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! Name !! Works !! Description !! Notes
 
! Name !! Works !! Description !! Notes
 
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| Arcane Regeneration || Yes || Regained a massive amount of health using Arcane Regeneration. || Requires Arcane Regeneration skill. You need to heal 1000 health only by gathering mana orbs.
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| Arcane Regeneration || Yes || Regained a massive amount of health using Arcane Regeneration. || Requires Arcane Regeneration skill.
 
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| Balancing Act || No? || Balanced on a plank. || Balanced like a see-saw, or balancing on its end? Unknown.
 
| Balancing Act || No? || Balanced on a plank. || Balanced like a see-saw, or balancing on its end? Unknown.
 
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| Bark & Bite || Yes || Defeated a Ripper. || Works when killing a reaper with flaming orbs and arrows.  
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| Bark & Bite || Yes || Defeated a Ripper. || Killed a reaper with flaming orbs and shooting some arrows for good measure.
 
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| Bound Time || Yes || Dispatched an enemy who was bound while time was slowed. || Use a ᚾᛏ wand to bind the skeleton and a rune bag ᚾᛖ spell to slow time. Finish it off with a weapon. You may need to weaken the skeleton first, so you can deal a killing blow here.
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| Bound Time || Yes || Dispatched an enemy who was bound while time was slowed. || Used a wand to bind the skeleton and a rune bag spell to slow time, finished him off with a dagger.
 
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| Box Master || No? || Jumped on a levitated box || Does not seem to trigger when using ᚾᛃ (Bind wood), ᛖᛃ (Move Wood) or ᛖᚾ (Gravitate).
 
| Box Master || No? || Jumped on a levitated box || Does not seem to trigger when using ᚾᛃ (Bind wood), ᛖᛃ (Move Wood) or ᛖᚾ (Gravitate).
 
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| Cat Burglar || Yes || Gathered a key item without being detected. || Triggers even if you don't have the side bounty to do so. It can be any quest item (a key for one of the main quests, a memora for a side quest etc.).
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| Cat Burglar || Yes || Gathered a key item without being detected. || Triggers even if you don't have the side bounty to do so.
 
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| Cautious First Steps || Yes || Snuck by initial foes without being detected. || Sneak past the three skeleton archers of Pluto's Gate in the "sneaking" part of the intro. In patch 2, a few skeletons were added before this point. If starting a new game just to do this, "New Game +" mode skips the tutorial levels, so can't get this achievement.
 
| Cautious First Steps || Yes || Snuck by initial foes without being detected. || Sneak past the three skeleton archers of Pluto's Gate in the "sneaking" part of the intro. In patch 2, a few skeletons were added before this point. If starting a new game just to do this, "New Game +" mode skips the tutorial levels, so can't get this achievement.
 
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| Cheated Death || Yes || Used "Merciful Fate" to cheat death. || Even though the description talks about a Merciful Fate skill, the achievement requires an Iron Shirt skill from a fighter tree or a Shadow Step from a rogue tree. The easiest way to get this is to plant a tree near creatures and let them kill you several times, until this triggers.
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| Cheated Death || Yes || Used "Merciful Fate" to cheat death. || Requires Merciful Fate skill. Easiest way to get this is to plant a tree near creatures and let them kill you several times, until this triggers.
 
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| Combo Attack || Yes || Performed a combo attack with a sword, axe, or without a weapon. || Requires any attack skill that combines a movement key with an attack key (e.g. Fighter's Fury, Bloody Barrage). Acquire that skill and kill an enemy with it.  
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| Combo Attack || No? || Performed a combo attack with a sword, axe, or without a weapon. || Possibly not skill dependent after Patch 1, but may require skills such as Bloody Barrage or Fighter's Fury.
 
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| Crawstuck || Yes || Jammed a trap with an object. || Levers which disable traps can trigger this, as can using physics objects. The Trap Impairment skill may help.
 
| Crawstuck || Yes || Jammed a trap with an object. || Levers which disable traps can trigger this, as can using physics objects. The Trap Impairment skill may help.
 
