However, this use of the ᛉᛒ combination is considered a bug, and may be fixed. |
|- | |- | ||
− | | Friend of Deep Slugs || Feed a Deep Slug one of it's favorite foods. || Eyeless Nether Fish can trigger this. Ensure that they fully consume the fish. | + | | Friend of Deep Slugs || Yes || Feed a Deep Slug one of it's favorite foods. || Eyeless Nether Fish can trigger this. Ensure that they fully consume the fish. |
|- | |- | ||
− | | Hard To Reach || Switched a lever without touching it You will almost certainly get this in the training level, throwing an object at the lever, though you can obtain it in the very first room. | + | | Hard To Reach || Yes || Switched a lever without touching it You will almost certainly get this in the training level, throwing an object at the lever, though you can obtain it in the very first room. |
|- | |- | ||
− | | Incite Commotion || Enemies convinced to turn on each other. || Outcasts attacking monsters does not trigger this. Standing so that a foe is between yourself and a bowman or magic user seems to be the simplest path. Angering a reaper while others are close to it may also trigger it. | + | | Incite Commotion || Yes || Enemies convinced to turn on each other. || Outcasts attacking monsters does not trigger this. Standing so that a foe is between yourself and a bowman or magic user seems to be the simplest path. Angering a reaper while others are close to it may also trigger it. |
|- | |- | ||
− | | Long Jump || Leap Boldly Ascendant. || Jumping from a height allows greater distance, especially with various jumping skills. A blow from a Ripper can also throw you far enough to achieve this. This feat seems to lack a feat description. | + | | Long Jump || Yes || Leap Boldly Ascendant. || Jumping from a height allows greater distance, especially with various jumping skills. A blow from a Ripper can also throw you far enough to achieve this. This feat seems to lack a feat description. |
|- | |- | ||
− | | Long Wall Run || The world is your playground. || Requires the Wall Run skill and a long enough wall. | + | | Long Wall Run || Yes || The world is your playground. || Requires the Wall Run skill and a long enough wall. |
|- | |- | ||
− | | Meteoric Demise || Killed an enemy with a burning crate. || Does not trigger from holding or placing burning crates against foes. May have to beat them to death with the flaming crate? | + | | Meteoric Demise || No? || Killed an enemy with a burning crate. || Does not trigger from holding or placing burning crates against foes. May have to beat them to death with the flaming crate? |
|- | |- | ||
− | | Mind Killer || A Mind Crippler was killed indirectly. || Internal feat name is MindCripplerDiedWithoutPlayerDamagingIt. | + | | Mind Killer || Yes? || A Mind Crippler was killed indirectly. || Internal feat name is MindCripplerDiedWithoutPlayerDamagingIt. |
|- | |- | ||
− | | Night Vision || Because the darkness should fear you. || Requires the Night Vision skill. Crouch in darkness after obtaining the skill. | + | | Night Vision || Yes || Because the darkness should fear you. || Requires the Night Vision skill. Crouch in darkness after obtaining the skill. |
|- | |- | ||
− | | Parry || A good fighter knows when to Parry. || Requires Parry Skill. | + | | Parry || Yes || A good fighter knows when to Parry. || Requires Parry Skill. Hold right mouse button once an enemy is swinging at you, to successfully block the swing with a weapon. Confirmed working vs minor skeletons. |
|- | |- | ||
− | | Physics Kill || Caused an enemy to be killed by physics damage. || Throwing things at monsters achieves this. It can also trigger on its own, if they're killed elsewhere in the level by collisions, falls, etc. | + | | Physics Kill || Yes || Caused an enemy to be killed by physics damage. || Throwing things at monsters achieves this. It can also trigger on its own, if they're killed elsewhere in the level by collisions, falls, etc. |
|- | |- | ||
− | | Pit Fallen || Killed an enemy with a trap. || Has not triggered with mechanical traps. Perhaps requires a pit trap? | + | | Pit Fallen || Yes? || Killed an enemy with a trap. || Has not triggered with mechanical traps. Perhaps requires a pit trap? |
|- | |- | ||
− | | Pounce || Pounced on an enemy. || Requires the Pounce skill. Jump onto their head, Mario-style, from a ledge, or just from the ground if you have good enough jump skills. Can be a 1-hit kill, in combination with other passives like Ambush. | + | | Pounce || Yes || Pounced on an enemy. || Requires the Pounce skill. Jump onto their head, Mario-style, from a ledge, or just from the ground if you have good enough jump skills. Can be a 1-hit kill, in combination with other passives like Ambush. |
|- | |- | ||
− | | Pyromaniac || Caused multiple enemies to be killed by Fire. || Triggers on its own in some levels. Igniting the building around them seems to work. Merely holding a burning thing to their face until they die is apparently not enough. | + | | Pyromaniac || Yes || Caused multiple enemies to be killed by Fire. || Triggers on its own in some levels. Igniting the building around them seems to work. Merely holding a burning thing to their face until they die is apparently not enough. |
|- | |- | ||
