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==Update 4== | ==Update 4== | ||
===0.0.00000 (6.18.2019 02:06 PM)=== | ===0.0.00000 (6.18.2019 02:06 PM)=== | ||
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Notes | Notes | ||
*This update is about 1.1GB in size. | *This update is about 1.1GB in size. | ||
− | *<u>Added friendly NPC interactions</u> with a number of new characters, many of whom are locked away behind insidious challenges that can only be accessed by powering a | + | *<u>Added friendly NPC interactions</u> with a number of new characters, many of whom are locked away behind insidious challenges that can only be accessed by powering a Materia Modus to lower the local water level. |
− | :*New main quest to find and free the Outcast | + | :*New main quest to find and free the Outcast Fane, who will provide a hunting guide for the Eidolon and Animus. (He then sets up as a vendor in the Saurian camp, as added in Update 3.) |
− | :*New Faction quest to find and free The Shambler | + | :*New Faction quest to find and free The Shambler Meridian, who will open The Bazaar of The Arcane in Marcaul and offer high level magic items for sale. |
− | :*New Faction quest to find and free the Outcast | + | :*New Faction quest to find and free the Outcast Dahlia, who will teach the player several Rune Formulas. |
− | :*New Faction quest to find and free the Deep Elf | + | :*New Faction quest to find and free the Deep Elf Severn, who will provide a map location for a hidden area. |
− | :*New Faction quest to find and free the Expedition dwarf | + | :*New Faction quest to find and free the Expedition dwarf Quater, who will provide a map location for a hidden area. |
− | :*Series’ mainstay | + | :*Series’ mainstay Rawstag the Troll -- who really has a lot to say -- has taken up residence in The Bazaar of The Arcane |
*<u>Several new enemies added</u>: | *<u>Several new enemies added</u>: | ||
− | :*The | + | :*The Bellum, a blind “headless” charger w/ tongue ranged attack |
:*The deadly Poison Bellum | :*The deadly Poison Bellum | ||
− | :*The stealthy | + | :*The stealthy Shadow Beast |
*<u>Combat tuned to be more strategic</u>, with the addition of a shove attack (which can interrupt some enemy attacks or push them off ledges) and fan-requested combat music, which reinforces when enemies are aggroed on you. | *<u>Combat tuned to be more strategic</u>, with the addition of a shove attack (which can interrupt some enemy attacks or push them off ledges) and fan-requested combat music, which reinforces when enemies are aggroed on you. | ||
*<u>Updated in-world loot pass</u>, added new weapons, armor, and gear items to increase the variety of loot and further reward exploration. | *<u>Updated in-world loot pass</u>, added new weapons, armor, and gear items to increase the variety of loot and further reward exploration. | ||
− | *<u>Added Rune formulas</u> and increased the Runes found in-world to encourage deeper exploration of magic. New | + | *<u>Added Rune formulas</u> and increased the Runes found in-world to encourage deeper exploration of magic. New Fehu (Beast) Rune added, increasing the number of spells players can craft, such as Create Beast (which spawns a Deep Slug with a flammable trail), Create Bellum, and Harm Beast. |
*<u>Improved tutorial sequence</u> and smart hint system to teach elements that players were missing (such as advanced combat attacks and bow zoom) or unclear about (status effects like hunger and exhaustion). | *<u>Improved tutorial sequence</u> and smart hint system to teach elements that players were missing (such as advanced combat attacks and bow zoom) or unclear about (status effects like hunger and exhaustion). | ||
*<u>Updated UI/UX elements</u>, such as: | *<u>Updated UI/UX elements</u>, such as: | ||
:*Improved map icons and readability. | :*Improved map icons and readability. | ||
:*More prominent notifications when you unlock a new Rune or enter a new region. | :*More prominent notifications when you unlock a new Rune or enter a new region. | ||
− | :*The | + | :*The Rune Wheel now has additional commentary regarding target and use of the currently-crafted spell, along with UI styling to make it clearer that you can click on spell names in the Spellbook to ready them. |
− | :*The tooltip for the | + | :*The tooltip for the Rune Bag now includes the Spellbook name (if available) of the currently-readied spell. |
− | :*The | + | :*The Doom Counter now properly shows itself on the HUD when its value changed. |
:*Tooltips in the Trade screen now show the resale value of items in your inventory, not just those in the “Your Offer” area. | :*Tooltips in the Trade screen now show the resale value of items in your inventory, not just those in the “Your Offer” area. | ||
