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==Update 2== | ==Update 2== | ||
===0.3.23299 (2.13.2019 12:56 PM)=== | ===0.3.23299 (2.13.2019 12:56 PM)=== | ||
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'''The Stygian Abyss renovated''' | '''The Stygian Abyss renovated''' | ||
− | *The world is now a series of interconnected levels, accessible through The | + | *The world is now a series of interconnected levels, accessible through The Grand Staircase. Updated quest flow now focuses on important narrative quests that highlight both new and refined story and content, while allowing the player to freely explore the environment and optional side-quests. |
*As a result of this major change, we highly recommend that you start a new game to experience it. That said, if you want to start from where you left off, your old save games will still work and you will start at a roughly similar place in the new story progression. | *As a result of this major change, we highly recommend that you start a new game to experience it. That said, if you want to start from where you left off, your old save games will still work and you will start at a roughly similar place in the new story progression. | ||
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*Updated enemy patrol paths and lighting pass in all levels to enhance tactical stealth gameplay, and enemy population overhaul/refinements on all main quests. | *Updated enemy patrol paths and lighting pass in all levels to enhance tactical stealth gameplay, and enemy population overhaul/refinements on all main quests. | ||
*New and streamlined story elements along main critical path, with supplemental story elements moved to explorable space. | *New and streamlined story elements along main critical path, with supplemental story elements moved to explorable space. | ||
− | *The | + | *The Vault of Nyx, the final level encounter, gameplay and clarity improvements. |
'''Meta Game updates''' | '''Meta Game updates''' | ||
− | *The | + | *The Doom Counter has been refined to better ramp the type and difficulty of creatures that appear, and now allows players to complete the game without having to set it back more than once in an average playthrough. |
*Players no longer need to gain Faction Favor or Influence to trigger the final encounter of the game, though Faction Favor still provides benefits in trade. | *Players no longer need to gain Faction Favor or Influence to trigger the final encounter of the game, though Faction Favor still provides benefits in trade. | ||
*New games can now choose a difficulty level. All old save games will be treated as “Normal” difficulty. | *New games can now choose a difficulty level. All old save games will be treated as “Normal” difficulty. | ||
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*Enemies will no longer do more than one in-combat emote in a row, which makes them much more aggressive. | *Enemies will no longer do more than one in-combat emote in a row, which makes them much more aggressive. | ||
*Enemies will flee less often than before. | *Enemies will flee less often than before. | ||
− | * | + | *Animuses now alert all nearby undead when they are being attacked. |
− | * | + | *Lizardmen casters will no longer cast while on the ground or getting up. |
*Lizardmen will now be more aggressive. | *Lizardmen will now be more aggressive. | ||
*Better wandering for deep slugs and rats. | *Better wandering for deep slugs and rats. | ||
− | * | + | *Skeletons will no longer attack torches that damage them. Also reduced torch damage radius for when creatures walk by them. |
*Enemies now have more personality in their idle time. | *Enemies now have more personality in their idle time. | ||
'''Loot and Items''' | '''Loot and Items''' | ||
− | *Standard trunks are now smaller to reflect that they don’t hold treasure on the level of the mighty | + | *Standard trunks are now smaller to reflect that they don’t hold treasure on the level of the mighty Typhon chests. Removed the sparkly “treasure” effect when you open a trunk. Celebrations are for actual treasure chests. |
*Trunks that are too low-level to hold much loot will now (rather than being so empty) have more filler items such as pots, which will sometimes contain coins. | *Trunks that are too low-level to hold much loot will now (rather than being so empty) have more filler items such as pots, which will sometimes contain coins. | ||
*Clarity pass on item descriptions to make it easier to understand what they do. | *Clarity pass on item descriptions to make it easier to understand what they do. | ||