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| Deadly Sorcerer || Yes || Killed an enemy with spells. || Requires ᚦ?-series spells. Basic Mage Fist spell work fine for this.
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| Deadly Sorcerer || Yes || Killed an enemy with spells. || Requires ᚦ?-series spells.
 
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| Diverting Behavior || No? || Caused an enemy to investigate a sound. || Does not seem to trigger with thrown or carried physics objects. It doesn't trigger with glass bottles or when making noise on your own (smashing stuff, jumping loudly etc.). Even if the enemies do come to investigate, it still doesn't trigger. Seems completely bugged.
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| Diverting Behavior || No? || Caused an enemy to investigate a sound. || Does not seem to trigger with thrown or carried physics objects. If not bugged, may require a glass vial for distraction.
 
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| Dual Caster || Yes || Successfully casted a spell with two runestones. || All spells are two or more runes. "ᚢᛗ" (Heal Person) is the first spell you can cast.
 
| Dual Caster || Yes || Successfully casted a spell with two runestones. || All spells are two or more runes. "ᚢᛗ" (Heal Person) is the first spell you can cast.
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| Dynamics of Reversal || No? || Reflected projectile. || Unknown spell. Reflect spell MAY be ᛒᛉᛖ. Rune wand is marked as "REMOVED". Internal feat name: ReflectedAnArrowOrMindBlast.
 
| Dynamics of Reversal || No? || Reflected projectile. || Unknown spell. Reflect spell MAY be ᛒᛉᛖ. Rune wand is marked as "REMOVED". Internal feat name: ReflectedAnArrowOrMindBlast.
 
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| Environment Master || Yes || Caused multiple enemies to be killed by physics damage. || Triggers on its own in some levels, just by loading the level. Works with thrown boxes.  
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| Environment Master || Yes || Caused multiple enemies to be killed by physics damage. || Triggers on its own in some levels, just by loading the level.
 
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| Fire Kill || Yes || Caused an enemy to be killed by Fire. || Triggers on its own in some levels. Igniting the building around them seems to work. Merely holding a burning thing to their face until they die is apparently not enough. Throwing burning boxes at the enemies works fine.
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| Fire Kill || Yes || Caused an enemy to be killed by Fire. || Triggers on its own in some levels. Igniting the building around them seems to work. Merely holding a burning thing to their face until they die is apparently not enough.
 
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| Flawless Victory || Yes || Resolved a combat encounter against multiple opponents who detected me without taking damage. || Ranged weapons help, as does terrain to prevent more than one attacking you at once.
 
| Flawless Victory || Yes || Resolved a combat encounter against multiple opponents who detected me without taking damage. || Ranged weapons help, as does terrain to prevent more than one attacking you at once.
 
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| Formulaic Expert || Yes || Successfully casted a spell with four runestones. || Requires enough runes and sufficient casting skill. Ability to cast 2nd level spells without penalty is enough, so you are able to attempt 3rd level spells.
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| Formulaic Expert || Yes || Successfully casted a spell with four runestones. || Requires enough runes and sufficient casting skill.
 
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| Friend of Deep Slugs || Yes || Feed a Deep Slug one of it's favorite foods. || Eyeless Nether Fish can trigger this, so can Ripper Pomme. Ensure that they fully consume the fish.
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| Friend of Deep Slugs || Yes || Feed a Deep Slug one of it's favorite foods. || Eyeless Nether Fish can trigger this. Ensure that they fully consume the fish.
 
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| Hard To Reach || Yes || Switched a lever without touching it || You can obtain this by throwing or firing something at any lever, including in the very first room. You need to do this at least once, in Pluto's Gate, the training level.
 
| Hard To Reach || Yes || Switched a lever without touching it || You can obtain this by throwing or firing something at any lever, including in the very first room. You need to do this at least once, in Pluto's Gate, the training level.
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| Incite Commotion || Yes || Enemies convinced to turn on each other. || Outcasts attacking monsters does not trigger this. Standing so that a foe is between yourself and a bowman or magic user seems to be the simplest path. Angering a reaper while others are close to it may also trigger it.
 
| Incite Commotion || Yes || Enemies convinced to turn on each other. || Outcasts attacking monsters does not trigger this. Standing so that a foe is between yourself and a bowman or magic user seems to be the simplest path. Angering a reaper while others are close to it may also trigger it.
 
