Difference between revisions of "Talk:Magic"
Jump to navigation
Jump to search
DewiMorgan (talk | contribs) (This page is gonna take a LOT of work!) |
DewiMorgan (talk | contribs) (Update progress) |
||
Line 2: | Line 2: | ||
As it stands today, there is a LOT more to write up here. This page is incomplete and I already know much of it to be incorrect. My plan for my next steps is: | As it stands today, there is a LOT more to write up here. This page is incomplete and I already know much of it to be incorrect. My plan for my next steps is: | ||
− | * Copy my old forum post into here [ | + | * [Done, 07 Jan] Copy my old forum post into here |
− | + | * [Done, 08 Jan] Go through all string tables and find all references to spells. | |
− | + | * [Done, 08 Jan] Ingame, label every single one of the 200+ known spells in my spellbook. | |
+ | * [Done, 09 Jan] Write a macro to go through all 20,000+ combinations of runes to see which get added to the spellbook. No new spells found :( What we know about is what we have. | ||
* Search the ingame string table with debugger to find more strings. | * Search the ingame string table with debugger to find more strings. | ||
* Dump Unity textures and check the graffiti textures (I think they differ from the string table). | * Dump Unity textures and check the graffiti textures (I think they differ from the string table). | ||
− | |||
* Find how to freeze/edit mana with CheatEngine, so don't need to keep leaping into lava every 2 spells. | * Find how to freeze/edit mana with CheatEngine, so don't need to keep leaping into lava every 2 spells. | ||
* Do some basic tests on all found spells, try on basic targets. | * Do some basic tests on all found spells, try on basic targets. | ||
* Update this page with all findings. | * Update this page with all findings. | ||
* Pretty up the formatting. | * Pretty up the formatting. | ||
− | That's just the basics though. After that, experimentation to see how each spell acts on each possible target is a way bigger task (eg Create Wood acts differently if cast at ceiling), and feels like it needs community effort. I don't see a reasonable way to automate or script it. | + | That's just the basics though. After that, experimentation to see how each spell acts on each possible target is a way bigger task (eg Create Wood acts differently if cast at ceiling), and feels like it needs community effort. I don't see a reasonable way to automate or script it. [[User:DewiMorgan|DewiMorgan]] ([[User talk:DewiMorgan|talk]]) 07:23, 10 January 2019 (MST) |
Latest revision as of 07:23, 10 January 2019
Plan of action[edit]
As it stands today, there is a LOT more to write up here. This page is incomplete and I already know much of it to be incorrect. My plan for my next steps is:
- [Done, 07 Jan] Copy my old forum post into here
- [Done, 08 Jan] Go through all string tables and find all references to spells.
- [Done, 08 Jan] Ingame, label every single one of the 200+ known spells in my spellbook.
- [Done, 09 Jan] Write a macro to go through all 20,000+ combinations of runes to see which get added to the spellbook. No new spells found :( What we know about is what we have.
- Search the ingame string table with debugger to find more strings.
- Dump Unity textures and check the graffiti textures (I think they differ from the string table).
- Find how to freeze/edit mana with CheatEngine, so don't need to keep leaping into lava every 2 spells.
- Do some basic tests on all found spells, try on basic targets.
- Update this page with all findings.
- Pretty up the formatting.
That's just the basics though. After that, experimentation to see how each spell acts on each possible target is a way bigger task (eg Create Wood acts differently if cast at ceiling), and feels like it needs community effort. I don't see a reasonable way to automate or script it. DewiMorgan (talk) 07:23, 10 January 2019 (MST)