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*Player’s speed percentage is now listed in the inventory screen so you can tell if items you have equipped are slowing you down (or speeding you up). | *Player’s speed percentage is now listed in the inventory screen so you can tell if items you have equipped are slowing you down (or speeding you up). | ||
*Item tooltips for equipment that improves the wearer’s armor percentage now include a notation about that. | *Item tooltips for equipment that improves the wearer’s armor percentage now include a notation about that. | ||
− | *Updated | + | *Updated Aelita’s trade menu to make it easier to understand how much silver you will get for a trade, and how much silver Aelita has available to trade. |
*When you mouse over an item, it will be compared to the same type of item you have equipped, if any. | *When you mouse over an item, it will be compared to the same type of item you have equipped, if any. | ||
*Right clicking on items in your inventory behaves the same as double clicking. This also applies to trade where it will move it to/from the offer table. | *Right clicking on items in your inventory behaves the same as double clicking. This also applies to trade where it will move it to/from the offer table. | ||
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*Further refinement of player movement | *Further refinement of player movement | ||
*If the player walks into a heavy object (like a table) it no longer knocks over. Instead the player will step on top of it. This also applies to crates! Running into stuff will still knock it over, of course. | *If the player walks into a heavy object (like a table) it no longer knocks over. Instead the player will step on top of it. This also applies to crates! Running into stuff will still knock it over, of course. | ||
− | *There are more mana motes in the world. Use the | + | *There are more mana motes in the world. Use the Mana Sight skill to spot them and keep your supply full! |
*Player’s maximum mana is increased. | *Player’s maximum mana is increased. | ||
− | *Fixed the | + | *Fixed the Blink spell getting stuck on light obstructions (e.g. crates), and made it more reliable in general. Adjusted it to Level 3 instead of Level 2. |
− | *Fixed the | + | *Fixed the Magic Fist spell’s collision with physics objects to apply forces as intended. |
− | *Fixed | + | *Fixed Outcasts’ fleeing behavior so they don’t smoke bomb away from the player if they are allies (as with summoned or charmed Outcasts). |
*Fixed long-press of the interact button on doors (as if you were trying to pick the door up), to lock or unlock them. | *Fixed long-press of the interact button on doors (as if you were trying to pick the door up), to lock or unlock them. | ||
*Friendly lizardmen now show up on the map. You will also get a warning saying “Saurians are your allies!” if you accidentally hit one. | *Friendly lizardmen now show up on the map. You will also get a warning saying “Saurians are your allies!” if you accidentally hit one. | ||
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'''Levels and Quests''' | '''Levels and Quests''' | ||
*Players will be able to reach the lower depths of the Abyss more quickly in the game’s overall progression, if they choose to do so. | *Players will be able to reach the lower depths of the Abyss more quickly in the game’s overall progression, if they choose to do so. | ||
− | *Removed the intro sequence with | + | *Removed the intro sequence with Cabirus so players can get to the action faster. |
*Implemented subtitles for the ending cinematics. | *Implemented subtitles for the ending cinematics. | ||
*A lighting pass across the entire game to better support gameplay. | *A lighting pass across the entire game to better support gameplay. | ||
*More improvements to the main quest line to make sure there are no dry spots. | *More improvements to the main quest line to make sure there are no dry spots. | ||
*Narrative and clarity pass on the Vault of Nyx so players can better understand what needs to be done to complete the final mission in the game. | *Narrative and clarity pass on the Vault of Nyx so players can better understand what needs to be done to complete the final mission in the game. | ||
− | *Players who miss the | + | *Players who miss the “Cautious First Steps” feat in Pluto’s Gate can still qualify for it by running any subsequent quest undetected. |
