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==Hotfix 4.3==
 
===0.3.29366 (8.21.2019 04:18 PM) v1.4.2===
 
* Fixed the brightness slider.<br>On new and old saves, you may need to go to the Options menu and readjust your brightness slider.
 
* Fixed the color vibrancy issue related to the brightness slider.
 
'''Known Issue:'''
 
* For the Upper Erebus side quest "Expel the Undead," the Animus may spawn outside of the area indicated on the map.
 
 
==Hotfix 4.2==
 
===0.0.00000 (8.19.2019 02:30 PM)===
 
Underworld Ascendant is finally available on Mac and Linux!
 
* Fixed rare braindead AI issue and improved enemy awareness.
 
* The map can be freely accessed using the assigned hotkey.
 
* Includes if the player changed the Map hotkey to a non-default setting.
 
* Fixed a hitch when selecting water arrows for the first time in a session.
 
* VSync is now default to ON for new installs.
 
* Various LOD popping issues fixed.
 
* The sound effect associated with targeting the Dash skill now ends properly.
 
* Joystick combo moves should be easier to perform.
 
* Better-looking spider webs
 
 
Feat Fixes:
 
* You now get credit for “Combo Attack” feat when you land any attacks where you set up with movement and you have the associated skill.
 
* Fix for axes and maces counting as swords in stat tracking for feats.
 
* Fix for the Master Archer and Walking Arsenal (advanced version of Weapons Master) feats not being awarded properly.
 
* Bark & Bite: Better assignment of credit for fire damage
 
 
Known Issues:
 
* Mac: If playing with a controller, a Mac will not recognize controller inputs as activity and may activate screensaver while you’re playing. You may want to disable your screensaver settings while playing on Mac with a controller. This is a Mac OS issue.
 
* Foamy Shadow Loaves can no longer be made.
 
 
==Hotfix 4.1==
 
===0.0.00000 (7.2.2019 02:30 PM)===
 
We've just released a 1.5GB hotfix for Update 4 on PC!
 
 
Here's what changed:
 
*Reduced the force used to move carried objects against obstructions in some cases that were causing the player to be pushed in the opposite direction (for example, you might have been lifted off the ground while stacking crates).
 
*Some wooden platforms that were floating are once again grounded.
 
*Improved reliability of dragging mechanics for dead bodies.
 
*Helmeted enemies no longer have floating helmets upon death.
 
*Various lights, bottles and torches no longer disappear based on player distance.
 
*Various controller fixes related to switching focus during menu navigation and tooltips not appearing for armor slots.
 
*Fixed issue where the button guide bar did not show up for the Rune Wheel when using a controller.
 
*Fixed issue where the sound effects for the Dash skill would continuously play.
 
*Fixed an issue causing a lever in Underswamp to be inaccessible.
 
*Additional bug fixes.
 
 
Thank you everyone for playing!
 
 
==Update 4==
 
===0.0.00000 (6.18.2019 02:06 PM)===
 
Update 4 includes more new content, tuning improvements, and fixes.
 
 
We hope you enjoy!
 
 
Notes
 
*This update is about 1.1GB in size.
 
*<u>Added friendly NPC interactions</u> with a number of new characters, many of whom are locked away behind insidious challenges that can only be accessed by powering a [[Materia Modus]] to lower the local water level.
 
:*New main quest to find and free the Outcast [[Fane]], who will provide a hunting guide for the [[Eidolon]] and [[Animus]]. (He then sets up as a vendor in the Saurian camp, as added in Update 3.)
 
:*New Faction quest to find and free The Shambler [[Meridian]], who will open [[The Bazaar of The Arcane]] in Marcaul and offer high level magic items for sale.
 
:*New Faction quest to find and free the Outcast [[Dahlia]], who will teach the player several Rune Formulas.
 
:*New Faction quest to find and free the Deep Elf [[Severn]], who will provide a map location for a hidden area.
 
:*New Faction quest to find and free the Expedition dwarf [[Quater]], who will provide a map location for a hidden area.
 
:*Series’ mainstay [[Rawstag]] the Troll -- who really has a lot to say -- has taken up residence in The Bazaar of The Arcane
 
*<u>Several new enemies added</u>:
 
:*The [[Bellum]], a blind “headless” charger w/ tongue ranged attack
 
:*The deadly Poison Bellum
 
:*The stealthy [[Shadow Beast]]
 
*<u>Combat tuned to be more strategic</u>, with the addition of a shove attack (which can interrupt some enemy attacks or push them off ledges) and fan-requested combat music, which reinforces when enemies are aggroed on you.
 
*<u>Updated in-world loot pass</u>, added new weapons, armor, and gear items to increase the variety of loot and further reward exploration.
 
*<u>Added Rune formulas</u> and increased the Runes found in-world to encourage deeper exploration of magic. New [[Fehu Rune|Fehu (Beast) Rune]] added, increasing the number of spells players can craft, such as [[Create Beast]] (which spawns a [[Deep Slug]] with a flammable trail), [[Create Bellum]], and [[Harm Beast]].
 
*<u>Improved tutorial sequence</u> and smart hint system to teach elements that players were missing (such as advanced combat attacks and bow zoom) or unclear about (status effects like hunger and exhaustion).
 
*<u>Updated UI/UX elements</u>, such as:
 
:*Improved map icons and readability.
 
:*More prominent notifications when you unlock a new Rune or enter a new region.
 
:*The [[Rune Wheel]] now has additional commentary regarding target and use of the currently-crafted spell, along with UI styling to make it clearer that you can click on spell names in the Spellbook to ready them.
 
:*The tooltip for the [[Rune Bag]] now includes the [[Spellbook]] name (if available) of the currently-readied spell.
 
:*The [[Doom Counter]] now properly shows itself on the HUD when its value changed.
 
:*Tooltips in the Trade screen now show the resale value of items in your inventory, not just those in the “Your Offer” area.
 
:*Improved readability of inventory annotations for stack counts and Rune Formulas.
 
*<u>Many other improvements</u>, fixes, and additions, such as:
 
:*Improved load time and frame-rate optimization. Try turning up your quality settings!
 
:*Improved controller support.
 
:*The Join a Faction feature now unlocks at gaining 50 Favor, allowing purchase of Faction specialty stock.
 
:*Reduced the strength of the standard stone arrows, but added two new arrow types available from vendors. Steel-tipped arrows are roughly comparable in damage to the prior value for stone arrows. Sniper arrows add a bonus to Adroit damage for those with Stealth skills.
 
:*Enemies will be less inclined to equip bows if the player is close by.
 
:*Reduced the force applied to carried objects (like crates) if the object encounters obstacles. This will make things noticeably more controllable when, for example, holding objects up against doors.
 
:*Reaching the [[Vault of Nyx]] will now enable the New Game Plus option in the main menu. As long as you have the autosave file from this point in the game (or any save game made from a “New Game Plus” game afterwards), choosing the “New Game” option at the main menu gives you the option of starting your game already in Marcaul, with a starting allowance of silver, skill points, starting runes and basic gear.
 
:*Fixed the accounting for several Feats that were not being granted properly, such as Firestarter, Meteoric Demise, and Weaponized Slug.
 
:*[[Nether Cap]]s were not set to be a potential food for Deep Slugs, as intended.
 
:*[[Aelita]] will have more cash on hand for making purchases in the late game.
 
:*Rune Formulas branded on wands with the Focus Mastery skill are now preserved in saved games.
 
:*High-level [[Ehwaz Rune]] (Movement) spells were knocking creatures down, but not applying forces as intended. Now they can really throw them around.
 
