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==Hotfix 1.02== | ==Hotfix 1.02== | ||
===0.3.26819 (11.16.2018 02:53 PM)=== | ===0.3.26819 (11.16.2018 02:53 PM)=== | ||
Line 510: | Line 22: | ||
- Player sound effects removed between loading screens.<br> | - Player sound effects removed between loading screens.<br> | ||
- In-Game Language choice preserved between play sessions. (Note that the Graffiti on walls will remain in the original language until you enter a new level).<br> | - In-Game Language choice preserved between play sessions. (Note that the Graffiti on walls will remain in the original language until you enter a new level).<br> | ||
− | - | + | - MAGIC FIST spell now visibly causes an impact reaction on enemies.<br> |
- Added more logging to help gather data on crash bugs | - Added more logging to help gather data on crash bugs | ||
Line 539: | Line 51: | ||
'''– Please note that you cannot “save your game” while in the Abyss. It only preserves your inventory, skills, and day progression. You can only “hard save” in Marcaul / the hub. The Silver Sapling is used as a respawn point within a level.''' | '''– Please note that you cannot “save your game” while in the Abyss. It only preserves your inventory, skills, and day progression. You can only “hard save” in Marcaul / the hub. The Silver Sapling is used as a respawn point within a level.''' | ||
− | – PENDING: reported crashes when loading into | + | – PENDING: reported crashes when loading into Pluto’s Gate.<br> |
– PENDING: add option to remove or reduce mouse smoothing.<br> | – PENDING: add option to remove or reduce mouse smoothing.<br> | ||
− | – Changing the graphics settings during a mission will reset you back to | + | – Changing the graphics settings during a mission will reset you back to Marcaul (the hub) and progress the day by 1.<br> |
– Dead NPCs may tug into the wall when you are a certain distance away.<br> | – Dead NPCs may tug into the wall when you are a certain distance away.<br> | ||
– Player Hunger level can increase when game is paused.<br> | – Player Hunger level can increase when game is paused.<br> | ||
– Some metal doors can get stuck in their frame when opened.<br> | – Some metal doors can get stuck in their frame when opened.<br> | ||
− | – Some audio might overlap when you play a | + | – Some audio might overlap when you play a Memora log during narration.<br> |
– Highlighting over the companion mind crippler shows additional outlines. This creature still behaves per normal.<br> | – Highlighting over the companion mind crippler shows additional outlines. This creature still behaves per normal.<br> | ||
– There are rare areas where a skeleton would spawn in an unexpected area and not react to players.<br> | – There are rare areas where a skeleton would spawn in an unexpected area and not react to players.<br> | ||
– Character punches the air after casting a spell with a wand.<br> | – Character punches the air after casting a spell with a wand.<br> | ||
– Selecting sounds in the character customizer does not show box around the selected option.<br> | – Selecting sounds in the character customizer does not show box around the selected option.<br> | ||
− | – If character falls into Valley in | + | – If character falls into Valley in Titan’s Reach and has all the movement skills unlocked, they can survive the fall and become stuck.<br> |
− | – In | + | – In Tyball’s Folly, falling into water in the Necromanteion region causes players to be stuck.<br> |
– Playing on the computer with a controller, exiting the game, rebooting the computer and starting up the game causes the game to be locked to playing a controller. You will need to replug the controller and reset the controls.<br> | – Playing on the computer with a controller, exiting the game, rebooting the computer and starting up the game causes the game to be locked to playing a controller. You will need to replug the controller and reset the controls.<br> | ||