*Removed the “Weaponless” Side Bounty from the rotation as it’s not applicable to the new Quest flow. | *Removed the “Weaponless” Side Bounty from the rotation as it’s not applicable to the new Quest flow. | ||
*New challenges and rewards to discover in all levels! | *New challenges and rewards to discover in all levels! | ||
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'''Skills''' | '''Skills''' | ||
− | *Fixed the | + | *Fixed the Haste skill so only characters with the skill get its benefit. |
*Some special attacks now knock the targeted enemy back. | *Some special attacks now knock the targeted enemy back. | ||
*Skill Points are now called Skill Points on the Skills screen, (not Memora). | *Skill Points are now called Skill Points on the Skills screen, (not Memora). | ||
*Clarity pass on skill descriptions to make it easier to understand what each skill does and how to use them. | *Clarity pass on skill descriptions to make it easier to understand what each skill does and how to use them. | ||
− | *Known issue: the | + | *Known issue: the Mighty Blow, Cleave, and Fists of Iron skill chain descriptions sometimes leave out that they apply to axes & maces, swords, and unarmed attacks respectively. |
− | *Added a reminder on the Skills screen that the player needs to perform | + | *Added a reminder on the Skills screen that the player needs to perform Feats (found in the Compendium) to earn skill points. |
− | *Fixed the | + | *Fixed the Unseen Dash and Dash Farther skills’ handling of rough terrain. Unseen Dash should skim over terrain, while Dash Farther will hop over gaps entirely. |
− | *Increased the bonus to mantel height granted by the | + | *Increased the bonus to mantel height granted by the Athletic Ascent skill. |
*Improved clarity for skill descriptions and skill panel. | *Improved clarity for skill descriptions and skill panel. | ||
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*Players can now cycle through hints on loading screens by hitting the E button. | *Players can now cycle through hints on loading screens by hitting the E button. | ||
*Brightness bar on character creation extended so you can make the game even brighter. | *Brightness bar on character creation extended so you can make the game even brighter. | ||
− | *A | + | *A Compendium now appears in the Tab menu. The Hints and Secrets tabs have been folded into the Compendium. In addition, one section lists all the available Feats in the game and tracks which feats have been completed. Another section will track all of the foods the player has eaten and their effects. |
− | *New VFX on | + | *New VFX on Memora. |
− | *New VFX on | + | *New VFX on Animus Hearts. |
*Players will no longer sound like they are plunging deep beneath the water when they splash through a puddle. | *Players will no longer sound like they are plunging deep beneath the water when they splash through a puddle. | ||
− | *Fix for | + | *Fix for “Bark & Bite” achievement not firing right (the Ripper was getting the achievement instead). |
*(Trade) Fix for splitting stacks during trade destroying stacks. | *(Trade) Fix for splitting stacks during trade destroying stacks. | ||
==External Playtest== | ==External Playtest== | ||
− | ===0.3.18273 (2/6/2019 10:09 AM) | + | ===0.3.18273 (2/6/2019 10:09 AM)<br>0.3.3226 (2.5.2019 01:47 AM)<br>0.3.3193 (2.11.2019 01:46 AM)=== |
− | + | These builds were released for External Playtest Round 6, running February 5- February 15, 2019. | |
− | |||
− | These builds were released for External Playtest Round 6, running February 5 - February 15, 2019. | ||
==Update 1== | ==Update 1== | ||
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*Directional attacks are available at level zero without their status effects and they do the same amount of damage as a heavy attack. We’ve revised the previous skills granting directional attacks as follows (Swords / Axes and Maces / Unarmed): | *Directional attacks are available at level zero without their status effects and they do the same amount of damage as a heavy attack. We’ve revised the previous skills granting directional attacks as follows (Swords / Axes and Maces / Unarmed): | ||
− | :* | + | :*Blade Master / Mighty Blows / Fists of Iron - heavy left and right attacks now stagger enemies (LMB + Left and LMB + Right) |
− | :* | + | :*Fighter’s Fury / Bloody Barrage / Fists of Fury - heavy forward attacks now stun, and heavy back attacks knock enemies down (LMB + W and LMB + S) |
