Stygian Sentinel 49

From UnderWiki
Jump to navigation Jump to search

UA Project Update.png

Issue #49, August 29th 2018

Hello everyone,

Let’s jump right in to the big news:

Gamescom Reveals[edit]

Last week at Gamescom, we revealed a new trailer highlighting some of the characters, places, and conflict you can expect to see in Underworld Ascendant.

We’ll be launching on Steam for PC on November 15, 2018 for $29.99. Mac and Linux versions will be available shortly after. For our console fans, we’re also bringing Underworld Ascendant to Xbox One, PS4 and Switch in 2019!

To access your Steam key for the final game in November, check your BackerKit’s Digital Downloads page – and help us spread the news of the release date to friends that didn’t back the game!

If you haven’t already, you can wishlist Underworld Ascendant on Steam here.

We also had a blast at Gamescom, showcasing in the 505 Games booth next to Indivisible, Bloostained: Ritual of the Night, and Control. Thank you to everyone who came by and played a slice of the game!

Gamescom setup3.jpg

Gamescom setup2.jpg

Catch up on some Gamescom press!

Gamespace: Going Down into Underworld Ascendant
Eurogamer: Underworld Ascendant Gets a November Release Date
VentureBeat: Underworld Ascendant Begins its Dungeon Crawl November 15
Variety: Underworld Ascendant Confirmed for Fall, Coming to PC, PS4, Switch, Xbox One
VG247: Crawl the Abyss Later this Year in Underworld Ascendant

Dev Diary 3: Reimagining the Underworld[edit]

Last week, we also unveiled our latest Developer Diary! Want to learn more about the story behind The Stygian Abyss and the how tabletop games inspired the crafted look of the game?

Watch the Dev Diary here.

Balance Your Time & Factions[edit]

We’ve previously explained a little bit about how the Doom Counter works: as Typhon encroaches onto The Stygian Abyss, the world state decays and you’ll have access to different places depending on your previous choices.

Now, let’s take a walk…

18.png

Last we heard, The Stygian Abyss was populated by multiple Factions and were struggling to trust each other. Each of the Factions hid away a secret weapon that they devised to stop Typhon, but refused to cooperate with the other Factions to use them all at once. Now that the world is reaching a perilous end state, it’ll be up to you to join together with the Factions to stop Typhon; or discover your own path to peace. Perhaps searching for ancient relics will prove fruitful…

17.png

Overall, we’ve been really busy this month: Water now illuminates the light-accepting surfaces around it, we’re strengthening stealth and magic, darkness has been adjusted under the assumption that you have made a conscious choice whether or not to bring a light source… and poison is something we just started tweaking again. Good luck with poison.

As a reminder, if you want to stay updated on our weekly progress, be sure to read up on our forums or join our Discord for updates. Speaking of our Discord…

External Playtesting & Official Discord[edit]

Discord inviteaug23.png

As a reminder, we are still looking for external playtesters! Join us on Discord to sign up for an exclusive biweekly playtesting opportunity and stay updated on a daily basis on our progress.]

Please note that all screened playtesters must be able to communicate with us via Discord or our OtherSide forums and that this opportunity is Windows only. If you have any questions about the signups or potential conflicts of interest, you may email us at [mail:support@otherside-e.com/ support@otherside-e.com].

Up Next… PAXWest![edit]

Pax-west-logo.png

Last but not least, we’re heading to PAXWest this weekend!

Our CEO and Founder, Paul Neurath, will be featured on a PAXWest panel about making unique single-player experiences as an indie developer this Saturday. We’ll be joined by developers from Lab Zero Games (Indivisible, Skullgirls), Remedy Entertainment (Control), and ArtPlay (Bloodstained: Ritual of the Night) as well.

We hope to see you there!

See you all in September!

Cheers,

The OtherSide Team