− | – Corpses of | + | – Corpses of Deep Slugs occasionally distort after reloading a level.<br> |
− | – Thrown objects will pass through | + | – Thrown objects will pass through Aelita.<br> |
− | – In one room in | + | – In one room in Murgo’s Prison some items will disappear after turning off a trap.<br> |
− | – If you are climbing a chain while being hit by a | + | – If you are climbing a chain while being hit by a Ripper, you are unable to get off the chain.<br> |
– Some chains move on their own.<br> | – Some chains move on their own.<br> | ||
– If an additional game is loaded while in-game, the faction favor could display inaccurate information.<br> | – If an additional game is loaded while in-game, the faction favor could display inaccurate information.<br> | ||
Line 563: | Line 75: | ||
– Faction bonus popups add an extra “the” in front of the faction’s name.<br> | – Faction bonus popups add an extra “the” in front of the faction’s name.<br> | ||
– Splashing into shallow water sounds like splashing into deep pools of water.<br> | – Splashing into shallow water sounds like splashing into deep pools of water.<br> | ||
− | – | + | – URUZ rune icon is different in spellwheel than in spellbook. This is a font issue.<br> |
– Using Controller on OPTIONS menus that scroll, you need to use the right stick to scroll the menus.<br> | – Using Controller on OPTIONS menus that scroll, you need to use the right stick to scroll the menus.<br> | ||
– There are some holes in the environments that are being addressed.<br> | – There are some holes in the environments that are being addressed.<br> | ||
Line 580: | Line 92: | ||
'''Accessing Bonus Items:'''<br> | '''Accessing Bonus Items:'''<br> | ||
− | Retrieve the quest companions through the “Player Stash” in the | + | Retrieve the quest companions through the “Player Stash” in the Midnight Forum (near Aelita) in Marcaul. The Player Stash has a map icon to help you find it. When you open your stash, you get an auxiliary inventory UI and you will see the items in there. You can drag them to your regular inventory and equip them from there (there’s 1 special slot for equipping a companion, just like armor, etc.). Note: every new character the player creates will have those items sitting in their stash. |
The map will be downloaded to a DLC Extras folder in your Underworld Ascendant Steam folder: C:\Program Files (x86)\Steam\steamapps\common\Underworld Ascendant\DLC Extras | The map will be downloaded to a DLC Extras folder in your Underworld Ascendant Steam folder: C:\Program Files (x86)\Steam\steamapps\common\Underworld Ascendant\DLC Extras | ||
Line 629: | Line 141: | ||
==[[Beta]]== | ==[[Beta]]== | ||
− | ===0.3.31687 (10.30.2018 06:48 PM) | + | ===0.3.31687 (10.30.2018 06:48 PM)<br>0.3.31882 (10/11/2018 06:41 PM)=== |
− | |||
This build includes:<ref>[https://otherside-e.com/wp/welcome-to-beta-underworld-ascendant/ Welcome to Beta: Underworld Ascendant], [https://www.othersideentertainment.com/forum/index.php Otherside Entertainment User Community], October 12, 2018, 11:11 AM</ref> | This build includes:<ref>[https://otherside-e.com/wp/welcome-to-beta-underworld-ascendant/ Welcome to Beta: Underworld Ascendant], [https://www.othersideentertainment.com/forum/index.php Otherside Entertainment User Community], October 12, 2018, 11:11 AM</ref> | ||
− | + | PLUTO’S GATE | |
− | + | THE SAURIAN’S CHALLENGE | |
− | + | MARCAUL | |
− | + | UPPER EREBUS | |
− | + | UNDERSWAMP | |
− | + | TITAN’S REACH | |
Line 649: | Line 160: | ||
'''SKILLS''' | '''SKILLS''' | ||
− | Note: You can only exchange your | + | Note: You can only exchange your Memora for skills with Resherak in Marcaul (or if you find him in the Abyss). All skills are currently available in the build. |
'''ITEMS''' | '''ITEMS''' | ||
Line 656: | Line 167: | ||
:*Note that most of these will equip automatically if they are better than your current armor | :*Note that most of these will equip automatically if they are better than your current armor | ||
*Weapons | *Weapons | ||