− | :* | + | :*Deft Maneuvers / Savage Maneuvers / Shielded Strike - holding heavy attacks longer charges up the attack and does a bleeding over time extra damage (hold LMB longer) |
*Light attacks do a bit more damage (20% more) | *Light attacks do a bit more damage (20% more) | ||
*Light attacks if spammed have a reminder tooltip every 10 swings explaining the difference between light swings (tapping LMB) and heavy swings (holding and releasing LMB) | *Light attacks if spammed have a reminder tooltip every 10 swings explaining the difference between light swings (tapping LMB) and heavy swings (holding and releasing LMB) | ||
*Unskilled Heavy attacks no longer stagger opponents | *Unskilled Heavy attacks no longer stagger opponents | ||
− | * | + | *Pluto’s Gate received a combat tuning update: Spectral Knights (skeletons in chainmail) have been replaced by Spectral Warriors (skeletons with sickles and bows, who are now slightly weaker and do less damage) and some Spectral Warriors have been replaced by Spectral Thugs (headless skeletons, who are now weaker and unable to block). |
*Combat VFX are now more visible: VFX Blood is brighter and VFX Collision FX are bigger – this goes for Stone, Wood and Bone impacts. | *Combat VFX are now more visible: VFX Blood is brighter and VFX Collision FX are bigger – this goes for Stone, Wood and Bone impacts. | ||
*Short swords have a bit larger attack colliders so they will connect hits more reliably | *Short swords have a bit larger attack colliders so they will connect hits more reliably | ||
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*Physics damage has been increased, making throwing objects at enemies a good strategy. | *Physics damage has been increased, making throwing objects at enemies a good strategy. | ||
*Enemies now react better when they are hit with a thrown object | *Enemies now react better when they are hit with a thrown object | ||
− | *Arrows should now working correctly in The | + | *Arrows should now working correctly in The Underswamp |
− | * | + | *Outcasts teleport less often in and out in combat and have better flee point checking. |
− | * | + | *Spectral Warriors no longer attack inanimate objects (like torches and doors) when damaged by them. |
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*LODs adjusted to reduce graphical popping on higher end machines | *LODs adjusted to reduce graphical popping on higher end machines | ||
*Gather quest items now have a map region highlighted | *Gather quest items now have a map region highlighted | ||
− | *Many enhancements to | + | *Many enhancements to Upper Erebus |
'''Items''' | '''Items''' | ||
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*When a spell fails for lack of an eligible target, it no longer costs mana. This should help you experiment more freely with new rune formulas. | *When a spell fails for lack of an eligible target, it no longer costs mana. This should help you experiment more freely with new rune formulas. | ||
− | * | + | *Resherak can now be found in Pluto’s Gate; visit him to train new skills earlier than ever before. |
− | *New | + | *New Feats are available in Pluto’s Gate to give players more Memora for their first encounter with Resherak. |
*The Skills panel now grays out skills that are not yet unlocked, so you can tell the difference between them and skills whose precursors in the tree you just haven’t got yet. (Remember: you’ll be notified when returning to Marcaul if new Skills have been unlocked.) | *The Skills panel now grays out skills that are not yet unlocked, so you can tell the difference between them and skills whose precursors in the tree you just haven’t got yet. (Remember: you’ll be notified when returning to Marcaul if new Skills have been unlocked.) | ||
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*There are still some holes in levels -- we will continue to fix them. | *There are still some holes in levels -- we will continue to fix them. | ||
*A small handful of memora logs have no proper title text or text for the audio. These will be found in some Intrigue faction quests. The quests are still completable and will count towards your memora log count. | *A small handful of memora logs have no proper title text or text for the audio. These will be found in some Intrigue faction quests. The quests are still completable and will count towards your memora log count. | ||
− | *There’s an occasional bug with the quest | + | *There’s an occasional bug with the quest Secrets of the Stygian Abyss where the required Memora item spawns in an inaccessible place (the inside of a Stone Bridge). If you cannot find that item, the current workaround is to abandon the quest and restart it. We are working on a fix for this issue. |
