Update 8

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Lots happening!

Feb 11 2015

Got a lot of things to share today. First, Underworld Ascendant has been gettin’ some love…

Update StaffPick.png

  • Game was selected as a Staff Pick on Kickstarter! We are honored by the recognition.
  • Reached #1 on the Kicktraq HOT list today, ahead of Exploding Kittens no less. Click here to check it out!
  • Just 6 days in, and we’ve gone past the $400,000 milestone in funding! Our backers are an amazing bunch. Now less than $200,000 to reach our base funding goal. By the end of this week???
  • The $20 early-bird PIONEER pledge tier has nearly reached its limit of 5,000. Get’em while you can! This tier includes a full digital copy of the game at an extra low price. Once this closes, the $25 PIONEER’s PROGENY tier has the same stuff available at a still below full retail price (which we anticipate will be more than $30, so you are still saving $5 or more with this tier.)
  • Over 7,400 backers! Within spitting distance of reaching 8,000 and unlocking the Little Friends backer exclusive for us all.

We've got momentum!

Second, wanted to highlight that some of the pledge tiers include early access to Underworld Ascendant builds. The $35 JOURNEYMAN tier and above includes early access to the Beta; the $50 EXPLORER tier and above to Alpha; the $75 ADVENTURER tier and above to pre-Alpha; and finally the $300 LORE SEEKER tier and above to Prototype builds.

These are staged this way because it will take our team more time and attention to deliver progressively earlier builds, since the earlier a build the more in need of hand-holding they are to ensure they run smoothly for folks. But for those that like getting Early Access, it’s a wonderful chance to get a sneak peek at the game, as well as way to be more involved in the game’s development from the formative stages. We should have the first Prototype builds ready to share within a half-year following the Kickstarter.

Finally, wanted to share with you a blog post from Tim Stellmach, our lead designer, who talks about designing in-game items, and how these are crafted and balanced. You can read it here.

Be seeing you (could not resist a Prisoner reference)

Paul Neurath

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