− | :* | + | :*Jewel of Befuddlement – Throw this at an enemy and they will be temporarily stunned and forget they saw you. |
− | :* | + | :*Flint Arrows |
:*Bow | :*Bow | ||
− | :* | + | :*Water Arrows – Does not deal damage to enemies. Can put out fires. |
− | :* | + | :*Blast Arrows – Deals minor damage. On collision, a blast of air will be released. |
− | :* | + | :*Tripwire – Anything that walks into a tripwire will receive damage, including yourself! Select the tripwire and click Left Mouse to have the placement indicator appear. Move against a vertical surface where the placement indicator is tinted white and click again to place it. If the placement indicator is tinted red, that means an opposing surface is not close enough, and the trap can’t be placed there. |
− | * | + | *Memora – A magical means for capturing memories. Raw Memora is used as currency. Memora containing key information or survival skills is greatly valued. (A Memora containing secrets is a quest item in the Upper Erebus mission) |
− | * | + | *Silver Sapling – Plant it anywhere in dirt. You will always respawn at the Silver Sapling. It can only be in one place at any one time, so be mindful of where you re-plant it! |
*Food | *Food | ||
:*Be sure to eat food ingame to learn their effects! | :*Be sure to eat food ingame to learn their effects! | ||
*Wands | *Wands | ||
− | :* | + | :*Move Wood – Cast once to bring a wooden object towards you. |
− | :* | + | :*Bind Spirit – Charms living creatures and shackles the Undead to the ground for a short period of time. |
− | :* | + | :*Bind Wood – Immobilizes wooden objects in place for a short time. |
− | :* | + | :*Move Fire – creates a throw-able orb of fire |
:*Be sure to pay attention to rune combinations and write down your own! | :*Be sure to pay attention to rune combinations and write down your own! | ||
'''CREATURES''' | '''CREATURES''' | ||
− | *Tier 1, 2, and 3 | + | *Tier 1, 2, and 3 Skeletons |
*??? Skeletons (beware Skeletons whose eyes glow red…) | *??? Skeletons (beware Skeletons whose eyes glow red…) | ||
− | * | + | *Rippers |
− | * | + | *Lich |
− | * | + | *Eidolon (Note: cannot be damaged directly) |
− | * | + | *Animus |
− | * | + | *Deep Slugs |
− | * | + | *Outcasts |
− | * | + | *Chthonians |
− | * | + | *Saurians |
− | * | + | *Wisps |
'''GAMEPLAY AND BUILD NOTES:''' | '''GAMEPLAY AND BUILD NOTES:''' | ||
Line 702: | Line 213: | ||
*'''FOR ALIENWARE USERS:''' The game may crash if you do not delete the file “AlienFXManagedWrapper3.5.dll” in C:\Program Files (x86)\Steam\steamapps\common\Underworld Ascendant Betas\UA_Data\Managed (or wherever you have their games stored) | *'''FOR ALIENWARE USERS:''' The game may crash if you do not delete the file “AlienFXManagedWrapper3.5.dll” in C:\Program Files (x86)\Steam\steamapps\common\Underworld Ascendant Betas\UA_Data\Managed (or wherever you have their games stored) | ||
− | *There are some occlusion issues in | + | *There are some occlusion issues in Pluto’s Gate, Marcaul, and Titan’s Reach. |
*There is a floor texture that has some issues in Pluto’s Gate. | *There is a floor texture that has some issues in Pluto’s Gate. | ||
*“Added to Backpack” is triggered when you first load into Marcaul, even though you haven’t picked up anything. This is handling your unarmed slot as “an object” you picked up, even though it isn’t. | *“Added to Backpack” is triggered when you first load into Marcaul, even though you haven’t picked up anything. This is handling your unarmed slot as “an object” you picked up, even though it isn’t. | ||
Line 727: | Line 238: | ||
==External Playtest== | ==External Playtest== | ||
− | ===0.3.3238 (10/20/2018 01:47 AM) | + | ===0.3.3238 (10/20/2018 01:47 AM)<br>0.3.3287 (10.17.2018 01:49 AM)=== |
− | |||
These builds were released for External Playtest Round 5, running October 22 - November 5, 2018. | These builds were released for External Playtest Round 5, running October 22 - November 5, 2018. | ||
Line 756: | Line 266: | ||