:*In cases where there are no hostile targets available, harmful spells will now target any available non-hostile NPCs in preference to targeting the caster themselves. Remember: be careful what you wish for!
 
:*The 5% speed penalty for the [[Left-footed Boot]] was confusing to describe, because it came on top of the 5% penalty all leather boots carry (if you don’t have the Fleet Feet or Unseen Dash skill). Changed it to a flat 10% penalty even if you have skills. That’s what happens when you wear just a Left-footed Boot.
 
:*Chests are now opened and closed by interacting only with their lids, not their whole bodies, to help avoid unintended interactions while gathering loot.
 
:*Fixed a scale error when the interaction outline effect was applied to certain characters, such as The [[Mana Leech]].
 
:*[[Spectral Knight]]s now sport a variety of fearsome helmets.
 
:*Adjusted damage applied when the player-character falls on enemies; the Pounce skill will now be needed to get really good damage in this case (as intended). Also fixed Pounce skill’s eligibility for bonuses that apply to Adroit damage.
 
:*Many graphical fixes to the environment.
 
:*Various metal doors that were difficult to open have had their hinges oiled.
 
:*Arrow traps now actually hurt.
 
:*Fixed an edge case preventing the completion of side quests that require finding specific items in chests.
 
:*Weapon skills now call out which weapons they apply to.
 
:*Various text fixes.
 
:*Subtitles are now properly spaced over the closing cinematic.
 
:*Pendulum traps now swing smoothly. Tick. Tock.
 
:*Respawn points have been added to Pluto’s Gate and Marcaul so new players don’t have to retrace their steps if experiencing an untimely demise.
 
:*Fixed an issue preventing New Game+ from consistently unlocking for players who complete the game.
 
:*Amount of awarded skill points and silver now grows with subsequent New Game+ playthroughs.
 
:*Enemies should no longer dip through the ground when getting up from a knockdown.
 
:*Players hands no longer jitter when moving on stairs.
 
:*[[Cabirus]]’ death mask now appears during the [redacted] ending sequence.
 
:*Quest rewards no longer fall off of their pedestal before the player can claim them.
 
:*The game no longer hitches when the player equips water arrows for the first time.
 
:*Players can now pick up stackable items if that stack isn't full yet while the rest of the player’s inventory slots are full.
 
:*Player hunger state now persists across level and save game loads. Bring a sandwich!
 
:*Arrow traps now cause damage to the player.
 
:*Vases make sounds when smashed.
 
:*Pressing "i" will now open and close your inventory.
 
:*Fixed an issue where if the player saved their game with certain timing they would not receive the Sun Key quest reward. This fix is retroactive, meaning it will fix previous save games with this issue.
 
 
==Hotfix 3.01==
 
===0.3.28912 (4.10.2019 04:03 PM)===
 
A small update today to address the following items:
 
* Player may crash upon death from significant fall damage
 
* Dying during combat after dropping an item from your inventory may crash the game (dropping the femur and light gem are the two only confirmed cases)
 
 
==Update 3==
 
===0.0.00000 (4.10.2019 01:06 PM)===
 
Hi everyone, we’re happy to release Update 3 for Underworld Ascendant. We’ve been listening to your feedback and focused this Update on improving performance, fixing bugs and polishing various aspects of the game. We also added a bunch of fun new things as noted below.
 
 
'''Performance Improvements and New or Updated Features'''
 
 
* Major improvements to frame rate and load times.
 
* Lighting pass across the game to help players see deeper into the darkest corners of the Abyss.
 
* Added [[Saurian Mage]] allies that have been captured by Typhon’s minions. Once you free these allies, they will aid you in battle against nearby undead.
 
* Added the Outcast character [[Fane]], an ally who, once freed, becomes a vendor selling adventuring provisions wherever Hapurkala sets up camp.
 
* Added Talking Skulls (Bart and Bertha) to the Midnight Forum in Marcaul.
 
* Increased the equipment that drops in the earliest part of the game and added several new types of gear.
 
* Loot from chests is now placed more intelligently in the chest’s interior, to reduce unintended collisions.
 
* Added a new, more appropriately-sized model representing smaller equipment items like helmets and boots.
 
* Added confirmation text when Quick-Saving, including a notification if the player is in a situation where saving is not permitted.
 
* You can now start climbing ropes and chains from swimming contact, not just jumping. Also, contact with water won’t break you out a rope climb.
 
* Blast arrows no longer detonate without being fired (like, for example, when they’re sitting in a chest).
 
* Rune formulas branded on wands with the [[Focus Mastery]] skill are now preserved around player respawn.
 
* Added [[Goggles of Night-vision]] as a new item of headgear.
 
* Added variation of scale colors to Saurians (rather than all defaulting to green).
 
* Updated [[Aelita]]’s vendor tables to offer a greater selection of gear usable with the [[Ceremonial Garb]] skill.
 
* Updated the sfx that plays upon completing a quest.
 
* Improved performance when things are on fire.
 
 
'''Polish and Bug Fixes'''
 
 
* The confirmation screen when quick-loading (pressing F9) a saved game is no longer blank.
 
* Fixed an issue where players would be unable to complete a quest if they save after completing the objective but before turning it in.
 
* The frame rate no longer hitches when the Tab button is pressed.
 
* Fixed a number of crash bugs.
 
* Fixed issues related to using a controller to play the game.
 
* Fixed issue where a dying NPC could send the playing flying upon its death.
 
* Fixed issue where the player was unable to complete the “[[Typhon Summons A Lich!]]” quest if they left [[Titan's Reach]] and came back.
 
* Fixed various Inventory issues related to stacks and arrows.
 
* Fixed issue where the player’s quest could break if they saved after completing the quest objective but before turning it in.
 
* The [[Sword of Regret]] now restores the intended amount of health to the player.
 
* The [[Blade of Bewilderment]] now gives a small bonus to Adroit damage in addition to its main Confusion ability.
 
* Fixed an error that prevented unlocking the [[Vitality II]] skill. Note: It unlocks after the character performs a quest with the Quick Recovery skill.
 
* Magically-bound creatures are no longer frictionless when trying to move.
 
* Improved the consistency damaged received from a fall, depending on the height of the fall.
 
* The player is no longer immune to falling damage during their melee attacks.
 
* [[Eidolon]]s will now raise skeletons as their original type, rather than always as [[Spectral Knight]]s.
 
* Fixed a few bugs with combat animations that were moving a player involuntarily.
 
* Fixed not being able to skip the intro if you hit the ‘no’ button.
 
* Fixed the [[Deep Slug]] not being baited by dropped [[Ripper Pome]]s.
 
* Deleted the obsolete warning that the player needs a bow when scrolling over arrows.
 
* Fixed a minor exploit where players could load an arrow, drop their arrows, fire the equipped arrow, and pick the bundle of arrows back up with no decrease in quantity held.
 
* Fixed an issue where lights reflected on water were disappearing at certain camera angles.
 
* Fixed an issue where a player could hold a dead NPC’s body close and use it to climb up into the sky.
 
* Fixed some localization issues.
 
* Fixed an issue where some Tutorial and Quest Popups have no text.
 
* Fixed clarity of Side Bounty Completion / Failure on Mission Complete Screen that gave the impression that the quest had failed versus the side bounty not being completed
 
* Fixed issue where player was able to access Inventory and Pause menu during ending credits.
 
* Fixed issue where Tempus Modus/Doom Counter was located off the Map in Marcaul.
 
* Fixed a few memora logs that did not have titles.
 
* Removed mentions of Influence from all quest rewards.
 