− | *"You have learned a spell!" text appears with no context when you head toward The | + | *"You have learned a spell!" text appears with no context when you head toward The Moat of Khnum in Upper Erebus. |
− | *Some DLC items do not appear in the | + | *Some DLC items do not appear in the Midnight Forum stash unless the player starts a new game. |
*After reloading a save, some items, like water bottles, may not return to exactly where they were when you last saved. | *After reloading a save, some items, like water bottles, may not return to exactly where they were when you last saved. | ||
*Sometimes jumping into physics objects like tables, crates, or chests, can sometimes hurt you and sometimes gravely hurt you! | *Sometimes jumping into physics objects like tables, crates, or chests, can sometimes hurt you and sometimes gravely hurt you! | ||
− | *The | + | *The Dash skill isn’t as reliable over rough terrain as we’d like it to be. |
*Climbing a chain while swimming can result in getting stuck on the chain. | *Climbing a chain while swimming can result in getting stuck on the chain. | ||
*Steam cloud saves are not yet working correctly. | *Steam cloud saves are not yet working correctly. | ||
*You cannot scroll through the backpack with scrollbar when in trade UI. | *You cannot scroll through the backpack with scrollbar when in trade UI. | ||
*You can occasionally lose a stack of items when you move it in a container (backpack or stash). | *You can occasionally lose a stack of items when you move it in a container (backpack or stash). | ||
− | *As you acquire more valuable items, typically in later stages of the game, | + | *As you acquire more valuable items, typically in later stages of the game, Aelita can run out of money. |
− | *The | + | *The Mana Brain / Mana Leech companion creatures have duplicated, large highlighting. |
==Hotfix 1.02== | ==Hotfix 1.02== | ||
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- Player sound effects removed between loading screens.<br> | - Player sound effects removed between loading screens.<br> | ||
- In-Game Language choice preserved between play sessions. (Note that the Graffiti on walls will remain in the original language until you enter a new level).<br> | - In-Game Language choice preserved between play sessions. (Note that the Graffiti on walls will remain in the original language until you enter a new level).<br> | ||
− | - | + | - MAGIC FIST spell now visibly causes an impact reaction on enemies.<br> |
- Added more logging to help gather data on crash bugs | - Added more logging to help gather data on crash bugs | ||
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'''– Please note that you cannot “save your game” while in the Abyss. It only preserves your inventory, skills, and day progression. You can only “hard save” in Marcaul / the hub. The Silver Sapling is used as a respawn point within a level.''' | '''– Please note that you cannot “save your game” while in the Abyss. It only preserves your inventory, skills, and day progression. You can only “hard save” in Marcaul / the hub. The Silver Sapling is used as a respawn point within a level.''' | ||
− | – PENDING: reported crashes when loading into | + | – PENDING: reported crashes when loading into Pluto’s Gate.<br> |
– PENDING: add option to remove or reduce mouse smoothing.<br> | – PENDING: add option to remove or reduce mouse smoothing.<br> | ||
− | – Changing the graphics settings during a mission will reset you back to | + | – Changing the graphics settings during a mission will reset you back to Marcaul (the hub) and progress the day by 1.<br> |
– Dead NPCs may tug into the wall when you are a certain distance away.<br> | – Dead NPCs may tug into the wall when you are a certain distance away.<br> | ||
– Player Hunger level can increase when game is paused.<br> | – Player Hunger level can increase when game is paused.<br> | ||
– Some metal doors can get stuck in their frame when opened.<br> | – Some metal doors can get stuck in their frame when opened.<br> | ||
− | – Some audio might overlap when you play a | + | – Some audio might overlap when you play a Memora log during narration.<br> |
– Highlighting over the companion mind crippler shows additional outlines. This creature still behaves per normal.<br> | – Highlighting over the companion mind crippler shows additional outlines. This creature still behaves per normal.<br> | ||