:*Improved readability of inventory annotations for stack counts and Rune Formulas. | :*Improved readability of inventory annotations for stack counts and Rune Formulas. | ||
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:*Enemies will be less inclined to equip bows if the player is close by. | :*Enemies will be less inclined to equip bows if the player is close by. | ||
:*Reduced the force applied to carried objects (like crates) if the object encounters obstacles. This will make things noticeably more controllable when, for example, holding objects up against doors. | :*Reduced the force applied to carried objects (like crates) if the object encounters obstacles. This will make things noticeably more controllable when, for example, holding objects up against doors. | ||
− | :*Reaching the | + | :*Reaching the Vault of Nyx will now enable the New Game Plus option in the main menu. As long as you have the autosave file from this point in the game (or any save game made from a “New Game Plus” game afterwards), choosing the “New Game” option at the main menu gives you the option of starting your game already in Marcaul, with a starting allowance of silver, skill points, starting runes and basic gear. |
:*Fixed the accounting for several Feats that were not being granted properly, such as Firestarter, Meteoric Demise, and Weaponized Slug. | :*Fixed the accounting for several Feats that were not being granted properly, such as Firestarter, Meteoric Demise, and Weaponized Slug. | ||
− | :* | + | :*Nether Caps were not set to be a potential food for Deep Slugs, as intended. |
− | :* | + | :*Aelita will have more cash on hand for making purchases in the late game. |
:*Rune Formulas branded on wands with the Focus Mastery skill are now preserved in saved games. | :*Rune Formulas branded on wands with the Focus Mastery skill are now preserved in saved games. | ||
− | :*High-level | + | :*High-level Ehwaz Rune (Movement) spells were knocking creatures down, but not applying forces as intended. Now they can really throw them around. |
:*In cases where there are no hostile targets available, harmful spells will now target any available non-hostile NPCs in preference to targeting the caster themselves. Remember: be careful what you wish for! | :*In cases where there are no hostile targets available, harmful spells will now target any available non-hostile NPCs in preference to targeting the caster themselves. Remember: be careful what you wish for! | ||
− | :*The 5% speed penalty for the | + | :*The 5% speed penalty for the Left-footed Boot was confusing to describe, because it came on top of the 5% penalty all leather boots carry (if you don’t have the Fleet Feet or Unseen Dash skill). Changed it to a flat 10% penalty even if you have skills. That’s what happens when you wear just a Left-footed Boot. |
:*Chests are now opened and closed by interacting only with their lids, not their whole bodies, to help avoid unintended interactions while gathering loot. | :*Chests are now opened and closed by interacting only with their lids, not their whole bodies, to help avoid unintended interactions while gathering loot. | ||
− | :*Fixed a scale error when the interaction outline effect was applied to certain characters, such as The | + | :*Fixed a scale error when the interaction outline effect was applied to certain characters, such as The Mana Leech. |
− | :* | + | :*Spectral Knights now sport a variety of fearsome helmets. |
:*Adjusted damage applied when the player-character falls on enemies; the Pounce skill will now be needed to get really good damage in this case (as intended). Also fixed Pounce skill’s eligibility for bonuses that apply to Adroit damage. | :*Adjusted damage applied when the player-character falls on enemies; the Pounce skill will now be needed to get really good damage in this case (as intended). Also fixed Pounce skill’s eligibility for bonuses that apply to Adroit damage. | ||
:*Many graphical fixes to the environment. | :*Many graphical fixes to the environment. | ||
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:*Enemies should no longer dip through the ground when getting up from a knockdown. | :*Enemies should no longer dip through the ground when getting up from a knockdown. | ||
:*Players hands no longer jitter when moving on stairs. | :*Players hands no longer jitter when moving on stairs. | ||
− | :* | + | :*Cabirus’ death mask now appears during the [redacted] ending sequence. |
:*Quest rewards no longer fall off of their pedestal before the player can claim them. | :*Quest rewards no longer fall off of their pedestal before the player can claim them. | ||
:*The game no longer hitches when the player equips water arrows for the first time. | :*The game no longer hitches when the player equips water arrows for the first time. |