− | | Saurian Slide || The Saurians passed this technique down for generations. || Requires the Saurean Slide skill. | + | | Saurian Slide || Yes? || The Saurians passed this technique down for generations. || Requires the Saurean Slide skill. Run towards a monster with shift-toggle. Hit Ctrl to crouch before reaching them to slide into them. |
|- | |- | ||
− | | Seasoned Silent Assassin || Killed several enemies without being detected. || You can one-shot people from stealth with damage-boosting skills and weapons. Otherwise, attacking them in darkness can work, as can shooting them from cover. | + | | Seasoned Silent Assassin || Yes || Killed several enemies without being detected. || You can one-shot people from stealth with damage-boosting skills and weapons. Otherwise, attacking them in darkness can work, as can shooting them from cover. |
|- | |- | ||
− | | Secrets of the Deep Slugs || Hid in a Deep Slug smoke trail. || Crouch any time the slug-trails are smoky. Feeding them Nether Fish, Nether Caps, and Bounty of the Depths are claimed to make them secrete smoky trails. | + | | Secrets of the Deep Slugs || Yes || Hid in a Deep Slug smoke trail. || Crouch any time the slug-trails are smoky. Feeding them Nether Fish, Nether Caps, and Bounty of the Depths are claimed to make them secrete smoky trails. |
|- | |- | ||
− | | Secrets of Wall Running || Used Wall Run off a free object. || Requires the Wall Run skill and some convenient furniture such as a table, bookcase, coffin, or crates. | + | | Secrets of Wall Running || Yes || Used Wall Run off a free object. || Requires the Wall Run skill and some convenient furniture such as a table, bookcase, coffin, or crates. |
|- | |- | ||
− | | Silent Assassin || Killed an enemy without being detected. || You can one-shot people from stealth with damage-boosting skills and weapons. Otherwise, attacking them in darkness can work, as can shooting them from cover. | + | | Silent Assassin || Yes || Killed an enemy without being detected. || You can one-shot people from stealth with damage-boosting skills and weapons. Otherwise, attacking them in darkness can work, as can shooting them from cover. |
|- | |- | ||
− | | Trapper || Killed multiple enemies with traps. || | + | | Trapper || Yes? || Killed multiple enemies with traps. || |
|- | |- | ||
− | | Trapper Keeper || Bound or stuck in place a creature, who was then dispatched by a trap device. || | + | | Trapper Keeper || No? || Bound or stuck in place a creature, who was then dispatched by a trap device. || |
|- | |- | ||
− | | Tripwire Expert || Killed an enemy with a tripwire. || Requires a tripwire. | + | | Tripwire Expert || Yes? || Killed an enemy with a tripwire. || Requires a tripwire. |
|- | |- | ||
− | | Uncompromising Obstruction || Blocked an arrow with a held object. || Hold a crate while you're being shot at. Since this blocks their sight, maybe peek over it until they fire. | + | | Uncompromising Obstruction || Yes || Blocked an arrow with a held object. || Hold a crate while you're being shot at. Since this blocks their sight, maybe peek over it until they fire. |
|- | |- | ||
− | | Undetected Distraction || Caused a creature to investigate a sound, but was undetected. || Does not seem to trigger with thrown or carried physics objects. If not bugged, may require a glass vial for distraction. | + | | Undetected Distraction || No? || Caused a creature to investigate a sound, but was undetected. || Does not seem to trigger with thrown or carried physics objects. If not bugged, may require a glass vial for distraction. |
|- | |- | ||
− | | Unseen Ascendant || Resolved multiple quest objectives undetected. || Triggers even if you don't have the side bounty to do so. | + | | Unseen Ascendant || Yes || Resolved multiple quest objectives undetected. || Triggers even if you don't have the side bounty to do so. |
|- | |- | ||
− | | Untouchable Assassin || Defeated an enemy without being damaged. || Sneaking up behind low-level enemies with a decent weapon can one-hit them, particularly with skills that increase Adept or weapon damage. Ranged attacks also help. | + | | Untouchable Assassin || Yes || Defeated an enemy without being damaged. || Sneaking up behind low-level enemies with a decent weapon can one-hit them, particularly with skills that increase Adept or weapon damage. Ranged attacks also help. |
|- | |- | ||
− | | Weaponized Slug || Killed an enemy using a Deep Slug trail. || | + | | Weaponized Slug || No? || Killed an enemy using a Deep Slug trail. || |
|- | |- | ||
− | | What Wizards Know and Others Don't || Rebranded a wand with a new spell. || Requires the Focus Mastery skill. Right-click while holding a wand, select a spell, and right-click again. Avoid doing with a wand that uses runes you don't have, or you can't put its original spell back! | + | | What Wizards Know and Others Don't || Yes || Rebranded a wand with a new spell. || Requires the Focus Mastery skill. Right-click while holding a wand, select a spell, and right-click again. Avoid doing with a wand that uses runes you don't have, or you can't put its original spell back! |
|} | |} | ||
Revision as of 22:28, 10 January 2019
Steam Achievements are rewards for completing game objectives or performing pre-determined actions in a game.