– There are rare areas where a skeleton would spawn in an unexpected area and not react to players.<br> | – There are rare areas where a skeleton would spawn in an unexpected area and not react to players.<br> | ||
– Character punches the air after casting a spell with a wand.<br> | – Character punches the air after casting a spell with a wand.<br> | ||
– Selecting sounds in the character customizer does not show box around the selected option.<br> | – Selecting sounds in the character customizer does not show box around the selected option.<br> | ||
− | – If character falls into Valley in | + | – If character falls into Valley in Titan’s Reach and has all the movement skills unlocked, they can survive the fall and become stuck.<br> |
− | – In | + | – In Tyball’s Folly, falling into water in the Necromanteion region causes players to be stuck.<br> |
– Playing on the computer with a controller, exiting the game, rebooting the computer and starting up the game causes the game to be locked to playing a controller. You will need to replug the controller and reset the controls.<br> | – Playing on the computer with a controller, exiting the game, rebooting the computer and starting up the game causes the game to be locked to playing a controller. You will need to replug the controller and reset the controls.<br> | ||
− | – Corpses of | + | – Corpses of Deep Slugs occasionally distort after reloading a level.<br> |
− | – Thrown objects will pass through | + | – Thrown objects will pass through Aelita.<br> |
− | – In one room in | + | – In one room in Murgo’s Prison some items will disappear after turning off a trap.<br> |
− | – If you are climbing a chain while being hit by a | + | – If you are climbing a chain while being hit by a Ripper, you are unable to get off the chain.<br> |
– Some chains move on their own.<br> | – Some chains move on their own.<br> | ||
– If an additional game is loaded while in-game, the faction favor could display inaccurate information.<br> | – If an additional game is loaded while in-game, the faction favor could display inaccurate information.<br> | ||
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– Faction bonus popups add an extra “the” in front of the faction’s name.<br> | – Faction bonus popups add an extra “the” in front of the faction’s name.<br> | ||
– Splashing into shallow water sounds like splashing into deep pools of water.<br> | – Splashing into shallow water sounds like splashing into deep pools of water.<br> | ||
− | – | + | – URUZ rune icon is different in spellwheel than in spellbook. This is a font issue.<br> |
– Using Controller on OPTIONS menus that scroll, you need to use the right stick to scroll the menus.<br> | – Using Controller on OPTIONS menus that scroll, you need to use the right stick to scroll the menus.<br> | ||
– There are some holes in the environments that are being addressed.<br> | – There are some holes in the environments that are being addressed.<br> | ||
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'''Accessing Bonus Items:'''<br> | '''Accessing Bonus Items:'''<br> | ||
− | Retrieve the quest companions through the “Player Stash” in the | + | Retrieve the quest companions through the “Player Stash” in the Midnight Forum (near Aelita) in Marcaul. The Player Stash has a map icon to help you find it. When you open your stash, you get an auxiliary inventory UI and you will see the items in there. You can drag them to your regular inventory and equip them from there (there’s 1 special slot for equipping a companion, just like armor, etc.). Note: every new character the player creates will have those items sitting in their stash. |
The map will be downloaded to a DLC Extras folder in your Underworld Ascendant Steam folder: C:\Program Files (x86)\Steam\steamapps\common\Underworld Ascendant\DLC Extras | The map will be downloaded to a DLC Extras folder in your Underworld Ascendant Steam folder: C:\Program Files (x86)\Steam\steamapps\common\Underworld Ascendant\DLC Extras | ||
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==[[Beta]]== | ==[[Beta]]== | ||
− | ===0.3.31687 (10.30.2018 06:48 PM) | + | ===0.3.31687 (10.30.2018 06:48 PM)<br>0.3.31882 (10/11/2018 06:41 PM)=== |
− | |||
This build includes:<ref>[https://otherside-e.com/wp/welcome-to-beta-underworld-ascendant/ Welcome to Beta: Underworld Ascendant], [https://www.othersideentertainment.com/forum/index.php Otherside Entertainment User Community], October 12, 2018, 11:11 AM</ref> | This build includes:<ref>[https://otherside-e.com/wp/welcome-to-beta-underworld-ascendant/ Welcome to Beta: Underworld Ascendant], [https://www.othersideentertainment.com/forum/index.php Otherside Entertainment User Community], October 12, 2018, 11:11 AM</ref> | ||