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| Long Jump || Yes || Leap Boldly Ascendant. || You will need a jumping skill to achieve this, just jumping off a cliff down doesn't work. A blow from a Ripper can also throw you far enough to achieve this.  
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| Long Jump || Yes || Leap Boldly Ascendant. || Jumping from a height allows greater distance, especially with various jumping skills. A blow from a Ripper can also throw you far enough to achieve this. This feat seems to lack a feat description.
 
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| Long Wall Run || Yes || The world is your playground. || Requires the Wall Run skill and a long enough wall.
 
| Long Wall Run || Yes || The world is your playground. || Requires the Wall Run skill and a long enough wall.
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| Meteoric Demise || Yes || Killed an enemy with a burning crate. || Deal a killing blow by throwing a burning crate at the enemy.
 
| Meteoric Demise || Yes || Killed an enemy with a burning crate. || Deal a killing blow by throwing a burning crate at the enemy.
 
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| Mind Killer || Yes || A Mind Crippler was killed indirectly. || Internal feat name: MindCripplerDiedWithoutPlayerDamagingIt. Holding a burning item against it (e.g. burning orb) can trigger this: getting it killed in a fight with a monster or animus does not.
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| Mind Killer || Yes || A Mind Crippler was killed indirectly. || Internal feat name: MindCripplerDiedWithoutPlayerDamagingIt. Holding a burning item against it (eg burning orb) can trigger this: getting it killed in a fight with a monster or animus does not.
 
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| Night Vision || Yes || Because the darkness should fear you. || Requires the Night Vision skill. Crouch in darkness after obtaining the skill.
 
| Night Vision || Yes || Because the darkness should fear you. || Requires the Night Vision skill. Crouch in darkness after obtaining the skill.
 
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| Parry || Yes || A good fighter knows when to Parry. || Requires Parry Skill. Hold a right mouse button once an enemy is swinging at you, to successfully block the swing with a weapon. Confirmed working vs minor skeletons.
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| Parry || Yes || A good fighter knows when to Parry. || Requires Parry Skill. Hold right mouse button once an enemy is swinging at you, to successfully block the swing with a weapon. Confirmed working vs minor skeletons.
 
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| Physics Kill || Yes || Caused an enemy to be killed by physics damage. || Throwing things at monsters achieves this. It can also trigger on its own, if they're killed elsewhere in the level by collisions, falls, etc.
 
| Physics Kill || Yes || Caused an enemy to be killed by physics damage. || Throwing things at monsters achieves this. It can also trigger on its own, if they're killed elsewhere in the level by collisions, falls, etc.
 
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| Pit Fallen || Yes || Killed an enemy with a trap. || Requires a pit trap specifically. Lure an enemy to follow you and either push him into the pit or just rely on his silliness, as he can easily just fall down on his own.  
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| Pit Fallen || Yes || Killed an enemy with a trap. || Running away from a dude, there was a pit, I turned right, he didn't.
 
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| Pounce || Yes || Pounced on an enemy. || Requires the Pounce skill. Jump onto their head, Mario-style, from a ledge, or just from the ground if you have good enough jump skills. Can be a 1-hit kill, in combination with other passives, like the Ambush.
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| Pounce || Yes || Pounced on an enemy. || Requires the Pounce skill. Jump onto their head, Mario-style, from a ledge, or just from the ground if you have good enough jump skills. Can be a 1-hit kill, in combination with other passives like Ambush.
 
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| Pyromaniac || Yes || Caused multiple enemies to be killed by Fire. || Triggers on its own in some levels. Igniting the surrounding building seems to work. Merely holding a burning thing to their face until they die is apparently not enough. Thrown burning objects work fine.
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| Pyromaniac || Yes || Caused multiple enemies to be killed by Fire. || Triggers on its own in some levels. Igniting the building around them seems to work. Merely holding a burning thing to their face until they die is apparently not enough.
 