* Fixed issue where the item spawned by the [[Create Wood]] wand would not stay in the Player’s grasp.
 
* Fixed issues where player receives a significant amount of damage by swinging corpse of an enemy around.
 
* Fixed several visual holes found throughout the game.
 
* Fixed several issues that caused corpses of enemies to spin
 
 
'''Known Issues'''
 
 
* Rune formulas branded on wands with [[Focus Mastery]] will not be saved.
 
* Some crystal lamps in Marcaul move from their position depending on where the user stands.
 
* When jumping next to an object, like a crate, a player will sometimes move forward involuntarily.
 
* Fire bottles make an excessive amount of light when they explode.
 
* There is no text notification upon freeing Fane.
 
* Highlight outline for Fane is slightly displaced.
 
* Wood chunk from [[Create Plant]] spell does not have fire VFX when lit.
 
* Very rarely, a skeleton’s body can stretch after death.
 
* With the Interaction prompt, some captions and the sneaking UI can overlap over certain menus.
 
* Pendulum trap can show erratic behavior.
 
* Hunger continues even when the game is paused.
 
* UI does not clearly indicate that some skills are locked because insufficient time has passed to unlock them.
 
* End game subtitles appear as large blocks of text.
 
* Damage can be unintentionally taken in unusual circumstances (i.e running into doors, opening doors).
 
* When exiting options menu, screen resolution can be reset to smaller default with no warning.
 
* Player automatically swings melee weapons when switched to in hotbar.
 
* Some floating geodes and stones can be found in certain areas.
 
 
==Hotfix 2.01==
 
===0.3.30025(2.22.2019 07:43 PM)===
 
A small update today to address the following items:
 
 
*Crash fixes
 
*Fixed issue where the quest “[[Repel Typhon's Army]]” sometimes didn’t spawn enough enemies to complete the quest.
 
*Fixed issue where the day would advance every time the player returned to [[Marcaul]].
 
*Fix for loading screen sometimes saying “Input:Interact Next Tip”
 
*The doors on Hap’s cart now work properly on low quality mode
 
 
If your current version of the game is up to date, the download will be 380mb.
 
 
 
==Update 2==
 
==Update 2==
 
===0.3.23299 (2.13.2019 12:56 PM)===
 
===0.3.23299 (2.13.2019 12:56 PM)===
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'''The Stygian Abyss renovated'''
 
'''The Stygian Abyss renovated'''
*The world is now a series of interconnected levels, accessible through The [[Grand Staircase]]. Updated quest flow now focuses on important narrative quests that highlight both new and refined story and content, while allowing the player to freely explore the environment and optional side-quests.
+
*The world is now a series of interconnected levels, accessible through The Grand Staircase. Updated quest flow now focuses on important narrative quests that highlight both new and refined story and content, while allowing the player to freely explore the environment and optional side-quests.
 
*As a result of this major change, we highly recommend that you start a new game to experience it. That said, if you want to start from where you left off, your old save games will still work and you will start at a roughly similar place in the new story progression.
 
*As a result of this major change, we highly recommend that you start a new game to experience it. That said, if you want to start from where you left off, your old save games will still work and you will start at a roughly similar place in the new story progression.
  
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*Updated enemy patrol paths and lighting pass in all levels to enhance tactical stealth gameplay, and enemy population overhaul/refinements on all main quests.
 
*Updated enemy patrol paths and lighting pass in all levels to enhance tactical stealth gameplay, and enemy population overhaul/refinements on all main quests.
 
*New and streamlined story elements along main critical path, with supplemental story elements moved to explorable space.
 
*New and streamlined story elements along main critical path, with supplemental story elements moved to explorable space.
*The [[Vault of Nyx]], the final level encounter, gameplay and clarity improvements.
+
*The Vault of Nyx, the final level encounter, gameplay and clarity improvements.
  
 
'''Meta Game updates'''
 
'''Meta Game updates'''
*The [[Doom Counter]] has been refined to better ramp the type and difficulty of creatures that appear, and now allows players to complete the game without having to set it back more than once in an average playthrough.
+
*The Doom Counter has been refined to better ramp the type and difficulty of creatures that appear, and now allows players to complete the game without having to set it back more than once in an average playthrough.
 
*Players no longer need to gain Faction Favor or Influence to trigger the final encounter of the game, though Faction Favor still provides benefits in trade.
 
*Players no longer need to gain Faction Favor or Influence to trigger the final encounter of the game, though Faction Favor still provides benefits in trade.
 
*New games can now choose a difficulty level. All old save games will be treated as “Normal” difficulty.
 
*New games can now choose a difficulty level. All old save games will be treated as “Normal” difficulty.
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*Enemies will no longer do more than one in-combat emote in a row, which makes them much more aggressive.
 
*Enemies will no longer do more than one in-combat emote in a row, which makes them much more aggressive.
 
*Enemies will flee less often than before.
 
*Enemies will flee less often than before.
*[[Animus]]es now alert all nearby undead when they are being attacked.
+
*Animuses now alert all nearby undead when they are being attacked.
*[[Lizardmen]] casters will no longer cast while on the ground or getting up.
+
*Lizardmen casters will no longer cast while on the ground or getting up.
 
*Lizardmen will now be more aggressive.
 
*Lizardmen will now be more aggressive.
 
*Better wandering for deep slugs and rats.
 
*Better wandering for deep slugs and rats.
*[[Skeleton]]s will no longer attack torches that damage them. Also reduced torch damage radius for when creatures walk by them.
+
*Skeletons will no longer attack torches that damage them. Also reduced torch damage radius for when creatures walk by them.
 
*Enemies now have more personality in their idle time.
 
*Enemies now have more personality in their idle time.
  
 
'''Loot and Items'''
 
'''Loot and Items'''
*Standard trunks are now smaller to reflect that they don’t hold treasure on the level of the mighty [[Typhon]] chests. Removed the sparkly “treasure” effect when you open a trunk. Celebrations are for actual treasure chests.
+
*Standard trunks are now smaller to reflect that they don’t hold treasure on the level of the mighty Typhon chests. Removed the sparkly “treasure” effect when you open a trunk. Celebrations are for actual treasure chests.
 
*Trunks that are too low-level to hold much loot will now (rather than being so empty) have more filler items such as pots, which will sometimes contain coins.
 
*Trunks that are too low-level to hold much loot will now (rather than being so empty) have more filler items such as pots, which will sometimes contain coins.
 
*Clarity pass on item descriptions to make it easier to understand what they do.
 
*Clarity pass on item descriptions to make it easier to understand what they do.
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*Player’s speed percentage is now listed in the inventory screen so you can tell if items you have equipped are slowing you down (or speeding you up).
 
*Player’s speed percentage is now listed in the inventory screen so you can tell if items you have equipped are slowing you down (or speeding you up).
 
*Item tooltips for equipment that improves the wearer’s armor percentage now include a notation about that.
 
*Item tooltips for equipment that improves the wearer’s armor percentage now include a notation about that.
*Updated [[Aelita]]’s trade menu to make it easier to understand how much silver you will get for a trade, and how much silver Aelita has available to trade.
+
*Updated Aelita’s trade menu to make it easier to understand how much silver you will get for a trade, and how much silver Aelita has available to trade.
 
*When you mouse over an item, it will be compared to the same type of item you have equipped, if any.
 
*When you mouse over an item, it will be compared to the same type of item you have equipped, if any.
 
*Right clicking on items in your inventory behaves the same as double clicking. This also applies to trade where it will move it to/from the offer table.
 