*Combat | *Combat | ||
− | :* | + | :*Haste |
− | :* | + | :*Sword Mastery |
− | :* | + | :*Parry |
− | :* | + | :*Sprint |
− | :* | + | :*Pitch of the Pedro – Handheld objects can be thrown quicker to deal more damage. |
− | :* | + | :*Lift |
− | :* | + | :*Avatar Smash |
− | :* | + | :*Jump |
− | :* | + | :*Feather Fall |
− | :* | + | :*Wall Run |
*Magic | *Magic | ||
− | :* | + | :*Mage Sight – Allows you to see mana motes. |
− | :* | + | :*Casting Boost 1-3 |
− | :* | + | :*Mana Boost 1-5 |
− | :* | + | :*Mana Attractor – Automatically brings mana motes within a visible radius to you. |
*Stealth | *Stealth | ||
− | :* | + | :*Stealth Sense – While crouching, the UI element will indicate how visible you are. (“Open eyeball” is highly visible, “closed eyeball” is undetected”) |
− | :* | + | :*Concealment |
− | :* | + | :*Climb/Mantle – You will automatically mantle over small ledges and objects while moving forward (e.g., holding down “w”) |
− | :* | + | :*Climb Ropes |
− | :* | + | :*Dash |
:*Dash 2 – While crouching, hold left shift to view where you can dash towards. Release shift to dash. Can leap across gaps. You WILL collide with anything in the way. | :*Dash 2 – While crouching, hold left shift to view where you can dash towards. Release shift to dash. Can leap across gaps. You WILL collide with anything in the way. | ||
− | :* | + | :*Backstab – While crouching behind an enemy undetected, striking with a sharp object (sword, dagger, etc) will do bonus damage. |
− | :* | + | :*Pounce – Attacking an enemy while undetected will do bonus damage. |
− | :* | + | :*Lucky Shot – While you’re aiming with a bow and arrow, you can time the release when the little arrow indicator is in the center of the bar to receive a damage boost. |
− | :* | + | :*Sniping – Headshots while concealed deal double damage. Can one-shot Tier 1 Skeletons. |
'''ITEMS''' | '''ITEMS''' | ||
Line 790: | Line 300: | ||
:*Helmets | :*Helmets | ||
*Weapons | *Weapons | ||
− | :* | + | :*Jewel of Befuddlement – Throw this at an enemy and they will be temporarily stunned and forget they saw you. |
− | :* | + | :*Flint Arrows |
:*Bow | :*Bow | ||
− | :* | + | :*Water Arrows – Does not deal damage to enemies. Can put out fires. |
− | :* | + | :*Blast Arrows – Deals minor damage. On collision, a blast of air will be released. |
− | :* | + | :*Tripwire – Anything that walks into a tripwire will receive damage, including yourself! Select the tripwire and click Left Mouse to have the placement indicator appear. Move against a vertical surface where the placement indicator is tinted white and click again to place it. If the placement indicator is tinted red, that means an opposing surface is not close enough, and the trap can’t be placed there. |
− | * | + | *Memora – A magical means for capturing memories. Raw Memora is used as currency. Memora containing key information or survival skills is greatly valued. (A Memora containing secrets is a quest item in the Upper Erebus mission) |
− | * | + | *Silver Sapling – Plant it anywhere in dirt. You will always respawn at the Silver Sapling. It can only be in one place at any one time, so be mindful of where you re-plant it! |
*Food | *Food | ||
− | :* | + | :*Fromage du Propre |
− | :* | + | :*Eyeless Nether Fish – Don’t ask, don’t tell. |
− | :* | + | :*Corn of the Erinyes |
*Wands | *Wands | ||
− | :* | + | :*Move Plant – Cast once to bring a wooden object towards you. On the same wooden object, casting again will push the wooden object away from you. |
− | :* | + | :*Bind Spirit – Charms living creatures and shackles the Undead to the ground for a short period of time. |
− | :* | + | :*Bind Plant – Immobilizes wooden objects in place for a short time. |
'''CREATURES''' | '''CREATURES''' | ||
− | *Tier 1 & Tier 2 | + | *Tier 1 & Tier 2 Skeletons |
− | * | + | *Rippers |
− | * | + | *Eidolon (Note, cannot be damaged directly) |
− | * | + | *Wisps |
'''GAMEPLAY AND BUILD NOTES:''' | '''GAMEPLAY AND BUILD NOTES:''' |