− | + | PLUTO’S GATE | |
− | + | THE SAURIAN’S CHALLENGE | |
− | + | MARCAUL | |
− | + | UPPER EREBUS | |
− | + | UNDERSWAMP | |
− | + | TITAN’S REACH | |
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'''SKILLS''' | '''SKILLS''' | ||
− | Note: You can only exchange your | + | Note: You can only exchange your Memora for skills with Resherak in Marcaul (or if you find him in the Abyss). All skills are currently available in the build. |
'''ITEMS''' | '''ITEMS''' | ||
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:*Note that most of these will equip automatically if they are better than your current armor | :*Note that most of these will equip automatically if they are better than your current armor | ||
*Weapons | *Weapons | ||
− | :* | + | :*Jewel of Befuddlement – Throw this at an enemy and they will be temporarily stunned and forget they saw you. |
− | :* | + | :*Flint Arrows |
:*Bow | :*Bow | ||
− | :* | + | :*Water Arrows – Does not deal damage to enemies. Can put out fires. |
− | :* | + | :*Blast Arrows – Deals minor damage. On collision, a blast of air will be released. |
− | :* | + | :*Tripwire – Anything that walks into a tripwire will receive damage, including yourself! Select the tripwire and click Left Mouse to have the placement indicator appear. Move against a vertical surface where the placement indicator is tinted white and click again to place it. If the placement indicator is tinted red, that means an opposing surface is not close enough, and the trap can’t be placed there. |
− | * | + | *Memora – A magical means for capturing memories. Raw Memora is used as currency. Memora containing key information or survival skills is greatly valued. (A Memora containing secrets is a quest item in the Upper Erebus mission) |
− | * | + | *Silver Sapling – Plant it anywhere in dirt. You will always respawn at the Silver Sapling. It can only be in one place at any one time, so be mindful of where you re-plant it! |
*Food | *Food | ||
:*Be sure to eat food ingame to learn their effects! | :*Be sure to eat food ingame to learn their effects! | ||
*Wands | *Wands | ||
− | :* | + | :*Move Wood – Cast once to bring a wooden object towards you. |
− | :* | + | :*Bind Spirit – Charms living creatures and shackles the Undead to the ground for a short period of time. |
− | :* | + | :*Bind Wood – Immobilizes wooden objects in place for a short time. |
− | :* | + | :*Move Fire – creates a throw-able orb of fire |
:*Be sure to pay attention to rune combinations and write down your own! | :*Be sure to pay attention to rune combinations and write down your own! | ||
'''CREATURES''' | '''CREATURES''' | ||
− | *Tier 1, 2, and 3 | + | *Tier 1, 2, and 3 Skeletons |
*??? Skeletons (beware Skeletons whose eyes glow red…) | *??? Skeletons (beware Skeletons whose eyes glow red…) | ||
− | * | + | *Rippers |
− | * | + | *Lich |
− | * | + | *Eidolon (Note: cannot be damaged directly) |
− | * | + | *Animus |
− | * | + | *Deep Slugs |
− | * | + | *Outcasts |
− | * | + | *Chthonians |
− | * | + | *Saurians |
− | * | + | *Wisps |
'''GAMEPLAY AND BUILD NOTES:''' | '''GAMEPLAY AND BUILD NOTES:''' | ||
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*'''FOR ALIENWARE USERS:''' The game may crash if you do not delete the file “AlienFXManagedWrapper3.5.dll” in C:\Program Files (x86)\Steam\steamapps\common\Underworld Ascendant Betas\UA_Data\Managed (or wherever you have their games stored) | *'''FOR ALIENWARE USERS:''' The game may crash if you do not delete the file “AlienFXManagedWrapper3.5.dll” in C:\Program Files (x86)\Steam\steamapps\common\Underworld Ascendant Betas\UA_Data\Managed (or wherever you have their games stored) | ||
− | *There are some occlusion issues in | + | *There are some occlusion issues in Pluto’s Gate, Marcaul, and Titan’s Reach. |
*There is a floor texture that has some issues in Pluto’s Gate. | *There is a floor texture that has some issues in Pluto’s Gate. | ||
*“Added to Backpack” is triggered when you first load into Marcaul, even though you haven’t picked up anything. This is handling your unarmed slot as “an object” you picked up, even though it isn’t. | *“Added to Backpack” is triggered when you first load into Marcaul, even though you haven’t picked up anything. This is handling your unarmed slot as “an object” you picked up, even though it isn’t. | ||