*Right clicking on items in your inventory behaves the same as double clicking. This also applies to trade where it will move it to/from the offer table.
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*Further refinement of player movement
 
*Further refinement of player movement
 
*If the player walks into a heavy object (like a table) it no longer knocks over. Instead the player will step on top of it. This also applies to crates! Running into stuff will still knock it over, of course.
 
*If the player walks into a heavy object (like a table) it no longer knocks over. Instead the player will step on top of it. This also applies to crates! Running into stuff will still knock it over, of course.
*There are more mana motes in the world. Use the [[Mana Sight]] skill to spot them and keep your supply full!
+
*There are more mana motes in the world. Use the Mana Sight skill to spot them and keep your supply full!
 
*Player’s maximum mana is increased.
 
*Player’s maximum mana is increased.
*Fixed the [[Blink]] spell getting stuck on light obstructions (e.g. crates), and made it more reliable in general. Adjusted it to Level 3 instead of Level 2.
+
*Fixed the Blink spell getting stuck on light obstructions (e.g. crates), and made it more reliable in general. Adjusted it to Level 3 instead of Level 2.
*Fixed the [[Magic Fist]] spell’s collision with physics objects to apply forces as intended.
+
*Fixed the Magic Fist spell’s collision with physics objects to apply forces as intended.
*Fixed [[Outcast]]s’ fleeing behavior so they don’t smoke bomb away from the player if they are allies (as with summoned or charmed Outcasts).
+
*Fixed Outcasts’ fleeing behavior so they don’t smoke bomb away from the player if they are allies (as with summoned or charmed Outcasts).
 
*Fixed long-press of the interact button on doors (as if you were trying to pick the door up), to lock or unlock them.
 
*Fixed long-press of the interact button on doors (as if you were trying to pick the door up), to lock or unlock them.
 
*Friendly lizardmen now show up on the map. You will also get a warning saying “Saurians are your allies!” if you accidentally hit one.
 
*Friendly lizardmen now show up on the map. You will also get a warning saying “Saurians are your allies!” if you accidentally hit one.
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'''Levels and Quests'''
 
'''Levels and Quests'''
 
*Players will be able to reach the lower depths of the Abyss more quickly in the game’s overall progression, if they choose to do so.
 
*Players will be able to reach the lower depths of the Abyss more quickly in the game’s overall progression, if they choose to do so.
*Removed the intro sequence with [[Cabirus]] so players can get to the action faster.
+
*Removed the intro sequence with Cabirus so players can get to the action faster.
 
*Implemented subtitles for the ending cinematics.
 
*Implemented subtitles for the ending cinematics.
 
*A lighting pass across the entire game to better support gameplay.
 
*A lighting pass across the entire game to better support gameplay.
 
*More improvements to the main quest line to make sure there are no dry spots.
 
*More improvements to the main quest line to make sure there are no dry spots.
 
*Narrative and clarity pass on the Vault of Nyx so players can better understand what needs to be done to complete the final mission in the game.
 
*Narrative and clarity pass on the Vault of Nyx so players can better understand what needs to be done to complete the final mission in the game.
*Players who miss the “[[Cautious First Steps]]” feat in [[Pluto's Gate]] can still qualify for it by running any subsequent quest undetected.
+
*Players who miss the “Cautious First Steps” feat in Pluto’s Gate can still qualify for it by running any subsequent quest undetected.
 
*Removed the “Weaponless” Side Bounty from the rotation as it’s not applicable to the new Quest flow.
 
*Removed the “Weaponless” Side Bounty from the rotation as it’s not applicable to the new Quest flow.
 
*New challenges and rewards to discover in all levels!
 
*New challenges and rewards to discover in all levels!
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'''Skills'''
 
'''Skills'''
*Fixed the [[Haste]] skill so only characters with the skill get its benefit.
+
*Fixed the Haste skill so only characters with the skill get its benefit.
 
*Some special attacks now knock the targeted enemy back.
 
*Some special attacks now knock the targeted enemy back.
 
*Skill Points are now called Skill Points on the Skills screen, (not Memora).
 
*Skill Points are now called Skill Points on the Skills screen, (not Memora).
 
*Clarity pass on skill descriptions to make it easier to understand what each skill does and how to use them.
 
*Clarity pass on skill descriptions to make it easier to understand what each skill does and how to use them.
*Known issue: the [[Mighty Blow]], [[Cleave]], and [[Fists of Iron]] skill chain descriptions sometimes leave out that they apply to axes & maces, swords, and unarmed attacks respectively.
+
*Known issue: the Mighty Blow, Cleave, and Fists of Iron skill chain descriptions sometimes leave out that they apply to axes & maces, swords, and unarmed attacks respectively.
*Added a reminder on the Skills screen that the player needs to perform [[Feats]] (found in the Compendium) to earn skill points.
+
*Added a reminder on the Skills screen that the player needs to perform Feats (found in the Compendium) to earn skill points.
*Fixed the [[Unseen Dash]] and [[Dash Farther]] skills’ handling of rough terrain. Unseen Dash should skim over terrain, while Dash Farther will hop over gaps entirely.
+
*Fixed the Unseen Dash and Dash Farther skills’ handling of rough terrain. Unseen Dash should skim over terrain, while Dash Farther will hop over gaps entirely.
*Increased the bonus to mantel height granted by the [[Athletic Ascent]] skill.
+
*Increased the bonus to mantel height granted by the Athletic Ascent skill.
 
*Improved clarity for skill descriptions and skill panel.
 
*Improved clarity for skill descriptions and skill panel.
  
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*Players can now cycle through hints on loading screens by hitting the E button.
 
*Players can now cycle through hints on loading screens by hitting the E button.
 
*Brightness bar on character creation extended so you can make the game even brighter.
 
*Brightness bar on character creation extended so you can make the game even brighter.
*A [[Compendium]] now appears in the Tab menu. The Hints and Secrets tabs have been folded into the Compendium. In addition, one section lists all the available [[Feats]] in the game and tracks which feats have been completed. Another section will track all of the foods the player has eaten and their effects.
+
*A Compendium now appears in the Tab menu. The Hints and Secrets tabs have been folded into the Compendium. In addition, one section lists all the available Feats in the game and tracks which feats have been completed. Another section will track all of the foods the player has eaten and their effects.
*New VFX on [[Memora]].
+
*New VFX on Memora.
*New VFX on [[Animus]] Hearts.
+
*New VFX on Animus Hearts.
 
*Players will no longer sound like they are plunging deep beneath the water when they splash through a puddle.
 
*Players will no longer sound like they are plunging deep beneath the water when they splash through a puddle.
*Fix for “[[Bark & Bite]]” achievement not firing right (the [[Ripper]] was getting the achievement instead).
+
*Fix for “Bark & Bite” achievement not firing right (the Ripper was getting the achievement instead).
 
*(Trade) Fix for splitting stacks during trade destroying stacks.
 
*(Trade) Fix for splitting stacks during trade destroying stacks.
  
 
==External Playtest==
 
==External Playtest==
===0.3.18273 (2/6/2019 10:09 AM)===
+
===0.3.18273 (2/6/2019 10:09 AM)<br>0.3.3226 (2.5.2019 01:47 AM)<br>0.3.3193 (2.11.2019 01:46 AM)===
===0.3.3226 (2.5.2019 01:47 AM)===
+
These builds were released for External Playtest Round 6, running February 5- February 15, 2019.
===0.3.3193 (2.11.2019 01:46 AM)===
 
These builds were released for External Playtest Round 6, running February 5 - February 15, 2019.
 
