Talk:Magic
Revision as of 15:36, 9 January 2019 by DewiMorgan (talk | contribs) (This page is gonna take a LOT of work!)
Plan of action
As it stands today, there is a LOT more to write up here. This page is incomplete and I already know much of it to be incorrect. My plan for my next steps is:
- Copy my old forum post into here [done, uploaded]
- Go through all string tables and find all references to spells. Make sure those are all documented [done, but only offline, as many appear bugged and need further research].
- Ingame, label every single one of the 200+ known spells in my spellbook. [done, last night]
- Search the ingame string table with debugger to find more strings.
- Dump Unity textures and check the graffiti textures (I think they differ from the string table).
- Write a macro to go through all 20,000+ combinations of runes to see which get added to the spellbook.
- Find how to freeze/edit mana with CheatEngine, so don't need to keep leaping into lava every 2 spells.
- Do some basic tests on all found spells, try on basic targets.
- Update this page with all findings.
- Pretty up the formatting.
That's just the basics though. After that, experimentation to see how each spell acts on each possible target is a way bigger task (eg Create Wood acts differently if cast at ceiling), and feels like it needs community effort. I don't see a reasonable way to automate or script it.