You can get Underworld Ascendant achievements simply by playing the game. As you perform certain actions in the game, you'll occasionally earn an achievement. Your achievements can be viewed through the stats in the Steam Community, or ingame using the Steam overlay (usually viewable with Shift-Tab). All Underworld Ascendant Achievements have the same two icons for "Completed" and "Pending", shown here on the right.
For additional information about trading cards, badges and rewards, check out the Game Stats and Achievements in Steam KB article.
There is considerable overlap between Feats and Achievements, and the differing descriptions and names of one can give insight into how to complete the other.
Some achievements may be bugged. In the "Works" column, those confirmed working are marked "Yes". Those which have more than 0% steam completion, so were working at least at some point in the past, are marked "Yes?". Those with 0% Steam completion are marked "No?"
Achievements
The following Achievements are available:[1]
Name | Works | Description | Notes |
---|---|---|---|
Arcane Regeneration | No? | Regained a massive amount of health using Arcane Regeneration. | Requires Arcane Regeneration skill. |
Balancing Act | No? | Balanced on a plank. | Balanced like a see-saw, or balancing on its end? Unknown. |
Bark & Bite | Yes? | Defeated a Ripper. | Has not triggered when slaying them with swords, fire, missiles... |
Bound Time | No? | Dispatched an enemy who was bound while time was slowed. | |
Box Master | No? | Jumped on a levitated box | Does not seem to trigger when using ᚾᛃ (Bind wood) or ᛖᛃ (Move Wood). |
Cat Burglar | Yes | Gathered a key item without being detected. | Triggers even if you don't have the side bounty to do so. |
Cautious First Steps | Yes | Snuck by initial foes without being detected. | Sneak past the first three skeletons of Pluto's Gate (the "sneaking" part of the intro tutorial). If starting a new game just to do this, use "New Game" as "New Game +" mode skips the tutorial levels, so won't work. |
Cheated Death | Yes | Used "Merciful Fate" to cheat death. | Requires Merciful Fate skill. Easiest way to get this is to plant a tree near creatures and let them kill you several times, until this triggers. |
Combo Attack | No? | Performed a combo attack with a sword, axe, or without a weapon. | Possibly not skill dependent after Patch 1, but may require skills such as Bloody Barrage or Fighter's Fury. |
Crawstuck | Yes | Jammed a trap with an object. | Levers which disable traps can trigger this, as can using physics objects. The Trap Impairment skill may help. |
Deadly Sorcerer | Yes | Killed an enemy with spells. | Requires ᚦ?-series spells. |
Diverting Behavior | No? | Caused an enemy to investigate a sound. | Does not seem to trigger with thrown or carried physics objects. If not bugged, may require a glass vial for distraction. |
Dual Caster | Yes | Successfully casted a spell with two runestones. | All spells are two or more runes. "ᚢᛗ" (Heal Person) is the first spell you can cast. |
Dynamics of Reversal | No? | Reflected projectile. | Unknown spell. Reflect spell MAY be ᛒᛉᛖ. Rune wand is marked as "REMOVED". Internal feat name: ReflectedAnArrowOrMindBlast. |
Environment Master | Yes | Caused multiple enemies to be killed by physics damage. | Triggers on its own in some levels, just by loading the level. |
Fire Kill | Yes | Caused an enemy to be killed by Fire. | Triggers on its own in some levels. Igniting the building around them seems to work. Merely holding a burning thing to their face until they die is apparently not enough. |
Flawless Victory | Yes | Resolved a combat encounter against multiple opponents who detected me without taking damage. | Ranged weapons help, as does terrain to prevent more than one attacking you at once. |
Formulaic Expert | Yes | Successfully casted a spell with four runestones. | Requires enough runes, but can be done without any casting skill: ᛉᛒᚱ? where ? is any rune from the right of the wheel, is a level-1 spell to fire that thing as a missile. However, this use of the ᛉᛒ combination is considered a bug, and may be fixed. |
Friend of Deep Slugs | Yes | Feed a Deep Slug one of it's favorite foods. | Eyeless Nether Fish can trigger this. Ensure that they fully consume the fish. |
Hard To Reach | Yes | Switched a lever without touching it You will almost certainly get this in the training level, throwing an object at the lever, though you can obtain it in the very first room. | |