  
 
==Update 1==
 
==Update 1==
Line 377: Line 152:
  
 
*Directional attacks are available at level zero without their status effects and they do the same amount of damage as a heavy attack. We’ve revised the previous skills granting directional attacks as follows (Swords / Axes and Maces / Unarmed):
 
*Directional attacks are available at level zero without their status effects and they do the same amount of damage as a heavy attack. We’ve revised the previous skills granting directional attacks as follows (Swords / Axes and Maces / Unarmed):
:*[[Blade Master]] / [[Mighty Blows]] / [[Fists of Iron]] - heavy left and right attacks now stagger enemies (LMB + Left and LMB + Right)
+
:*Blade Master / Mighty Blows / Fists of Iron - heavy left and right attacks now stagger enemies (LMB + Left and LMB + Right)
:*[[Fighter's Fury]] / [[Bloody Barrage]] / [[Fists of Fury]] - heavy forward attacks now stun, and heavy back attacks knock enemies down (LMB + W and LMB + S)
+
:*Fighter’s Fury / Bloody Barrage / Fists of Fury - heavy forward attacks now stun, and heavy back attacks knock enemies down (LMB + W and LMB + S)
:*[[Deft Maneuvers]] / [[Savage Maneuvers]] / [[Shielded Strike]] - holding heavy attacks longer charges up the attack and does a bleeding over time extra damage (hold LMB longer)  
+
:*Deft Maneuvers / Savage Maneuvers / Shielded Strike - holding heavy attacks longer charges up the attack and does a bleeding over time extra damage (hold LMB longer)  
 
*Light attacks do a bit more damage (20% more)
 
*Light attacks do a bit more damage (20% more)
 
*Light attacks if spammed have a reminder tooltip every 10 swings explaining the difference between light swings (tapping LMB) and heavy swings (holding and releasing LMB)
 
*Light attacks if spammed have a reminder tooltip every 10 swings explaining the difference between light swings (tapping LMB) and heavy swings (holding and releasing LMB)
 
*Unskilled Heavy attacks no longer stagger opponents
 
*Unskilled Heavy attacks no longer stagger opponents
*[[Pluto's Gate]] received a combat tuning update: [[Spectral Knights]] (skeletons in chainmail) have been replaced by [[Spectral Warriors]] (skeletons with sickles and bows, who are now slightly weaker and do less damage) and some Spectral Warriors have been replaced by [[Spectral Thugs]] (headless skeletons, who are now weaker and unable to block).
+
*Pluto’s Gate received a combat tuning update: Spectral Knights (skeletons in chainmail) have been replaced by Spectral Warriors (skeletons with sickles and bows, who are now slightly weaker and do less damage) and some Spectral Warriors have been replaced by Spectral Thugs (headless skeletons, who are now weaker and unable to block).
 
*Combat VFX are now more visible: VFX Blood is brighter and VFX Collision FX are bigger – this goes for Stone, Wood and Bone impacts.
 
*Combat VFX are now more visible: VFX Blood is brighter and VFX Collision FX are bigger – this goes for Stone, Wood and Bone impacts.
 
*Short swords have a bit larger attack colliders so they will connect hits more reliably
 
*Short swords have a bit larger attack colliders so they will connect hits more reliably
Line 389: Line 164:
 
*Physics damage has been increased, making throwing objects at enemies a good strategy.
 
*Physics damage has been increased, making throwing objects at enemies a good strategy.
 
*Enemies now react better when they are hit with a thrown object
 
*Enemies now react better when they are hit with a thrown object
*Arrows should now working correctly in The [[Underswamp]]
+
*Arrows should now working correctly in The Underswamp
*[[Outcast]]s teleport less often in and out in combat and have better flee point checking.
+
*Outcasts teleport less often in and out in combat and have better flee point checking.
*[[Spectral Warrior]]s no longer attack inanimate objects (like torches and doors) when damaged by them.   
+
*Spectral Warriors no longer attack inanimate objects (like torches and doors) when damaged by them.   
  
  
Line 403: Line 178:
 
*LODs adjusted to reduce graphical popping on higher end machines
 
*LODs adjusted to reduce graphical popping on higher end machines
 
*Gather quest items now have a map region highlighted
 
*Gather quest items now have a map region highlighted
*Many enhancements to [[Upper Erebus]]
+
*Many enhancements to Upper Erebus
  
 
'''Items'''
 
'''Items'''
Line 426: Line 201:
  
 
*When a spell fails for lack of an eligible target, it no longer costs mana. This should help you experiment more freely with new rune formulas.
 
*When a spell fails for lack of an eligible target, it no longer costs mana. This should help you experiment more freely with new rune formulas.
*[[Resherak]] can now be found in [[Pluto's Gate]]; visit him to train new skills earlier than ever before.
+
*Resherak can now be found in Pluto’s Gate; visit him to train new skills earlier than ever before.
*New [[Feats]] are available in Pluto’s Gate to give players more [[Memora]] for their first encounter with Resherak.  
+
*New Feats are available in Pluto’s Gate to give players more Memora for their first encounter with Resherak.  
 
*The Skills panel now grays out skills that are not yet unlocked, so you can tell the difference between them and skills whose precursors in the tree you just haven’t got yet. (Remember: you’ll be notified when returning to Marcaul if new Skills have been unlocked.)
 
*The Skills panel now grays out skills that are not yet unlocked, so you can tell the difference between them and skills whose precursors in the tree you just haven’t got yet. (Remember: you’ll be notified when returning to Marcaul if new Skills have been unlocked.)
  
Line 474: Line 249:
 
*There are still some holes in levels -- we will continue to fix them.
 
*There are still some holes in levels -- we will continue to fix them.
 
*A small handful of memora logs have no proper title text or text for the audio. These will be found in some Intrigue faction quests. The quests are still completable and will count towards your memora log count.
 
*A small handful of memora logs have no proper title text or text for the audio. These will be found in some Intrigue faction quests. The quests are still completable and will count towards your memora log count.
*There’s an occasional bug with the quest [[Secrets of the Stygian Abyss]] where the required Memora item spawns in an inaccessible place (the inside of a Stone Bridge). If you cannot find that item, the current workaround is to abandon the quest and restart it. We are working on a fix for this issue.
+
*There’s an occasional bug with the quest Secrets of the Stygian Abyss where the required Memora item spawns in an inaccessible place (the inside of a Stone Bridge). If you cannot find that item, the current workaround is to abandon the quest and restart it. We are working on a fix for this issue.
*"You have learned a spell!" text appears with no context when you head toward The [[Moat of Khnum]] in [[Upper Erebus]].
+
*"You have learned a spell!" text appears with no context when you head toward The Moat of Khnum in Upper Erebus.
*Some DLC items do not appear in the [[Midnight Forum]] stash unless the player starts a new game.
+
*Some DLC items do not appear in the Midnight Forum stash unless the player starts a new game.
 
*After reloading a save, some items, like water bottles, may not return to exactly where they were when you last saved.
 
*After reloading a save, some items, like water bottles, may not return to exactly where they were when you last saved.
 
*Sometimes jumping into physics objects like tables, crates, or chests, can sometimes hurt you and sometimes gravely hurt you!
 
*Sometimes jumping into physics objects like tables, crates, or chests, can sometimes hurt you and sometimes gravely hurt you!
*The [[Dash]] skill isn’t as reliable over rough terrain as we’d like it to be.
+
*The Dash skill isn’t as reliable over rough terrain as we’d like it to be.
 
*Climbing a chain while swimming can result in getting stuck on the chain.
 