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==External Playtest== | ==External Playtest== | ||
− | ===0.3.3238 (10/20/2018 01:47 AM) | + | ===0.3.3238 (10/20/2018 01:47 AM)<br>0.3.3287 (10.17.2018 01:49 AM)=== |
− | |||
These builds were released for External Playtest Round 5, running October 22 - November 5, 2018. | These builds were released for External Playtest Round 5, running October 22 - November 5, 2018. | ||
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*Combat | *Combat | ||
− | :* | + | :*Haste |
− | :* | + | :*Sword Mastery |
− | :* | + | :*Parry |
− | :* | + | :*Sprint |
− | :* | + | :*Pitch of the Pedro – Handheld objects can be thrown quicker to deal more damage. |
− | :* | + | :*Lift |
− | :* | + | :*Avatar Smash |
− | :* | + | :*Jump |
− | :* | + | :*Feather Fall |
− | :* | + | :*Wall Run |
*Magic | *Magic | ||
− | :* | + | :*Mage Sight – Allows you to see mana motes. |
− | :* | + | :*Casting Boost 1-3 |
− | :* | + | :*Mana Boost 1-5 |
− | :* | + | :*Mana Attractor – Automatically brings mana motes within a visible radius to you. |
*Stealth | *Stealth | ||
− | :* | + | :*Stealth Sense – While crouching, the UI element will indicate how visible you are. (“Open eyeball” is highly visible, “closed eyeball” is undetected”) |
− | :* | + | :*Concealment |
− | :* | + | :*Climb/Mantle – You will automatically mantle over small ledges and objects while moving forward (e.g., holding down “w”) |
− | :* | + | :*Climb Ropes |
− | :* | + | :*Dash |
:*Dash 2 – While crouching, hold left shift to view where you can dash towards. Release shift to dash. Can leap across gaps. You WILL collide with anything in the way. | :*Dash 2 – While crouching, hold left shift to view where you can dash towards. Release shift to dash. Can leap across gaps. You WILL collide with anything in the way. | ||
− | :* | + | :*Backstab – While crouching behind an enemy undetected, striking with a sharp object (sword, dagger, etc) will do bonus damage. |
− | :* | + | :*Pounce – Attacking an enemy while undetected will do bonus damage. |
− | :* | + | :*Lucky Shot – While you’re aiming with a bow and arrow, you can time the release when the little arrow indicator is in the center of the bar to receive a damage boost. |
− | :* | + | :*Sniping – Headshots while concealed deal double damage. Can one-shot Tier 1 Skeletons. |
'''ITEMS''' | '''ITEMS''' | ||
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:*Helmets | :*Helmets | ||
*Weapons | *Weapons | ||
− | :* | + | :*Jewel of Befuddlement – Throw this at an enemy and they will be temporarily stunned and forget they saw you. |
− | :* | + | :*Flint Arrows |
:*Bow | :*Bow | ||
− | :* | + | :*Water Arrows – Does not deal damage to enemies. Can put out fires. |
− | :* | + | :*Blast Arrows – Deals minor damage. On collision, a blast of air will be released. |
− | :* | + | :*Tripwire – Anything that walks into a tripwire will receive damage, including yourself! Select the tripwire and click Left Mouse to have the placement indicator appear. Move against a vertical surface where the placement indicator is tinted white and click again to place it. If the placement indicator is tinted red, that means an opposing surface is not close enough, and the trap can’t be placed there. |
− | * | + | *Memora – A magical means for capturing memories. Raw Memora is used as currency. Memora containing key information or survival skills is greatly valued. (A Memora containing secrets is a quest item in the Upper Erebus mission) |
− | * | + | *Silver Sapling – Plant it anywhere in dirt. You will always respawn at the Silver Sapling. It can only be in one place at any one time, so be mindful of where you re-plant it! |
*Food | *Food | ||
− | :* | + | :*Fromage du Propre |
− | :* | + | :*Eyeless Nether Fish – Don’t ask, don’t tell. |
− | :* | + | :*Corn of the Erinyes |
*Wands | *Wands | ||
− | :* | + | :*Move Plant – Cast once to bring a wooden object towards you. On the same wooden object, casting again will push the wooden object away from you. |
− | :* | + | :*Bind Spirit – Charms living creatures and shackles the Undead to the ground for a short period of time. |
− | :* | + | :*Bind Plant – Immobilizes wooden objects in place for a short time. |
'''CREATURES''' | '''CREATURES''' | ||
− | *Tier 1 & Tier 2 | + | *Tier 1 & Tier 2 Skeletons |
− | * | + | *Rippers |
− | * | + | *Eidolon (Note, cannot be damaged directly) |
− | * | + | *Wisps |
'''GAMEPLAY AND BUILD NOTES:''' | '''GAMEPLAY AND BUILD NOTES:''' |