Monsters

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The monsters of Underworld Ascendant are a varied lot.

People and Races[edit]

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Chthonian[edit]

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Cthonians are an aggressive tribe of Lizardmen from The Lower Dark, who have chosen to ally themselves with Typhon.

They are skilled in weapon and armor making, and martial moves, including the Chthonian Slide, a skill which the Ascendant can also learn, granting an Achievement on first use.

They wear glowing armor, wield clubs and toothed swords, and apparently, dislike the taste of Rotworm Fillets. Not enough that there's any ingame effect from the fillets, though.

Deep Elves[edit]

The deep elves are a faction in the Abyss. While they are not encountered in person their effects on the game matter. (background here - see characters page.) ToDo

Dwarf[edit]

The Expedition (blah blah lore, Dwarf|Dwarven|Dwarves|Mountain folk|Expedition) ToDo

Outcast[edit]

Outcast Fighter[edit]

ToDo

Outcast Rogue[edit]

ToDo

Saurean[edit]

Not all Lizardmen will try to dismember or eviscerate you on sight. The peaceful, meditating Saurians will instead assault you with empty platitudes. ToDo

Shambler[edit]

blh blah the Hivemind ToDo


Beasts[edit]

Deep Slug[edit]

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The Deep Slug is a versatile and non-aggressive denizen of the Abyss, more often food than predator.

It secretes a trail which has various properties, depending on what it has recently been eating or experiencing, a behavior that has been claimed by the Dwarves to be for courting purposes. Regardless of reason, this behavior can be tactically useful to the Ascendant.

  • When injured, the slug secretes an acidic trail that will harm those who walk onto it.
  • When eating its normal diet of Ripper Pomes, the slug's trail is highly flammable.
  • When eating certain other foods, including the Eyeless Nether Fish, Nether Cap, or Bounty of the Depths the slug's trail gives off a dark smoke that may be useful for concealment.

They have a thick hide which can be found crafted into leather armor which is resistant to toxins and fire. As their trails have these properties, it is likely they have the same resistances when alive.

Deep Slugs are the subject of three Steam/Achievements: Weaponized Slug (which is also a Feat, Friend of Deep Slugs, and "Secrets of the Deep Slugs"

Mind Crippler[edit]

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Mind Cripplers are essentially giant floating brains, which may be at least conceptually related to the [UW:Gazers] from the original Underworlds. They attack with magic, including both Magic Fist and Confusion spells.

Mind Cripplers are the subject of the Achievement and Feat Mind Killer.

Ripper[edit]

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Possibly related to the Reaper of Ultima lore, the Ripper is an arch-shaped, tree-like plant with four long arms that have sharp blades at the end. It will viciously attack anything that it notices moving within range.

However, it is a friend of the Deep Slug, which it will not attack.

While generally found in isolation, lore suggests that they can (or could) be found in whole forests, and were considerably more mobile.

The back end of a ripper has an embedded Ripper Burl, and growing around it and sometimes on seedlings there are their fruit, the Ripper Pome, which can be used as bait for Deep Slugs.

There is a possibly-cut item, Ripper Seed, which, when planted, grows a Ripper.

They apparently love Rotworm grub fillets. They probably do not love long walks in the park.

They are susceptible to fire, but likely resistant to piercing damage, as armor made from their hide also has this resistance.

Rippers are the subject of the Achievement and Feat Bark & Bite.

Wisp[edit]

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Wisps can be found in the game, but other than casting very localized light, they do not affect anything, and cannot be interacted with.

Skeleton Warrior[edit]

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Skeletons form the majority of Typhon's armies, and are the unfortunate dead from past settlements, adventures and battles within The Abyss, who have been forced in death into servitude to Typhon. They come in several levels of ability.

They all have the following traits:

  • can be reanimated by Eidolons
  • resistant to arrows, likely because the shafts go straight through.
  • absorb mana motes
  • affected by magic that affect "spirit"
  • can see and hear the Ascendant - or distractions!

Spectral Thugs[edit]

The weakest type, these headless skeletons are unable to block. These might be the remains of a beheaded person, or of the cut monster the Headless.