*Climbing a chain while swimming can result in getting stuck on the chain.
 
*Steam cloud saves are not yet working correctly.
 
*Steam cloud saves are not yet working correctly.
 
*You cannot scroll through the backpack with scrollbar when in trade UI.
 
*You cannot scroll through the backpack with scrollbar when in trade UI.
 
*You can occasionally lose a stack of items when you move it in a container (backpack or stash).
 
*You can occasionally lose a stack of items when you move it in a container (backpack or stash).
*As you acquire more valuable items, typically in later stages of the game, [[Aelita]] can run out of money.
+
*As you acquire more valuable items, typically in later stages of the game, Aelita can run out of money.
*The [[Mana Brain]] / [[Mana Leech]] companion creatures have duplicated, large highlighting.
+
*The Mana Brain / Mana Leech companion creatures have duplicated, large highlighting.
  
 
==Hotfix 1.02==
 
==Hotfix 1.02==
Line 510: Line 285:
 
- Player sound effects removed between loading screens.<br>
 
- Player sound effects removed between loading screens.<br>
 
- In-Game Language choice preserved between play sessions. (Note that the Graffiti on walls will remain in the original language until you enter a new level).<br>
 
- In-Game Language choice preserved between play sessions. (Note that the Graffiti on walls will remain in the original language until you enter a new level).<br>
- [[Magic Fist|MAGIC FIST]] spell now visibly causes an impact reaction on enemies.<br>
+
- MAGIC FIST spell now visibly causes an impact reaction on enemies.<br>
 
- Added more logging to help gather data on crash bugs
 
- Added more logging to help gather data on crash bugs
  
Line 539: Line 314:
 
'''– Please note that you cannot “save your game” while in the Abyss. It only preserves your inventory, skills, and day progression. You can only “hard save” in Marcaul / the hub. The Silver Sapling is used as a respawn point within a level.'''
 
'''– Please note that you cannot “save your game” while in the Abyss. It only preserves your inventory, skills, and day progression. You can only “hard save” in Marcaul / the hub. The Silver Sapling is used as a respawn point within a level.'''
  
– PENDING: reported crashes when loading into [[Pluto's Gate]].<br>
+
– PENDING: reported crashes when loading into Pluto’s Gate.<br>
 
– PENDING: add option to remove or reduce mouse smoothing.<br>
 
– PENDING: add option to remove or reduce mouse smoothing.<br>
– Changing the graphics settings during a mission will reset you back to [[Marcaul]] (the hub) and progress the day by 1.<br>
+
– Changing the graphics settings during a mission will reset you back to Marcaul (the hub) and progress the day by 1.<br>
 
– Dead NPCs may tug into the wall when you are a certain distance away.<br>
 
– Dead NPCs may tug into the wall when you are a certain distance away.<br>
 
– Player Hunger level can increase when game is paused.<br>
 
– Player Hunger level can increase when game is paused.<br>
 
– Some metal doors can get stuck in their frame when opened.<br>
 
– Some metal doors can get stuck in their frame when opened.<br>
– Some audio might overlap when you play a [[Memora]] log during narration.<br>
+
– Some audio might overlap when you play a Memora log during narration.<br>
 
– Highlighting over the companion mind crippler shows additional outlines. This creature still behaves per normal.<br>
 
– Highlighting over the companion mind crippler shows additional outlines. This creature still behaves per normal.<br>
 
– There are rare areas where a skeleton would spawn in an unexpected area and not react to players.<br>
 
– There are rare areas where a skeleton would spawn in an unexpected area and not react to players.<br>
 
– Character punches the air after casting a spell with a wand.<br>
 
– Character punches the air after casting a spell with a wand.<br>
 
– Selecting sounds in the character customizer does not show box around the selected option.<br>
 
– Selecting sounds in the character customizer does not show box around the selected option.<br>
– If character falls into Valley in [[Titan's Reach]] and has all the movement skills unlocked, they can survive the fall and become stuck.<br>
+
– If character falls into Valley in Titan’s Reach and has all the movement skills unlocked, they can survive the fall and become stuck.<br>
– In [[Tyball's Folly]], falling into water in the [[Necromanteion]] region causes players to be stuck.<br>
+
– In Tyball’s Folly, falling into water in the Necromanteion region causes players to be stuck.<br>
 
– Playing on the computer with a controller, exiting the game, rebooting the computer and starting up the game causes the game to be locked to playing a controller. You will need to replug the controller and reset the controls.<br>
 
– Playing on the computer with a controller, exiting the game, rebooting the computer and starting up the game causes the game to be locked to playing a controller. You will need to replug the controller and reset the controls.<br>
– Corpses of [[Deep Slug]]s occasionally distort after reloading a level.<br>
+
– Corpses of Deep Slugs occasionally distort after reloading a level.<br>
– Thrown objects will pass through [[Aelita]].<br>
+
– Thrown objects will pass through Aelita.<br>
– In one room in [[Murgo's Prison]] some items will disappear after turning off a trap.<br>
+
– In one room in Murgo’s Prison some items will disappear after turning off a trap.<br>
– If you are climbing a chain while being hit by a [[Ripper]], you are unable to get off the chain.<br>
+
– If you are climbing a chain while being hit by a Ripper, you are unable to get off the chain.<br>
 
– Some chains move on their own.<br>
 
– Some chains move on their own.<br>
 
– If an additional game is loaded while in-game, the faction favor could display inaccurate information.<br>
 
– If an additional game is loaded while in-game, the faction favor could display inaccurate information.<br>
Line 563: Line 338:
 
– Faction bonus popups add an extra “the” in front of the faction’s name.<br>
 
– Faction bonus popups add an extra “the” in front of the faction’s name.<br>
 
– Splashing into shallow water sounds like splashing into deep pools of water.<br>
 
– Splashing into shallow water sounds like splashing into deep pools of water.<br>
[[Uruz Rune|URUZ rune]] icon is different in spellwheel than in spellbook. This is a font issue.<br>
+
– URUZ rune icon is different in spellwheel than in spellbook. This is a font issue.<br>
 
– Using Controller on OPTIONS menus that scroll, you need to use the right stick to scroll the menus.<br>
 
– Using Controller on OPTIONS menus that scroll, you need to use the right stick to scroll the menus.<br>
 
– There are some holes in the environments that are being addressed.<br>
 
– There are some holes in the environments that are being addressed.<br>
Line 580: Line 355:
  
 
'''Accessing Bonus Items:'''<br>
 
'''Accessing Bonus Items:'''<br>
Retrieve the quest companions through the “Player Stash” in the [[Midnight Forum]] (near [[Aelita]]) in [[Marcaul]]. The Player Stash has a map icon to help you find it. When you open your stash, you get an auxiliary inventory UI and you will see the items in there. You can drag them to your regular inventory and equip them from there (there’s 1 special slot for equipping a companion, just like armor, etc.). Note: every new character the player creates will have those items sitting in their stash.
+
Retrieve the quest companions through the “Player Stash” in the Midnight Forum (near Aelita) in Marcaul. The Player Stash has a map icon to help you find it. When you open your stash, you get an auxiliary inventory UI and you will see the items in there. You can drag them to your regular inventory and equip them from there (there’s 1 special slot for equipping a companion, just like armor, etc.). Note: every new character the player creates will have those items sitting in their stash.
  