Incite Commotion | Yes | Enemies convinced to turn on each other. | Outcasts attacking monsters does not trigger this. Standing so that a foe is between yourself and a bowman or magic user seems to be the simplest path. Angering a reaper while others are close to it may also trigger it. |
Long Jump | Yes | Leap Boldly Ascendant. | Jumping from a height allows greater distance, especially with various jumping skills. A blow from a Ripper can also throw you far enough to achieve this. This feat seems to lack a feat description. |
Long Wall Run | Yes | The world is your playground. | Requires the Wall Run skill and a long enough wall. |
Meteoric Demise | No? | Killed an enemy with a burning crate. | Does not trigger from holding or placing burning crates against foes. May have to beat them to death with the flaming crate? |
Mind Killer | Yes? | A Mind Crippler was killed indirectly. | Internal feat name is MindCripplerDiedWithoutPlayerDamagingIt. |
Night Vision | Yes | Because the darkness should fear you. | Requires the Night Vision skill. Crouch in darkness after obtaining the skill. |
Parry | Yes | A good fighter knows when to Parry. | Requires Parry Skill. Hold right mouse button once an enemy is swinging at you, to successfully block the swing with a weapon. Confirmed working vs minor skeletons. |
Physics Kill | Yes | Caused an enemy to be killed by physics damage. | Throwing things at monsters achieves this. It can also trigger on its own, if they're killed elsewhere in the level by collisions, falls, etc. |
Pit Fallen | Yes? | Killed an enemy with a trap. | Has not triggered with mechanical traps. Perhaps requires a pit trap? |
Pounce | Yes | Pounced on an enemy. | Requires the Pounce skill. Jump onto their head, Mario-style, from a ledge, or just from the ground if you have good enough jump skills. Can be a 1-hit kill, in combination with other passives like Ambush. |
Pyromaniac | Yes | Caused multiple enemies to be killed by Fire. | Triggers on its own in some levels. Igniting the building around them seems to work. Merely holding a burning thing to their face until they die is apparently not enough. |
Saurian Slide | Yes? | The Saurians passed this technique down for generations. | Requires the Saurean Slide skill. Run towards a monster with shift-toggle. Hit Ctrl to crouch before reaching them to slide into them. |
Seasoned Silent Assassin | Yes | Killed several enemies without being detected. | You can one-shot people from stealth with damage-boosting skills and weapons. Otherwise, attacking them in darkness can work, as can shooting them from cover. |
Secrets of the Deep Slugs | Yes | Hid in a Deep Slug smoke trail. | Crouch any time the slug-trails are smoky. Feeding them Nether Fish, Nether Caps, and Bounty of the Depths are claimed to make them secrete smoky trails. |
Secrets of Wall Running | Yes | Used Wall Run off a free object. | Requires the Wall Run skill and some convenient furniture such as a table, bookcase, coffin, or crates. |
Silent Assassin | Yes | Killed an enemy without being detected. | You can one-shot people from stealth with damage-boosting skills and weapons. Otherwise, attacking them in darkness can work, as can shooting them from cover. |
Trapper | Yes? | Killed multiple enemies with traps. | |
Trapper Keeper | No? | Bound or stuck in place a creature, who was then dispatched by a trap device. | |
Tripwire Expert | Yes? | Killed an enemy with a tripwire. | Requires a tripwire. |
Uncompromising Obstruction | Yes | Blocked an arrow with a held object. | Hold a crate while you're being shot at. Since this blocks their sight, maybe peek over it until they fire. |
Undetected Distraction | No? | Caused a creature to investigate a sound, but was undetected. | Does not seem to trigger with thrown or carried physics objects. If not bugged, may require a glass vial for distraction. |
Unseen Ascendant | Yes | Resolved multiple quest objectives undetected. | Triggers even if you don't have the side bounty to do so. |
Untouchable Assassin | Yes | Defeated an enemy without being damaged. | Sneaking up behind low-level enemies with a decent weapon can one-hit them, particularly with skills that increase Adept or weapon damage. Ranged attacks also help. |
Weaponized Slug | No? | Killed an enemy using a Deep Slug trail. | |
What Wizards Know and Others Don't | Yes | Rebranded a wand with a new spell. | Requires the Focus Mastery skill. Right-click while holding a wand, select a spell, and right-click again. Avoid doing with a wand that uses runes you don't have, or you can't put its original spell back! |
See Also
References
- ↑ Global stats, Steam Underworld Ascendant Achievements, November 15, 2018