Steve Pearsall
Revision as of 11:41, 3 February 2015 by Browncoat Jayson (talk | contribs) (Browncoat Jayson moved page Other-Steve to Steve Pearsall)
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Other-Steve is a developer for Underworld Ascendant.
- I can tell you a little about my background. I come from a number of game companies big and small. I started with Wizards of the Coast on Trading Card Games and then Dungeons & Dragons. After that, I worked for a few start-ups. Recently I was part of the team to help start the ID@Xbox program at Microsoft. I love RPG games and I'm beyond thrilled and honored to be a part of this team.
I started at Looking Glass as a playtester on Flight Unlimited in 1995 (working in the TV industry prior to that). Then also work on Terra Nova, British Open Championship Golf, Thief, Thief Gold, Thief 2. I worked my way up the chain at LG and as I was working on the above titles, I managed the QA and Tech Support departments, was the LGS webmaster and eventually because the project director on Thief Gold and Thief 2. Then after LGS shut down in May 2000, I worked for a THQ owned studio called Genetic Anomalies where I produced an online, mulitplayer baseball game that wasn't ever released and then THQ shut the studio down. Next I moved on to Paul's new company Floodgate where I worked from 2004 until 2011. We mostly did a bunch of mobile games but did a few PC titles too. Then I did a brief stint out of games working for an educational testing company where I managed the production end of a project to computerize all the assessment testing and put it online for a pilot project associated with the common core stuff and now I am back where I belong at Otherside woohoo![1]
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