 
The map will be downloaded to a DLC Extras folder in your Underworld Ascendant Steam folder: C:\Program Files (x86)\Steam\steamapps\common\Underworld Ascendant\DLC Extras
 
The map will be downloaded to a DLC Extras folder in your Underworld Ascendant Steam folder: C:\Program Files (x86)\Steam\steamapps\common\Underworld Ascendant\DLC Extras
Line 629: Line 404:
  
 
==[[Beta]]==
 
==[[Beta]]==
===0.3.31687 (10.30.2018 06:48 PM)===
+
===0.3.31687 (10.30.2018 06:48 PM)<br>0.3.31882 (10/11/2018 06:41 PM)===
===0.3.31882 (10/11/2018 06:41 PM)===
 
 
This build includes:<ref>[https://otherside-e.com/wp/welcome-to-beta-underworld-ascendant/ Welcome to Beta: Underworld Ascendant], [https://www.othersideentertainment.com/forum/index.php Otherside Entertainment User Community], October 12, 2018, 11:11 AM</ref>
 
This build includes:<ref>[https://otherside-e.com/wp/welcome-to-beta-underworld-ascendant/ Welcome to Beta: Underworld Ascendant], [https://www.othersideentertainment.com/forum/index.php Otherside Entertainment User Community], October 12, 2018, 11:11 AM</ref>
  
[[Pluto's Gate|PLUTO’S GATE]]
+
PLUTO’S GATE
  
[[Saurian's Challenge|THE SAURIAN’S CHALLENGE]]
+
THE SAURIAN’S CHALLENGE
  
[[Marcual|MARCAUL]]
+
MARCAUL
  
[[Upper Erebus|UPPER EREBUS]]
+
UPPER EREBUS
  
[[Underswamp|UNDERSWAMP]]
+
UNDERSWAMP
  
[[Titan's Reach|TITAN’S REACH]]
+
TITAN’S REACH
  
 
   
 
   
Line 649: Line 423:
 
'''SKILLS'''
 
'''SKILLS'''
  
Note: You can only exchange your [[Memora]] for skills with [[Resherak]] in [[Marcaul]] (or if you find him in the Abyss). All skills are currently available in the build.
+
Note: You can only exchange your Memora for skills with Resherak in Marcaul (or if you find him in the Abyss). All skills are currently available in the build.
  
 
'''ITEMS'''
 
'''ITEMS'''
Line 656: Line 430:
 
:*Note that most of these will equip automatically if they are better than your current armor
 
:*Note that most of these will equip automatically if they are better than your current armor
 
*Weapons
 
*Weapons
:*[[Jewel of Befuddlement]] – Throw this at an enemy and they will be temporarily stunned and forget they saw you.
+
:*Jewel of Befuddlement – Throw this at an enemy and they will be temporarily stunned and forget they saw you.
:*[[Flint Arrow]]s
+
:*Flint Arrows
 
:*Bow
 
:*Bow
:*[[Water Arrow]]s – Does not deal damage to enemies. Can put out fires.
+
:*Water Arrows – Does not deal damage to enemies. Can put out fires.
:*[[Blast Arrow]]s – Deals minor damage. On collision, a blast of air will be released.
+
:*Blast Arrows – Deals minor damage. On collision, a blast of air will be released.
:*[[Tripwire]] – Anything that walks into a tripwire will receive damage, including yourself! Select the tripwire and click Left Mouse to have the placement indicator appear. Move against a vertical surface where the placement indicator is tinted white and click again to place it. If the placement indicator is tinted red, that means an opposing surface is not close enough, and the trap can’t be placed there.
+
:*Tripwire – Anything that walks into a tripwire will receive damage, including yourself! Select the tripwire and click Left Mouse to have the placement indicator appear. Move against a vertical surface where the placement indicator is tinted white and click again to place it. If the placement indicator is tinted red, that means an opposing surface is not close enough, and the trap can’t be placed there.
*[[Memora]] – A magical means for capturing memories. Raw Memora is used as currency. Memora containing key information or survival skills is greatly valued. (A Memora containing secrets is a quest item in the Upper Erebus mission)
+
*Memora – A magical means for capturing memories. Raw Memora is used as currency. Memora containing key information or survival skills is greatly valued. (A Memora containing secrets is a quest item in the Upper Erebus mission)
*[[Silver Sapling]] – Plant it anywhere in dirt. You will always respawn at the Silver Sapling. It can only be in one place at any one time, so be mindful of where you re-plant it!
+
*Silver Sapling – Plant it anywhere in dirt. You will always respawn at the Silver Sapling. It can only be in one place at any one time, so be mindful of where you re-plant it!
 
*Food
 
*Food
 
:*Be sure to eat food ingame to learn their effects!
 
:*Be sure to eat food ingame to learn their effects!
 
*Wands
 
*Wands
:*[[Move Wood Wand|Move Wood]] – Cast once to bring a wooden object towards you.
+
:*Move Wood – Cast once to bring a wooden object towards you.
:*[[Bind Spirit Wand|Bind Spirit]] – Charms living creatures and shackles the Undead to the ground for a short period of time.
+
:*Bind Spirit – Charms living creatures and shackles the Undead to the ground for a short period of time.
:*[[Bind Wood Wand|Bind Wood]] – Immobilizes wooden objects in place for a short time.
+
:*Bind Wood – Immobilizes wooden objects in place for a short time.
:*[[Fire Orb Wand|Move Fire]] – creates a throw-able orb of fire
+
:*Move Fire – creates a throw-able orb of fire
 
:*Be sure to pay attention to rune combinations and write down your own!
 
:*Be sure to pay attention to rune combinations and write down your own!
  
 
'''CREATURES'''
 
'''CREATURES'''
  
*Tier 1, 2, and 3 [[Skeleton]]s
+
*Tier 1, 2, and 3 Skeletons
 
*??? Skeletons (beware Skeletons whose eyes glow red…)
 
*??? Skeletons (beware Skeletons whose eyes glow red…)
*[[Ripper]]s
+
*Rippers
*[[Lich]]
+
*Lich
*[[Eidolon]] (Note: cannot be damaged directly)
+
*Eidolon (Note: cannot be damaged directly)
*[[Animus]]
+
*Animus
*[[Deep Slug]]s
+
*Deep Slugs
*[[Outcast]]s
+
*Outcasts
*[[Chthonian]]s
+
*Chthonians
*[[Saurian]]s
+
*Saurians
*[[Wisp]]s
+
*Wisps
  
 
'''GAMEPLAY AND BUILD NOTES:'''
 
'''GAMEPLAY AND BUILD NOTES:'''
Line 702: Line 476:
  
 
*'''FOR ALIENWARE USERS:''' The game may crash if you do not delete the file “AlienFXManagedWrapper3.5.dll” in C:\Program Files (x86)\Steam\steamapps\common\Underworld Ascendant Betas\UA_Data\Managed (or wherever you have their games stored)
 
*'''FOR ALIENWARE USERS:''' The game may crash if you do not delete the file “AlienFXManagedWrapper3.5.dll” in C:\Program Files (x86)\Steam\steamapps\common\Underworld Ascendant Betas\UA_Data\Managed (or wherever you have their games stored)
*There are some occlusion issues in [[Pluto's Gate]], [[Marcaul]], and [[Titan's Reach]].
+
*There are some occlusion issues in Pluto’s Gate, Marcaul, and Titan’s Reach.
 
*There is a floor texture that has some issues in Pluto’s Gate.
 
*There is a floor texture that has some issues in Pluto’s Gate.
 
*“Added to Backpack” is triggered when you first load into Marcaul, even though you haven’t picked up anything. This is handling your unarmed slot as “an object” you picked up, even though it isn’t.
 
