Stygian Sentinel 21
Issue #21, March 14th 2016
Recent Progress on Underworld Ascendant[edit]
Our previous update focused mainly on the newest addition to the OtherSide crew, the one-and-only Warren Spector. This time, we thought we'd dig into what the team's been focusing on recently on Underworld Ascendant.
In short, A LOT!
We're making steady progress on combat swordplay; our first creature in our art director Nate Wells' new "authored look" is in-game and actively engaging the player; and further refinements and learning are being made on level design.
All of this will go into a playable build that we'll share with Backers who have Prototype Access in April. (If you haven't gotten Prototype Access yet, you can do so here.)
In the meantime, here's a little peek...
What do you think?! Discuss with our developers and fans on Underworld Ascendant's forums.
Update on the Wailing Haunt Stretch Goal![edit]
Remember this (wonderfully) horrible, undead creature?
Here's a quick refresher:
Wailing Haunts are spectral creatures who possess a piercing cry that can deafen the player and attract other undead. While blind in the conventional sense, they can sense the motion of the living and are drawn to it. If the player remains absolutely still, they may pass right by unawares, but those who run will find a shrieking specter close on their heels.
At the time of this writing, we're less than $2,000 away from the $925,000 Reward Tier that unlocks The Wailing Haunt. So close!
If you've been considering raising your backing or spreading word about our game to friends and followers, your help could allow us to add this undead monster to the Underworld Ascendant bestiary.
What pledge tier lies in wait beyond The Wailing Haunt?
$950,000 Reward Tier - The Necropolis of the Ancients
Deep in the eldritch darkness of The Stygian Abyss lies the foreboding Necropolis of the Ancients. Teaming with the restless dead and wandering spirits of a long-forgotten people who once lived and thrived in The Underworld, these catacombs pulsate with malevolent intent for those who still cling to life.
For those unfrightened by the cool dry grasp of the grave, there are untold secrets to uncover in this decrepit place. Hidden deep behind the Necropolis' crumbling walls and below its dusty floors lies the tragic history of its once-great residents, crying out in warning to the rest of The Underworld.
Who dares to hear what it says?
The perfect home for The Wailing Haunt, The Lich, and the rest of Underworld Ascendant's unruly, undead ensemble, no?
Notes from the Underworld[edit]
In case you missed it, here are a few recent, noteworthy links:
- WARREN SPECTOR WANTS TO MINE "EMERGENT GAMEPLAY" FROM SYSTEM SHOCK'S NOSTALGIA - VentureBeat's Dean Takahashi sits down to talk with OtherSide's Warren Spector about System Shock 3, emergent gameplay, VR, playing Dungeons & Dragons with Bruce Sterling, and much more.
- DEV GAME CLUB EPISODE 1: SYSTEM SHOCK 2 - In the inaugural beta edition of the Dev Game Club podcast, game developers Tim (Halo 5) Longo and Brett (Skyrim, Fallout 3 & 4) Douville talk about the relevance of System Shock 2, its precedents and antecedents, and cover the first couple of hours of the game.
For more, be sure to add us on Twitter and Facebook. And don't forget to subscribe to the System Shock 3 newsletter for more on that game as it develops.
Until next time...
The Team at OtherSide