These skeletons can be summoned by the lowest level undead-summoning spell.

Spectral Warrior[edit]

The most common type of Skeleton Warrior, this skeleton are generally armed with sickles and bows.

These skeletons can be summoned with the medium-strength summoning spell.

Spectral Knight[edit]

Spectral Knights are chainmail armored skeletons.

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Spectral Champion[edit]

The strongest type of Skeleton, the Spectral Champion has the special ability to rally itself and its allies, making them all stronger.

Spectral Beings[edit]

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While the skeletons are called "spectral", they are not in fact spectres, as they have solid physical bodies. Spectral Beings, on the other hand, are various forms of floating, incorporeal spectre.

Animus[edit]

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The 'Animus of a Spectral Being is a "big glowy thing" - a swirling stack of bones about the side of a person, which stores within it a "core".

They are of two types.

The animus of an Eidolon[edit]

The Animus of an Eidolon is powered by a Mana Core, which can be used to power the Materia Moduses, to modify the physical structure of a level.

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The animus of a Lich[edit]

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The Animus of a Lich (or Arch-Lich) is powered by an Aether Core, which can be used to power the Tempus Modus, to push back the Doom Counter.

Eidolon[edit]

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The weakest form of Spectral Being, the Eidolon is a willingly-raised servitor of Typhon which can reanimate slain undead to fight again.

They cannot be attacked directly, but will be destroyed if you find and destroy their Animus.

Lich[edit]

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The Lich is akin to the Eidolon, willingly raised by Typhon to his service, but armed with more powerful magic, due to being raised from a wizard. Rather than merely raising defeated undead, they can summon more undead to their cause.

Like the Eidolon, they cannot be attacked directly, but will be destroyed if you find and destroy their Animus.

The Lich is said to be able to see and draw to themselves motes of mana. They will therefore not run out of spells when attacking you.

Arch Lich[edit]

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An Arch Lich is a Lich which was raised from an Arch Mage. As such, it has the sentience and power of a true master of the dark arts, and is among Typhon's most deadly servants.

Like other spectral beings, they cannot be slain directly, but rather, will be injured through attacks on their Animus, which is likely to be heavily protected.

Two known Arch Liches are Tyball and Rillith.

Cut Stuff[edit]

Bellum[edit]

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Other than cut voiceover for Cabirus introducing them, and four pieces of graffiti, nothing else is known.

Dire Faerie[edit]

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Cut voiceover for Aelita and Cabirus suggests these were considered as an encounterable monster. Graffiti suggests they might be planned for a DLC.

Earth Clot[edit]

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The Earth Clot was a monster so large it could block passages. Its name was a result of a contest for Kickstarter backers to choose a name.

Fire Elementals[edit]

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Other than cut voiceover for Cabirus introducing them, nothing is known.

Headless[edit]

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Other than cut voiceover for Cabirus introducing them, nothing is known.

Lava bats[edit]

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Cut voiceover for Aelita suggests these were considered as an encounterable monster.

Mana Leech[edit]

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The Mana Leech is a Companion Creature for Kickstarter Backers. Its purpose is to store overflow mana once your mana is full, that you can then harvest later.

Mini-Brain[edit]

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The Mini Brain is a Companion Creature for Kickstarter Backers, and is a type of Mana Leech. Its purpose is to store overflow mana once your mana is full, that you can then harvest later. Cut voiceover for Aelita suggests they were also considered as an encounterable monster.

Rot Worm[edit]

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Shadow Beast[edit]

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Slime[edit]

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Other than cut voiceover for Cabirus introducing them, nothing is known.

Spider[edit]

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Other than cut voiceover for Cabirus introducing them, nothing is known.

Vorpa[edit]

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The Vorpa, or Vorpal Bunny, is a Companion Creature for Kickstarter Backers. Its purpose is to attach foes which are almost killed, and finish the job. Cut voiceover for Aelita suggests they were also considered as an encounterable monster.

Wailing Haunt[edit]

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Other than cut voiceover for Cabirus introducing them, and one piece of graffiti, nothing is known.