*“Added to Backpack” is triggered when you first load into Marcaul, even though you haven’t picked up anything. This is handling your unarmed slot as “an object” you picked up, even though it isn’t.
Line 727: Line 501:
  
 
==External Playtest==
 
==External Playtest==
===0.3.3238 (10/20/2018 01:47 AM)===
+
===0.3.3238 (10/20/2018 01:47 AM)<br>0.3.3287 (10.17.2018 01:49 AM)===
===0.3.3287 (10.17.2018 01:49 AM)===
 
 
These builds were released for External Playtest Round 5, running October 22 - November 5, 2018.
 
These builds were released for External Playtest Round 5, running October 22 - November 5, 2018.
  
Line 756: Line 529:
  
 
*Combat
 
*Combat
:*[[Haste]]
+
:*Haste
:*[[Sword Mastery]]
+
:*Sword Mastery
:*[[Parry]]
+
:*Parry
:*[[Sprint]]
+
:*Sprint
:*[[Pitch of the Pedro]] – Handheld objects can be thrown quicker to deal more damage.
+
:*Pitch of the Pedro – Handheld objects can be thrown quicker to deal more damage.
:*[[Lift]]
+
:*Lift
:*[[Avatar Smash]]
+
:*Avatar Smash
:*[[Jump]]
+
:*Jump
:*[[Feather Fall]]
+
:*Feather Fall
:*[[Wall Run]]
+
:*Wall Run
 
*Magic
 
*Magic
:*[[Mage Sight]] – Allows you to see mana motes.
+
:*Mage Sight – Allows you to see mana motes.
:*[[Casting Boost]] 1-3
+
:*Casting Boost 1-3
:*[[Mana Boost]] 1-5
+
:*Mana Boost 1-5
:*[[Mana Attractor]] – Automatically brings mana motes within a visible radius to you.
+
:*Mana Attractor – Automatically brings mana motes within a visible radius to you.
 
*Stealth
 
*Stealth
:*[[Stealth Sense]] – While crouching, the UI element will indicate how visible you are. (“Open eyeball” is highly visible, “closed eyeball” is undetected”)
+
:*Stealth Sense – While crouching, the UI element will indicate how visible you are. (“Open eyeball” is highly visible, “closed eyeball” is undetected”)
:*[[Concealment]]
+
:*Concealment
:*[[Climb]]/[[Mantle]] – You will automatically mantle over small ledges and objects while moving forward (e.g., holding down “w”)
+
:*Climb/Mantle – You will automatically mantle over small ledges and objects while moving forward (e.g., holding down “w”)
:*[[Climb Ropes]]
+
:*Climb Ropes
:*[[Dash]]
+
:*Dash
 
:*Dash 2 – While crouching, hold left shift to view where you can dash towards. Release shift to dash. Can leap across gaps. You WILL collide with anything in the way.
 
:*Dash 2 – While crouching, hold left shift to view where you can dash towards. Release shift to dash. Can leap across gaps. You WILL collide with anything in the way.
:*[[Backstab]] – While crouching behind an enemy undetected, striking with a sharp object (sword, dagger, etc) will do bonus damage.
+
:*Backstab – While crouching behind an enemy undetected, striking with a sharp object (sword, dagger, etc) will do bonus damage.
:*[[Pounce]] – Attacking an enemy while undetected will do bonus damage.
+
:*Pounce – Attacking an enemy while undetected will do bonus damage.
:*[[Lucky Shot]] – While you’re aiming with a bow and arrow, you can time the release when the little arrow indicator is in the center of the bar to receive a damage boost.
+
:*Lucky Shot – While you’re aiming with a bow and arrow, you can time the release when the little arrow indicator is in the center of the bar to receive a damage boost.
:*[[Sniping]] – Headshots while concealed deal double damage. Can one-shot Tier 1 Skeletons.
+
:*Sniping – Headshots while concealed deal double damage. Can one-shot Tier 1 Skeletons.
  
 
'''ITEMS'''
 
'''ITEMS'''
Line 790: Line 563:
 
:*Helmets
 
:*Helmets
 
*Weapons
 
*Weapons
:*[[Jewel of Befuddlement]] – Throw this at an enemy and they will be temporarily stunned and forget they saw you.
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:*Jewel of Befuddlement – Throw this at an enemy and they will be temporarily stunned and forget they saw you.
:*[[Flint Arrow]]s
+
:*Flint Arrows
 
:*Bow
 
:*Bow
:*[[Water Arrow]]s – Does not deal damage to enemies. Can put out fires.
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:*Water Arrows – Does not deal damage to enemies. Can put out fires.
:*[[Blast Arrow]]s – Deals minor damage. On collision, a blast of air will be released.
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:*Blast Arrows – Deals minor damage. On collision, a blast of air will be released.
:*[[Tripwire]] – Anything that walks into a tripwire will receive damage, including yourself! Select the tripwire and click Left Mouse to have the placement indicator appear. Move against a vertical surface where the placement indicator is tinted white and click again to place it. If the placement indicator is tinted red, that means an opposing surface is not close enough, and the trap can’t be placed there.
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:*Tripwire – Anything that walks into a tripwire will receive damage, including yourself! Select the tripwire and click Left Mouse to have the placement indicator appear. Move against a vertical surface where the placement indicator is tinted white and click again to place it. If the placement indicator is tinted red, that means an opposing surface is not close enough, and the trap can’t be placed there.
*[[Memora]] – A magical means for capturing memories. Raw Memora is used as currency. Memora containing key information or survival skills is greatly valued. (A Memora containing secrets is a quest item in the Upper Erebus mission)
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*Memora – A magical means for capturing memories. Raw Memora is used as currency. Memora containing key information or survival skills is greatly valued. (A Memora containing secrets is a quest item in the Upper Erebus mission)
*[[Silver Sapling]] – Plant it anywhere in dirt. You will always respawn at the Silver Sapling. It can only be in one place at any one time, so be mindful of where you re-plant it!
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*Silver Sapling – Plant it anywhere in dirt. You will always respawn at the Silver Sapling. It can only be in one place at any one time, so be mindful of where you re-plant it!
 
*Food
 
*Food
:*[[Fromage du Propre]]
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:*Fromage du Propre
:*[[Eyeless Nether Fish]] – Don’t ask, don’t tell.
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:*Eyeless Nether Fish – Don’t ask, don’t tell.
:*[[Corn of the Erinyes]]
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:*Corn of the Erinyes
 
*Wands
 
*Wands
:*[[Move Plant Wand|Move Plant]] – Cast once to bring a wooden object towards you. On the same wooden object, casting again will push the wooden object away from you.
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:*Move Plant – Cast once to bring a wooden object towards you. On the same wooden object, casting again will push the wooden object away from you.
:*[[Bind Spirit Wand|Bind Spirit]] – Charms living creatures and shackles the Undead to the ground for a short period of time.
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:*Bind Spirit – Charms living creatures and shackles the Undead to the ground for a short period of time.
:*[[Bind Plant Wand|Bind Plant]] – Immobilizes wooden objects in place for a short time.
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:*Bind Plant – Immobilizes wooden objects in place for a short time.
  
 
'''CREATURES'''
 
'''CREATURES'''
*Tier 1 & Tier 2 [[Skeleton]]s
+
*Tier 1 & Tier 2 Skeletons
*[[Ripper]]s
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*Rippers
*[[Eidolon]] (Note, cannot be damaged directly)
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*Eidolon (Note, cannot be damaged directly)
*[[Wisp]]s
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*Wisps
  
 
'''GAMEPLAY AND BUILD NOTES:'''
 
'''GAMEPLAY AND BUILD NOTES:'''

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