Stygian Sentinel 24

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Issue #24, May 16th 2016

Now You've Seen it! And Played it![edit]

As you're likely well aware, backers with Prototype Access have been playing Underworld Ascendant's Pre-Alpha Prototype for more than two weeks now.

Nl progression.jpg

Progression from 2015's 'box' test level to last winter's "Beautiful Corner" to the recent Pre-Alpha Prototype.

It's been great seeing the reactions to this latest prototype build - especially comments from folks who weren't so sure about the game's new "Authored Look," but are on-board now that they've seen it up-close and in action.

It's always nerve-wracking having your work go out to the public. As developers, we're so close to the project that sometimes we can't be completely objective. That's one of the reasons we've decided to be so open with the development progress. Your feedback has greatly helped us to refine the game as we roll forward. Many thanks!

Note: If you don't have access yet, you can still purchase it as an Add-On on our website here.

In Case You Haven't Seen it Yet...[edit]

It's wonderful to watch people play your game. With the way we build things, it's especially gratifying watching Let's Play videos. Gamers always play differently than developers, so hearing first impression comments and watching the trial-and-error is quite valuable.

While all the fan-made video walkthroughs we've seen so far have been great, one especially caught our eye: Young Jack Lilac's Let's Play. It's well-worth checking out.

Youngjacklilac.jpg

Also, in case you missed it, IGN posted video of the Pre-Alpha Prototype in action at PAX East.

The footage - which you can find right here - includes interviews with art director Nate Wells, lead designer Tim Stellmach, creative director Paul Neurath, and OtherSide Austin studio director Warren Spector. Enjoy!

A few questions/comments from the forums[edit]

"The constant head bob is annoying." - nodezsh

Yep. Tim's already fixed the headbobbing. (Technically, it's still there... just slowed down by a factor of 1000.) It's worth noting that movement in general will be a work-in-progress for some time. Since it's the spine of any first-person game, it takes a lot of tinkering to get just right.

"It still feels like I would prefer some way to target my spells." - Jenuall

Non-targeted spells are in there on-purpose right now. We plan on having another rune modifier for spells, one of which would be targeting. The idea is that a novice is tapping into the great power of spellcasting and doesn't yet have the skill to correctly harness the power. They can cast the spell, but it is still a bit 'wild.'

Later on, if the player puts skill into casting, they become more and more refined and controllable. It's like learning how to do anything... At first, you might be able to throw a ball. With practice, you can hit a target with it.

"I was disappointed that hurling a pile of crates at the strong skeleton using the move air spell didn't knock it off the ledge... or even slow it down at all. Also that throwing swords did nothing." -Vanyelxp5

This is one of the features that didn't make it in. Yes, thrown objects will do damage. Thrown swords might become a skill. (Think "Long Distance Sword Impale of Awesome.")

Some more general responses to common observations...

"Collision/getting hung up on objects"

That will be fixed soon. Stealth also wasn't supported. (Though 'crouch makes you invisible' might be in the build.)

"Hey! A basketball Easter egg!"

Seems like it should be in every LGS inspired game. Look for it and designer ‘sigs’ throughout the game as we make it. We believe in designers putting their ‘mark’ on their work.

In Other News...[edit]

UBoot!

Uboot.png

UBOOT is a simulator of a submarine from WWII era, yet different than all you have seen so far. It's a survival sandbox with game mechanics similar to that of Fallout Shelter, but its primary theme is the life of the soldiers (like in Wolfgang Petersen's classic film Das Boot). The boat is their home, but it can become their grave at any time.

To check out their Kickstarter, go here.

Good luck, Playway!

Best,

The Team at OtherSide

External Links[edit]