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| Saurian Slide || Yes || The Saurians passed this technique down for generations. || Requires the Saurean Slide skill. Run towards a monster with shift-toggle. Hit Ctrl to crouch before reaching them to slide into them.
 
| Saurian Slide || Yes || The Saurians passed this technique down for generations. || Requires the Saurean Slide skill. Run towards a monster with shift-toggle. Hit Ctrl to crouch before reaching them to slide into them.
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| Seasoned Silent Assassin || Yes || Killed several enemies without being detected. || You can one-shot people from stealth with damage-boosting skills and weapons. Otherwise, attacking them in darkness can work, as can shooting them from cover.
 
| Seasoned Silent Assassin || Yes || Killed several enemies without being detected. || You can one-shot people from stealth with damage-boosting skills and weapons. Otherwise, attacking them in darkness can work, as can shooting them from cover.
 
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| Secrets of the Deep Slugs || Yes || Hid in a Deep Slug smoke trail. || Crouch any time the slug-trails are smoky. Feeding them Eyeless Nether Fish, Nether Caps, and Bounty of the Depths make them secrete smoky trails.
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| Secrets of the Deep Slugs || Yes || Hid in a Deep Slug smoke trail. || Crouch any time the slug-trails are smoky. Feeding them Nether Fish, Nether Caps, and Bounty of the Depths are claimed to make them secrete smoky trails.
 
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| Secrets of Wall Running || Yes || Used Wall Run off a free object. || Requires the Wall Run skill and some convenient furniture such as a table, bookcase, coffin, or crates.
 
| Secrets of Wall Running || Yes || Used Wall Run off a free object. || Requires the Wall Run skill and some convenient furniture such as a table, bookcase, coffin, or crates.
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| Silent Assassin || Yes || Killed an enemy without being detected. || You can one-shot people from stealth with damage-boosting skills and weapons. Otherwise, attacking them in darkness can work, as can shooting them from cover.
 
| Silent Assassin || Yes || Killed an enemy without being detected. || You can one-shot people from stealth with damage-boosting skills and weapons. Otherwise, attacking them in darkness can work, as can shooting them from cover.
 
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| Trapper || Yes || Killed multiple enemies with traps.  || Tripwire does not count as a trap here. You have to use traps found in the environment. Rollers, blades, pits - all work fine for this.
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| Trapper || Yes? || Killed multiple enemies with traps.  ||  
 
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| Trapper Keeper || No? || Bound or stuck in place a creature, who was then dispatched by a trap device. ||  
 
| Trapper Keeper || No? || Bound or stuck in place a creature, who was then dispatched by a trap device. ||  
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| Untouchable Assassin || Yes || Defeated an enemy without being damaged. || Sneaking up behind low-level enemies with a decent weapon can one-hit them, particularly with skills that increase Adept or weapon damage. Ranged attacks also help.
 
| Untouchable Assassin || Yes || Defeated an enemy without being damaged. || Sneaking up behind low-level enemies with a decent weapon can one-hit them, particularly with skills that increase Adept or weapon damage. Ranged attacks also help.
 
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| Weaponized Slug || Yes || Killed an enemy using a Deep Slug trail. || Feed a Ripper Pomme fruit to a Deep Slug and throw a flaming orb to ignite the trail when the enemy stands in it. Definitely works with slugs summoned by a spell.  
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| Weaponized Slug || Yes || Killed an enemy using a Deep Slug trail. || I summoned my own slug, fed it ripper pomme fruit and thrown a flaming orb to ignite the trail.
 
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| What Wizards Know and Others Don't || Yes || Rebranded a wand with a new spell. || Requires the Focus Mastery skill. Right-click while holding a wand, select a spell, and right-click again. Avoid doing with a wand that uses runes you don't have, or you can't put its original spell back!
 
| What Wizards Know and Others Don't || Yes || Rebranded a wand with a new spell. || Requires the Focus Mastery skill. Right-click while holding a wand, select a spell, and right-click again. Avoid doing with a wand that uses runes you don't have, or you can't put its original spell back!

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