Difference between revisions of "Prototype"
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+ | |0.1.5835.001 | ||
+ | |02-12-2016 | ||
+ | |Skill menu, bug fixes | ||
+ | |- | ||
|0.1.5822.001 | |0.1.5822.001 | ||
|02-02-2016 | |02-02-2016 |
Revision as of 18:57, 12 February 2016
The first playable Prototype of Underworld Ascendant was released to backers at the Lore Seeker tier and higher on November 24th 2015. It was made available to all backers on December 21 via the purchase of Prototype Access.
Spoiler Warning: This page contains spoilers for the playable prototype.
Playground
The playable prototype contains a short tutorial hallway, reminiscent of the original Thief game, in order to teach the player how to manipulate objects, climb ropes, and cast spells.
Afterword, the playground is available for the player to try out their skills and attempt to complete the challenges.
Goals
The following challenges await within the playable prototype:
Find the Treasure Chest
The primary goal of the prototype is to locate the treasure chest somewhere within the maze.
Solution | |
---|---|
Location | Behind the stone door and across the chasm |
Gather collectibles
Also hidden within the maze are 14 collectible rabbits. Locating these can be challenging, and reaching some of them is even more difficult.
Solution | |
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Collectible
|
Location
|
Hints
Each challenge has multiple solutions. Here are the known ways to bypass each:
Known solutions | |
---|---|
Known ways to open stone door: 3
Known ways to open steel door:
Known ways to bypass the turnstile:
Known ways of crossing chasm: 5
|
Stone door solutions:
Steel door solutions:
Turnstile solutions:
Chasm solutions:
|
Gear
The only piece of equipment available in the prototype is a torch, which the player can pick up either in the tutorial hall, or in the playground area.
(Note that the torch is not needed to complete the prototype.)
Spells
The following spells are available in the prototype:
Gallery
Video
This solution video for gathering the collectibles was created by Nekot-the-Brave:
Arena
The Arena consists of four areas: Parkour Training, Parkour Skate Park, Parkour Timed Run, and Combat Arena.
Parkour Sections
The Parkour Training section of the arena shows you how to use the Parkour skills introduced in the prototype. This includes sprinting (press Shift while moving), sliding (press Ctrl to crouch while sprinting), wall run (sprint toward a wall and jump while at ~30-degree angle), and wall jump (sprint straight toward a wall, jump, then jump when you hit it to spring away).
The Parkour Skate Park is a room where you can practice your parkour skills.
The Parkour Timed Run allows you to pit your skills in a timed challenge. The initial time to beat on the Parkour track was 00:56.
Combat Arena
In this section, you can pick up a sword and defeat respawning automations. There are three attacks available: a light swing, an overhead swing, and a stab.
Gear
The only piece of equipment available in the arena is the sword.
Spells
Spells are not available in the arena.
Gallery
Versions
0.1.5835.001 | 02-12-2016 | Skill menu, bug fixes |
0.1.5822.001 | 02-02-2016 | More body awareness, parkour arena, and first combat |
0.1.5817.001 | 12-21-2015 | Adds wall-running and bug fixes |
0.1.5816.266 | 12-04-2015 | Multiple refinements and bug fixes |
0.1.5805.3091 | 11-24-2015 | Initial version provided to backers at Lore Seeker and above |