Patch notes

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Revision as of 21:16, 23 December 2015 by Browncoat Jayson (talk | contribs)
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Prototype

0.1.5817.001

Patch for prototype on December 21, 2015:

  • The last few weeks we've mostly been working on other features, but it has received some love in the form of bugfixing and a new movement ability: wall-running.
  • To Wall-run simply sprint forward (Shift + W) at about a 30 degree angle from a wall and jump into it.
  • Also, you can jump off the wall if you hit space while wall-running.
  • You can also enter a wall-run by swinging off a rope and jumping into a wall at a good angle.

0.1.5816.266

Patch for prototype on December 4, 2015:

  • jumping and ropes improvements
  • Improvements to the mantle-er
  • lights performance
  • ground slide has a proper animation tied to it now
  • you can ground slide by landing and holding crouch on an angled surface!
  • getting out of the jumping state no longer sets your velocity to zero (this was killing your momentum when jumping onto ropes, and when landing on staircases, boxes, etc)
  • detecting ropes is a little bigger/easier as well as more refined (if part of the rope is bent and part isn't you will grab the one that isn't. Before it would fail early if any part was bent past 45 degrees)
  • bug fix: landing would sometimes make your guys arms hold up forever.
  • pressing crouch to fall off a rope will no longer have you in 'crouch toggled on' mode when you land
  • faster jump/land animation speeds
  • ground slide physics is now an editable asset (instead of instancing one)
  • basketball now has bouncy physics that make sense (yes, the NBA has regulations on it)
  • bowling pin now has proper physics as well
  • Removing the 'glint' intractable on objects.It was an interesting experiment, but feedback proved it wasn't good
  • Grab objects is now faster.
  • picking up objects now shows a different (heavy) icon for objects that you can't "lift" (anything over 20kg)
  • move+bind plant now attach the marionette to the object's center of mass instead of its transform position (the explosive barrel and some other things would have a strange looking offset)

0.1.5805.3091

Initial playable prototype provided to Lore Seeker backers and above on November 24, 2015