The first playable Prototype of Underworld Ascendant was released to backers at the Lore Seeker tier and higher on November 24th 2015. It was made available to all backers on December 21 via the purchase of Prototype Access.
Spoiler Warning: This page contains spoilers for the playable prototype.
The playable prototype contains a short tutorial hallway, reminiscent of the original Thief game, in order to teach the player how to manipulate objects, climb ropes, and cast spells.
Afterword, the playground is available for the player to try out their skills and attempt to complete the challenges.
Goals
The following challenges await within the playable prototype:
Find the Treasure Chest
The primary goal of the prototype is to locate the treasure chest somewhere within the maze.
Solution
Location
Behind the stone door and across the chasm
Gather collectibles
Also hidden within the maze are 14 collectible rabbits. Locating these can be challenging, and reaching some of them is even more difficult.
Solution
Collectible
1
2
3
4
5
6
7
8
9
10
11
12
13
14
Location
Behind the revolving door
On the platform in the first playground room
Behind the metal door
Next to the treasure chest
On the balcony behind the stone door
In the ceiling bove the stairway behind the stone door
In the ceiling above the room behind the revolving doors
In the ceiling above the metal door
In the ceiling above the first playground room
In the ceiling in front of the stone door
On a stone in the lava flow
Next to the treasure chest
Int he alcove above the lava
In the ceiling above the treasure chest
Hints
Each challenge has multiple solutions. Here are the known ways to bypass each:
Known solutions
Known ways to open stone door: 3
1
2
3
Known ways to open steel door: 2 3
1
2
3
Known ways to bypass the turnstile:
1
2
Known ways of crossing chasm: 5
1
2
3
4
5
Stone door solutions:
Cast "Thurs Eiwaz" repeatedly at the door until it is destroyed
?
?
(Note that the top of the door lacks clipping, so it is possible to jump through; this is unintentional.)
Steel door solutions:
Cast "Ehwaz Jera" on the wooden post to slide it up
Burn the wooden post using a torch or "Berkanan Kenaz"
Cast "Thurs Jera" repeatedly at the wooden post until it is destroyed
Turnstile solutions:
You can pass through the turnstiles in order
Cast "Berkanan Jera" on the toothed wheel, then cast "Naudiz Jera" on the vine to disengage the mechanism
Chasm solutions:
Go up the stairs and jump across the suspended platforms
Create vines using "Berkanan Jera" and swing across
Use "Naudiz Jera" on a wooden object and ride it across
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Gear
The only piece of equipment available in the prototype is a torch, which the player can pick up either in the tutorial hall, or in the playground area.
(Note that the torch is not needed to complete the prototype.)
Spells
The following spells are available in the prototype:
Causes a vine to grow from the ceiling, or mushrooms to grow on other surfaces
Creates a vortex of air that repels objects away from it
Creates a ball of stone
Creates fire
A destructive blast that damages wood or vines
Creates a vacuum of air that pulls objects towards it
A destructive blast that damages stone and pushes it forward
Quenches fire
Causes the targeted wood or vines to move toward the caster. Recasting it causes it to move away.
Creates a blast of air toward the target
Causes the targeted stone object to move toward the caster. Recasting it causes it to move away.
Causes the targeted fire to flicker and move
Causes the targeted wood or vine to hover in place
Causes the targeted stone object to hover in place
Repairs the targeted wood or vine if it has sustained damage
Repairs the targeted stone object if it has sustained damage
Enhances the target flame, causing it to grow brighter and do more damage
Gallery
Loading
Thank You Signs
Lizardman Sign
Collectibles Panel
Spell Rune Panel
All Collectibles
Map - 1st Floor
Map - 2nd Floor
Video
This solution video for gathering the collectibles was created by Nekot-the-Brave:
Versions
0.1.5822.001
02-02-2016
More body awareness, expanded tutorial, and first combat
0.1.5817.001
12-21-2015
Adds wall-running and bug fixes
0.1.5816.266
12-04-2015
Multiple refinements and bug fixes
0.1.5805.3091
11-24-2015
Initial version provided to backers at Lore Seeker and above